Where did I say it be forcing you to use two handed weapons as one handed ones? Off Hand is a bonus item that doesn't always take up your hand. I said treat it as another accessory for those that don't use shields at the end of the post. A Quiver/Arrow for an Archer would be kept on your back or side. Harp for Bard would be on your side. As the one below me mentioned grips could be on the weapon itself. Idols/Focuses can be carried on their person and not held in hand. Beads can be wraped around the arm or worn around the body. Only ones that would need to be held would be the quill. I'm not confused about anything either. I dislike seeing empty slots on my character's equipment screen. If we are allowed to have the slot we should have an item to fill it.
By the same standards, what's the point to adding new gear when all it does is add stat bonuses? Why do we need stat bonus gear at all? Lets not use Rings, they are useless outside of just giving a stat bonus.
I never said anything about separating the stats from the base weapon either. I do not want all classes to be treated as the Gladiator/Paladin. I just want items to use on other classes that still give an added bonus and take up all the usable slots in my equipment screen. All the items I lists add bonuses to what you already get. They don't share anything with your main weapon.
Veil of Wiyu Zenith for example would still give:
Vitality 32
Intelligence 31
Determination 18
Spell Speed 37
And if the Summoner had, Phoenix Quill (Random idea), its stats would be:
M.Def 1
Int: 3
Spell Speed: 3
Just a little added bonus. If we could get special effects, that would be even better. Also I kept it to small bonuses like those of the Rings, but lower cause otherwise they'd be too powerful.
Gladiator and Paladin, as I said was excluded because their weapon set is shield and Sword. None of the other classes are forced to use two sets of items. It would be a nice bonus that can assist with a small stat boost. A little extra boost can go a long way. A WAR with a little extra DET or DEX from a grip doesn't kill it. Bonus Crit Up rate doesn't break it.
If SE would allow more adverse bonuses the secondary items could be of relative use, but other than that its a bonus.


Reply With Quote

