Ah, the standard response of "I don't believe it's possible to make money with crafting so you have to be lying" which stems directly from your belief that the only working economy is the one where you sell stuff for loads of gil. Yeah, SE did say that they will stimulate the economy with each big update, but that's very different from saying you don't make money with it.
Yoshi has come out and stated it's hard to make gil generally, which is why they want to try to stimulate it in every update. I've made plenty of gil with weaving and cooking, however, unless you're on a legacy world, you really wouldn't have seen how bad the economies can get. Newer worlds didn't get hard with, let's just say 'smart people'.Ah, the standard response of "I don't believe it's possible to make money with crafting so you have to be lying" which stems directly from your belief that the only working economy is the one where you sell stuff for loads of gil. Yeah, SE did say that they will stimulate the economy with each big update, but that's very different from saying you don't make money with it.
You're right, it is hard to make gil in general, but again, that's not the same thing as not being able to make a lot of gil. If the legacy worlds have bad economies while the new worlds have better economies, then the conclusion is actually that the problem comes from letting the 1.0 players keep all their items, gil, levels, etc.Yoshi has come out and stated it's hard to make gil generally, which is why they want to try to stimulate it in every update. I've made plenty of gil with weaving and cooking, however, unless you're on a legacy world, you really wouldn't have seen how bad the economies can get. Newer worlds didn't get hard with, let's just say 'smart people'.
Last edited by Gilthas; 03-06-2014 at 05:08 AM.
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