Page 9 of 13 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 123
  1. #81
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Ilethius View Post
    Ok, don't flame me too much for this but how about level balancing factors for items, so if 3 rank 25's and 1 rank 50 enter a rank 30 raid the item reward is much less than if its 4 rank 25's. Make it so the higher the char lvl entered the worse the drops get so lets say with a rank 50 char in the group you only get rank 20 items but with 4 rank 25's chars you get rank 35 items or even make so the item percentage drop rate is much less with high level chars.

    That might promote better groups/strategys etc.
    Yes it does, but what happens when your friends level up? You just stop doing the dungeon with them because they gimp your drop rate? With a cap, your friends can still help you to get the reward you seek while not making the challenge trivial. They also get rewarded SP as good as if they were level 30 (if capped at 30) so everyone gets something out of it. Your solution just exclude the higher level from helping lower level friends, and no cap just make content unchallenging.
    (0)

  2. #82
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Perrin_Aybarra View Post
    I know Vedis and I understand completely your approach but you have to also see my side of things, you seem really set on your opinion and everytime someone, not just me, post good points about level capped content, you just replay the same argument which is not very strong : "let people play the way THEY want to".

    Right now, the only content will be 2 dungeons. one level 30 and one level 50. Almost everyone and their mother has at least one level 50 as it is now and while the level 50 dungeon will be (hopefully) challenging, the level 30 dungeon that was designed will be there for nothing. Yes I know that they can level up another job/class and do that dungeon on appropriate level, but there is not incentive in doing so (maybe I'm wrong we will have to see) but no one will actually do it if they can just faceroll their way on their level 50 class/job. They could have just made 2 rank 50 dungeons then.

    If you don't have a level 50 job/class, then what will happen is that you go in the dungeon with level 50 friends from your LS and again, just watch them (if you aren't too busy watching tv) clear everything for you while you reap the rewards of your unskillfulness. It's like rewarding dumbness. It's just bad design.

    Then we will at one point have a cap raise and be able to go higher than 50.

    You know what... as I am writing this I realise that I can do a compromise. Either they cap story missions and give a nice reward at the end like CoP rings in FFXI OR if the best gears come from dungeons cap the dungeons. If the story missions end up giving nice rewards of the like of CoP rings, I will be ok with uncapped dungeons even tho it's sad to design content that will get unchallenging everytime you release new content, like WoW (which is pretty much why this game gets so boring after a while)
    The r30 dungeon isn't for nothing if left uncapped. The Dev Team is trying to plan for the future, not just for the now, by adding in medium level content for players who might return to check out the new content or for new players who jump on at the PS3 release (if we get there). It's just like the NMs they released in their last content patch. It wasn't designed for r50s at all, it was designed for medium rank players now and in the future so that new and returning players will have a more complete game when they come back.
    (0)

  3. #83
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by DynamisLord View Post
    Why would you NOT want a challenge? What a stupid comment.

    For someone with so many high level classes, you really do have your head buried in the sand.
    no
    just that as a level 50, somethat that is level 30 isnt supposed to be a challenge for me
    hence the difference in numbers

    se already has something implemented in this game to scale difficulty, and if something is going to be used to do it this time, itl be that

    why is it so hard for people to understand a 30 dungeon isnt meant to give 50s a challenge?

  4. #84
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Perrin_Aybarra View Post
    How is that fun Monkey? You said yourself that you waited so long for content that you wish to just faceroll half they new content by being allowed to go in uncapped at 50. After your first run (max 60min) you'll have done half the new content and will have had no challenge in it and probably never enter there again. Seems a bit contradicting to me.. I'd rather have replay value while I wait for additional content :/
    THEN RUN IT AS A R25! For pete's sake. What does it matter to everyone else what I want to do on my r50? Obviously FUN is a subjective emotion. I can have fun going duo into a r30 dungeon and just effing around. You can't. That is fine, except what you all are saying is that YOUR experiences are more important than MINE. How is that balanced?
    (0)

  5. #85
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by DurtiMonkeyToe View Post
    The r30 dungeon isn't for nothing if left uncapped. The Dev Team is trying to plan for the future, not just for the now, by adding in medium level content for players who might return to check out the new content or for new players who jump on at the PS3 release (if we get there). It's just like the NMs they released in their last content patch. It wasn't designed for r50s at all, it was designed for medium rank players now and in the future so that new and returning players will have a more complete game when they come back.
    the same people complained then that it wasnt endgame NMs

    people only want endgame challenges, and want to leave the middle man behind, thats what this is all truely about

  6. #86
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by DurtiMonkeyToe View Post
    The r30 dungeon isn't for nothing if left uncapped. The Dev Team is trying to plan for the future, not just for the now, by adding in medium level content for players who might return to check out the new content or for new players who jump on at the PS3 release (if we get there). It's just like the NMs they released in their last content patch. It wasn't designed for r50s at all, it was designed for medium rank players now and in the future so that new and returning players will have a more complete game when they come back.
    new players and returning players will have a linkshell by the time they reach level 25. Which just gives weight to my point since they will have higher level player to come clear the dungeon for them for an easy run. Making this content trivial, unecessary and useless.
    (0)

  7. #87
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Perrin_Aybarra View Post
    new players and returning players will have a linkshell by the time they reach level 25. Which just gives weight to my point since they will have higher level player to come clear the dungeon for them for an easy run. Making this content trivial, unecessary and useless.
    further fueling the notion that you believe everyone should just start at 50 then

    mid level content is not meant to be a challenge for endgamers

    it will always be this way

    and you cant FORCE the challenge upon those who it is not meant to be one for


    those who will want the challenge will do the 50 dungeon, or will use a lower job to do the 30 dungeon


    but forcing people is not the answer, making it so they "cant" is just going to piss them off instead because they dont wanna play the way you want them too

  8. #88
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Perrin_Aybarra View Post
    new players and returning players will have a linkshell by the time they reach level 25. Which just gives weight to my point since they will have higher level player to come clear the dungeon for them for an easy run. Making this content trivial, unecessary and useless.
    That is complete conjecture. With a wave of PS3 players, not ALL of them are going to end up in established LS's already. A LOT of them are going to band together with fellow PS3 players and form their own LS's. And again, who cares anyway? If they want to run a dungeon like that, more power to them. How does that affect YOUR gaming experience?
    (0)

  9. #89
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by TheVedis View Post
    the same people complained then that it wasnt endgame NMs

    people only want endgame challenges, and want to leave the middle man behind, thats what this is all truely about
    Funny that you say that when what I'm saying is completely the opposite. Capped areas/dungeon promotes mid-level content that stays challenging for those mid-level people as well as high level who comes to help them.

    Your view of leaving uncapped doesn't help the mid-level people, it only hinders them and promotes levels as fast as possible to reach end game challenging content.
    (0)

  10. #90
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Perrin_Aybarra View Post
    Funny that you say that when what I'm saying is completely the opposite. Capped areas/dungeon promotes mid-level content that stays challenging for those mid-level people as well as high level who comes to help them.

    Your view of leaving uncapped doesn't help the mid-level people, it only hinders them and promotes levels as fast as possible to reach end game challenging content.
    it doesnt hinder the mid levl players
    it hinders everyone else who wants to play the game

    YOU want to force extra restrictions on people, restrictions thatl make the work 50s put into getting to 50 worthless, all for a low level dungeon

    there is nothing about promoting leveling to endgame to do a 30 dungeon

    no one wants to wear 30 gear at endgame, so why would i wanna get to 50 just to do a 30 dungeon quicker? id rather focus on the 50 dungeon!



    your fighting for something that is totaly unesisary, and as i stated before, the mechanic to give 50s a challenge is IN PLACE, they will use it before capping the area, and guess what....its not in favor of a challenge to 50s

Page 9 of 13 FirstFirst ... 7 8 9 10 11 ... LastLast