They may add a second job to each class. I don't think it's set in stone, but looking at Arcanist you may get a DPS role on marauder eventually.
They may add a second job to each class. I don't think it's set in stone, but looking at Arcanist you may get a DPS role on marauder eventually.
I liked FFXI for this reason... Classes could have multiple roles... You werent locked into one.. War could be geared to be DPS or Tank.. But in this game.. you are forced into certain role by gear and party system requirements. Not as fun in my opinion.
Morticous - Senior admin of.... well of nothing. (cool picture here)
This game is 10000000% more balanced than FFXI, though. I'll take truly balanced jobs over at the cost of some flexibility.
In this game you play the way SE wants you to play... In FFXI SE gave you the tools to play the game and play it the way you wanted to play. Id much rather work through a little imbalances rather than being confined to all the rules requirements a game like this brings.
Morticous - Senior admin of.... well of nothing. (cool picture here)
I have my fingers crossed for a Marauder Healing class. It will cook pancakes on it's Axe and use them to heal the party while also giving stat buffs.
im 10,000% holding out for bezerker being the dps mrd class. The switch over would be easy too for the base class. just change any eminety skills (i.e butcher, skull) to do extra dp and have longer chains with the bzk skills
Lol I wouldn't put that many 0's, SMN's still as unloved as it was in ffxi. Me and my friend were discussing the ideal 8/8 party setup it incorporates every job...except SMN...
I think it'd put SMN in. It brings more versatility than MNK.
Pld, War, Whm, Sch - all a given.
Drg - Melee LB and buff BRD.
Brd - Songs, including buff Mages damage.
Blm - Heavy Burst/AOE.
Smn - Strong single target DPS, Res, Eye, Virus...
Well here's what we had:
PLD + WAR, compliment each other, for WAR's slashing debuff as both PLD and WAR are slashing. Then there's the obvious benefits of PLD and WAR.
WHM + SCH + MNK, WHM great healer, SCH great mitigation, MNK has mantra to buff AoE heals aswell as having second wind featherfoot and fists of earth to pull it's own weight defensively.
DRG + BRD + BLM, DRG has piercing debuff which benefits both it and BRD, BRD has foe requiem to buff elemental magic damage, BLM deals elemental magic damage.
That leaves SMN, any utility debuffs it brings can be covered by SCH, it doesn't benefit from foe requiem as it's spells are non elemental, it doesn't have anything that co-ordinates well with the other jobs, it can self heal but it's just not as defensive as a MNK. That's why we chose MNK over SMN
MNK also has decent AoE potential which fits well with BLM and BRD who also have good AoE, while SMN has Bane which can only hit 4 targets, tri-disaster which is meh, and enkindle which is on a 5 min timer.
Last edited by Cabalabob; 03-06-2014 at 03:19 PM.
Foes requiem works for smner, would be better if you actually knew the class before dissmissing it. Smn has one of the strongest single target dps, the absolute king of multi target dps (2-4 mobs) and still a beast at aoe(4+ mobs) with shadowflare, Miasma 2 and double bane:ing.
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