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  1. #11
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    They may add a second job to each class. I don't think it's set in stone, but looking at Arcanist you may get a DPS role on marauder eventually.
    (0)

  2. #12
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I liked FFXI for this reason... Classes could have multiple roles... You werent locked into one.. War could be geared to be DPS or Tank.. But in this game.. you are forced into certain role by gear and party system requirements. Not as fun in my opinion.
    (3)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  3. #13
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Morticous View Post
    I liked FFXI for this reason... Classes could have multiple roles... You werent locked into one.. War could be geared to be DPS or Tank.. But in this game.. you are forced into certain role by gear and party system requirements. Not as fun in my opinion.
    This game is 10000000% more balanced than FFXI, though. I'll take truly balanced jobs over at the cost of some flexibility.
    (3)

  4. #14
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by JetBrooks View Post
    This game is 10000000% more balanced than FFXI, though. I'll take truly balanced jobs over at the cost of some flexibility.
    In this game you play the way SE wants you to play... In FFXI SE gave you the tools to play the game and play it the way you wanted to play. Id much rather work through a little imbalances rather than being confined to all the rules requirements a game like this brings.
    (2)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  5. #15
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by File2ish View Post
    They may add a second job to each class. I don't think it's set in stone, but looking at Arcanist you may get a DPS role on marauder eventually.
    I have my fingers crossed for a Marauder Healing class. It will cook pancakes on it's Axe and use them to heal the party while also giving stat buffs.
    (5)

  6. #16
    Player
    jlewiss's Avatar
    Join Date
    Sep 2013
    Posts
    166
    Character
    Jordan Lewis
    World
    Mateus
    Main Class
    Arcanist Lv 80
    im 10,000% holding out for bezerker being the dps mrd class. The switch over would be easy too for the base class. just change any eminety skills (i.e butcher, skull) to do extra dp and have longer chains with the bzk skills
    (0)

  7. #17
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by JetBrooks View Post
    This game is 10000000% more balanced than FFXI, though. I'll take truly balanced jobs over at the cost of some flexibility.
    Lol I wouldn't put that many 0's, SMN's still as unloved as it was in ffxi. Me and my friend were discussing the ideal 8/8 party setup it incorporates every job...except SMN...
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  8. #18
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Cabalabob View Post
    Lol I wouldn't put that many 0's, SMN's still as unloved as it was in ffxi. Me and my friend were discussing the ideal 8/8 party setup it incorporates every job...except SMN...
    I think it'd put SMN in. It brings more versatility than MNK.

    Pld, War, Whm, Sch - all a given.

    Drg - Melee LB and buff BRD.
    Brd - Songs, including buff Mages damage.
    Blm - Heavy Burst/AOE.
    Smn - Strong single target DPS, Res, Eye, Virus...
    (0)

  9. #19
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Pence View Post
    I think it'd put SMN in. It brings more versatility than MNK.

    Pld, War, Whm, Sch - all a given.

    Drg - Melee LB and buff BRD.
    Brd - Songs, including buff Mages damage.
    Blm - Heavy Burst/AOE.
    Smn - Strong single target DPS, Res, Eye, Virus...
    Well here's what we had:
    PLD + WAR, compliment each other, for WAR's slashing debuff as both PLD and WAR are slashing. Then there's the obvious benefits of PLD and WAR.

    WHM + SCH + MNK, WHM great healer, SCH great mitigation, MNK has mantra to buff AoE heals aswell as having second wind featherfoot and fists of earth to pull it's own weight defensively.

    DRG + BRD + BLM, DRG has piercing debuff which benefits both it and BRD, BRD has foe requiem to buff elemental magic damage, BLM deals elemental magic damage.

    That leaves SMN, any utility debuffs it brings can be covered by SCH, it doesn't benefit from foe requiem as it's spells are non elemental, it doesn't have anything that co-ordinates well with the other jobs, it can self heal but it's just not as defensive as a MNK. That's why we chose MNK over SMN

    MNK also has decent AoE potential which fits well with BLM and BRD who also have good AoE, while SMN has Bane which can only hit 4 targets, tri-disaster which is meh, and enkindle which is on a 5 min timer.
    (0)
    Last edited by Cabalabob; 03-06-2014 at 03:19 PM.

  10. #20
    Player
    Amoteas's Avatar
    Join Date
    Mar 2014
    Posts
    6
    Character
    Amotea Atlevis
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Foes requiem works for smner, would be better if you actually knew the class before dissmissing it. Smn has one of the strongest single target dps, the absolute king of multi target dps (2-4 mobs) and still a beast at aoe(4+ mobs) with shadowflare, Miasma 2 and double bane:ing.
    (5)

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