So people complain about the economy sucking (which is debatable) and then want to get rid of equipment binding?

The only improvements that the economy needs are:

- BiS equipment having a crafting component.
- Dungeon gear should be convertible AND capable of being melded.

And why do I think the economy doesn't suck? Probably because my definition of a working economy is "people buy and sell stuff on the MBs, and if you make an effort, you can make a lot of gil crafting and selling things", while the definition of people that are constantly complaining about it is "I have little to no competition when selling stuff so I can make loads of gil with one synth or two".