Quote Originally Posted by TheVedis View Post
those who want the challenge can go do the 50 dungeon :P
I know Vedis and I understand completely your approach but you have to also see my side of things, you seem really set on your opinion and everytime someone, not just me, post good points about level capped content, you just replay the same argument which is not very strong : "let people play the way THEY want to".

Right now, the only content will be 2 dungeons. one level 30 and one level 50. Almost everyone and their mother has at least one level 50 as it is now and while the level 50 dungeon will be (hopefully) challenging, the level 30 dungeon that was designed will be there for nothing. Yes I know that they can level up another job/class and do that dungeon on appropriate level, but there is not incentive in doing so (maybe I'm wrong we will have to see) but no one will actually do it if they can just faceroll their way on their level 50 class/job. They could have just made 2 rank 50 dungeons then.

If you don't have a level 50 job/class, then what will happen is that you go in the dungeon with level 50 friends from your LS and again, just watch them (if you aren't too busy watching tv) clear everything for you while you reap the rewards of your unskillfulness. It's like rewarding dumbness. It's just bad design.

Then we will at one point have a cap raise and be able to go higher than 50.

You know what... as I am writing this I realise that I can do a compromise. Either they cap story missions and give a nice reward at the end like CoP rings in FFXI OR if the best gears come from dungeons cap the dungeons. If the story missions end up giving nice rewards of the like of CoP rings, I will be ok with uncapped dungeons even tho it's sad to design content that will get unchallenging everytime you release new content, like WoW (which is pretty much why this game gets so boring after a while)