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  1. #21
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    Dec 2012
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    Quote Originally Posted by Tupsi View Post
    Yoshi has come out and stated it's hard to make gil generally, which is why they want to try to stimulate it in every update. I've made plenty of gil with weaving and cooking, however, unless you're on a legacy world, you really wouldn't have seen how bad the economies can get. Newer worlds didn't get hard with, let's just say 'smart people'.
    You're right, it is hard to make gil in general, but again, that's not the same thing as not being able to make a lot of gil. If the legacy worlds have bad economies while the new worlds have better economies, then the conclusion is actually that the problem comes from letting the 1.0 players keep all their items, gil, levels, etc.
    (0)
    Last edited by Gilthas; 03-06-2014 at 05:08 AM.

  2. #22
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by LlenCoram View Post
    They're right though. It's one of many things Yoshi and crew axed because, "Oh no RMT!!!" Which is mind-boggling because I specifically remember him getting rid of anti-RMT measures in 1.xx.

    Just weird. It's like he forgot that most "RMT fixes" only punish the players. Just look at what he did to fishing for the best example.
    It is not about RMT, more about getting away used gears (know as gear sink).

    Only way to change it would be to change it back how gear sink was in 1.0, with destroying the gear if a materia meld failed.
    (0)
    Last edited by Felis; 03-06-2014 at 05:15 AM.

  3. #23
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    Quote Originally Posted by Felis View Post
    Only way to change it would be to change it back how gear sink was in 1.0, with destroying the gear if a materia meld failed.
    That wouldn't make much of a difference without dungeon drops being allowed to be melded.
    (0)

  4. #24
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Tiggy View Post
    In FFXI they learned the errors of having an economy where durables like gear are allowed to propagate endlessly from user to user. It killed any reason to craft or gather the gear at all because the market for these items was super saturated and there was no solution to fix it. You could say "well crafting isn't important here" or "but we all run dungeons a ton anyway" but that's just the way the game is today at this exact moment. To allow us to trade these items endlessly would have a long term negative effect on the game. As it stands it was a wonderful strategy to make crafted gear turn into materia. It keeps much of that market flowing. The only thing we need now is the ability to convert gear from dungeons as well.
    Except a lot of ppl kept their old gears in FFXI because capped content (All CoP basically), as well it being useful for leveling other jobs. Crafting was also excellent in FFXI, because it was only useful when you reached the max leveled. This didn't allow the market to become over-saturated with items like with this game.
    (1)

  5. #25
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Gilthas View Post
    That wouldn't make much of a difference without dungeon drops being allowed to be melded.
    It would if Yoshida change crafted overmeldet gear back how it was in 1.0, better than dungeon gear.
    People want then overmelded crafted gear, destroying many gears to get it and use dungeon gear only until they have their overmelded gear.
    (2)
    Last edited by Felis; 03-06-2014 at 05:20 AM.

  6. #26
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Taruranto View Post
    Except a lot of ppl kept their old gears in FFXI because capped content (All CoP basically), as well it being useful for leveling other jobs. Crafting was also excellent in FFXI, because it was only useful when you reached the max leveled. This didn't allow the market to become over-saturated with items like with this game.
    The market most certainly did become over saturated with certain durables. The scorpion harness being a wonderful example. Even before the additional methods to get the crafting item the price was dropping constantly. This was because fewer and fewer people need it since they already had it. It wasn't until Aht Urghan that a decent alternative became available at all so demand for this item was still generally high since it was the best in slot for the type of stats it provided. This did not stop the price from dropping due to over saturation.

    This is just one example.
    (1)
    Last edited by Tiggy; 03-06-2014 at 05:20 AM.

  7. #27
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    Dec 2012
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    Quote Originally Posted by Taruranto View Post
    Crafting was also excellent in FFXI, because it was only useful when you reached the max leveled.
    That's not excellent, that's just awful.

    This is excellent crafting: when I level up I can gather materials to synth every single new piece of gear that I need.

    I won't ever want to trade that for FFXI's system just so a few people can sell items for millions because they have next to no competition.

    Quote Originally Posted by Felis View Post
    It would if Yoshida change crafted overmeldet gear back how it was in 1.0, better than dungeon gear.
    People want then overmeldet crafted gear, destroying many gears to get it and use dungeon gear only until they have their overmeldet gear.
    Yes, that would indeed fix the problem (though I'd argue that if they did that, there's no longer a need for equipment to be lost if a meld fails). The current issue is that the top of the line gear in the game has no crafting element. If the BiS gear required melds, that would add a much larger drain of items to the economy.
    (1)
    Last edited by Gilthas; 03-06-2014 at 05:22 AM.

  8. #28
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Gilthas View Post
    That's not excellent, that's just awful.

    This is excellent crafting: when I level up I can gather materials to synth every single new piece of gear that I need.

    I won't ever want to trade that for FFXI's system just so a few people can sell items for millions because they have next to no competition.
    That is exactly the problem and why crafting in this game is so...well...poor. Not the crafting itself but the situation. The thing is everybody can think like you do. And because it is not difficult to learn how to craft, many people do. And as such we end up in a situation where the market is saturated with to much supply and not enough demand.

    If SWG told me anything is that a lively and healthy market can be made if players want it. No crafter is going to sell an item for 15.k gil if nobody is purchasing it for that price. Eventually the market will adjust to meet demand.
    (0)

  9. #29
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mixxy View Post
    Now I can't remember half the names of anything from that game, but here's how this went down: My berserker friend got to level cap, and needed to do a certain dungeon. We'll call it 'Dungeon A'. The community, being as absurdly toxic and elitist as it was, unanimously decided that berserkers needed Axe B before they could run Dungeon A. The problem? Axe B dropped from Dungeon A. You couldn't get Axe B without running Dungeon A, and you weren't allowed to run Dungeon A until you had Axe B
    Slightly different, but sounds exactly like pre-2.1. "Need Relic+1 for AK" AK is a prerequisite for getting your normal relic, I mean seriously...

    I know the reasons for people doing it, but it doesn't make it any less asinine.
    (0)

  10. #30
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    Dec 2012
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    Quote Originally Posted by TheUltimate3 View Post
    The thing is everybody can think like you do.
    They can, but they ultimately don't, which is why you can actually sell stuff on the MB. Hell, do you know what are some of the best things to sell on the MB? Items used in leves.
    (0)

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