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  1. #8
    Player
    XanderOlivieri's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    273
    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kitru View Post
    snip
    The same argument can be said for any form of suggestion based on a personal view of the topic. Current content that is being added, and the content added before this were no better in improving the game than the idea I put forth as none of what they added actually improved the gameplay. Look at a majority of the complaints and issues that arose with the new content. All it did was create server stress, horrible fluctuations to the economy, and goes unappreciated by a large number of people that play the game.

    Our constantly added events only give you cosmetic items of no real use or value. They constantly add arbitrary items as contest exclusive that are easily outshone by mid level gear. There are worse ideas that are given actual thought and discussion. One of the last larger add ons that has one of the most complaints due to uselessness was Crystal Tower, who introduced a large amount of items that were weaker than two sets of end game gear and is constantly complained about because of the lack of interest in running due to the gear not being worth getting.

    Don't have to worry too much about loot if the items in question are craftable which limits them to i70 until the next ilevel update in 2.2 if we get any kinda ilevel cap raise with the crafted gear. The idea IS more practical when items give off more adverse effects than just stat boosts, but SE only allows items that you can equip to give each character a stat boost and nothing more.
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    Last edited by XanderOlivieri; 03-02-2014 at 01:37 PM.