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  1. #81
    Player
    SirGazuntai's Avatar
    Join Date
    Nov 2013
    Posts
    172
    Character
    Sir Gazuntai
    World
    Moogle
    Main Class
    Thaumaturge Lv 50
    I never really understood the complaints about animation lock. I actually like animation lock. I hate games that let you stop the animation to start another skill, yet you still get the damage of both of them. That is in no way realistic and completely breaks the little immersion that games have these days, not to mention it completely ruins the point of having animations.

    We might as well just stand there throwing numbers at each other the very millisecond you press the button.

    I saw a lot of complaints about the Paladin skill that stops you taking damage for 10 seconds (I forget the name, haven't played in about a month) just because there was 1 or 2 seconds before the spell took effect. Probably should have used it earlier...

    Honestly, you might as well play button mashing games or really old MMORPG's if you want this kind of gameplay. With the growth of technology comes the growth of games. There's a reason old FF games were turn-based and not action-based.
    (0)
    Moogle: Black Mage ftw.

    http://forum.square-enix.com/ffxiv/threads/129860-So-I-tested-some-BLM-rotations...

    Here's a link to a bunch of rotation and DPS numbers I wrote up to try help BLM see they aren't as weak as they might think.

  2. #82
    Player
    Sikkun's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Sikkun Lionheart
    World
    Malboro
    Main Class
    Gladiator Lv 50
    [QUOTE=SirGazuntai;1920016

    I saw a lot of complaints about the Paladin skill that stops you taking damage for 10 seconds (I forget the name, haven't played in about a month) just because there was 1 or 2 seconds before the spell took effect. Probably should have used it earlier...[/QUOTE]

    Then why not put a cast bar on it, and gray out my hotbar for two seconds...bam problem solved. I don't expect to be able to hit anything because the game is telling me I can.
    (2)

  3. #83
    Player
    Tridus1x's Avatar
    Join Date
    Sep 2013
    Posts
    140
    Character
    Soup Sifu
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by necrosis View Post
    I feel that anyone who says the "animation lock" is fine never played WHM and watched the benediction animation on a dead body.
    You win the thread.

    Super annoying having this problem to deal with.
    (4)

  4. #84
    Player
    Tridus1x's Avatar
    Join Date
    Sep 2013
    Posts
    140
    Character
    Soup Sifu
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Fayto View Post
    You press the skill, they go off. Instantly. Yeah that is pretty much the definition of Instant Cast.
    I guess this person never played Paladin or WHM. Please tell every PLD and WHM that hallowed ground and benediction are instant. /laugh
    (7)

  5. #85
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SirGazuntai View Post
    That is in no way realistic and completely breaks the little immersion that games have these days, not to mention it completely ruins the point of having animations.
    Kind of like dodging Titan plumes/landslide and still getting hit.
    (3)

  6. #86
    Player
    Jonjon's Avatar
    Join Date
    Oct 2013
    Posts
    35
    Character
    Hambone Jones
    World
    Balmung
    Main Class
    Arcanist Lv 33
    In regards to casting responsiveness and animation/aesthetic appeal, I direct you to this video of some random solo combat in EQ2.
    http://www.youtube.com/watch?v=jLcBK...ature=youtu.be


    Notice the lack of GCD, and the cast animation taking place during the cast time, skill effect taking place during the effect animation along with seamless spell weaving of instant cast abilities. This from a game released in 2004.

    This is what people are talking about and what we have come to expect when coming from non SE MMOs.
    (2)
    Last edited by Jonjon; 03-04-2014 at 10:14 AM.

  7. #87
    Player
    Moirear's Avatar
    Join Date
    Aug 2013
    Posts
    254
    Character
    Biuma Arvinda
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    People complain about the game being too easy, and then we have these people complaining about Benediction/Holmgang/Hallowed Ground not going off the split second they press the button.

    I wonder what's smarter; who to appeal to here. You could have both, but then the game would clearly be geared in a direction of twitch action gaming. Not sure if I'd continue subbing it then.
    (0)

  8. #88
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    It's sad that most responses amount to "it's supposed to be like that, it's Final Fantasy see it's like an ATB it's supposed to be slow and clunky if you don't like it can I have your stuff?" when the game prides itself on meeting modern MMO "global standards", yet it still doesn't quite meet them in regards to responsiveness, it's also sad that older games based on older engines have much better response times like Everquest 2 or yes, WoW. In regards to it being like that on purpose to level gamepad and keyboard users, I'd say it ends up affecting gamepad users even more because you have to deal with both hotbar switching, whichever method you use including the new dual trigger hotbars, and also the delay on top so it ends up being even more frustrating at times. Yes, there's nothing anyone can do currently except adapt to it and come up with methods like animation canceling to skirt around it, but it really shouldn't have to be that way. It's like a hole in the ground, you can just walk around it or act all cool and jump over it, doesn't stop that blatant hole from being there.
    (0)

  9. #89
    Player
    Moirear's Avatar
    Join Date
    Aug 2013
    Posts
    254
    Character
    Biuma Arvinda
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Roris View Post
    It's sad that most responses amount to "it's supposed to be like that, it's Final Fantasy see it's like an ATB it's supposed to be slow and clunky if you don't like it can I have your stuff?" when the game prides itself on meeting modern MMO "global standards",
    "All those other games are examples of it working differently, so that's how this one needs to be."

    The gospel of game design, which is why all games follow suit from those before them, aside from window dressing.

    Oh, no, wait. That's why absolutely no MMORPG has been exactly like Ultima Online, since Ultima Online.

    Different games do things differently, even if they're in the same genre.

    People have been complaining about this game's combat system and the GCD since beta, and all arguments are pretty much circular, for example: FFXIVARR's system is bad because it's not the way it works in Everquest 2 and I thought that one was good! Therefore, FFXIVARR's system is bad.
    (0)

  10. #90
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    1,004
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Moirear View Post
    People complain about the game being too easy, and then we have these people complaining about Benediction/Holmgang/Hallowed Ground not going off the split second they press the button.

    I wonder what's smarter; who to appeal to here. You could have both, but then the game would clearly be geared in a direction of twitch action gaming. Not sure if I'd continue subbing it then.
    You're comparing apples to oranges. People thinking the game is too easy is an entire different matter.

    And then you take it to the extreme by mentioning twitch action gaming. That's not what people are asking for, they just want the game to feel a little more responsive when they hit instant abilities, instead of just displaying an error and nothing happening because you hit the button 0.2 seconds too quick.
    (2)

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