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  1. #6
    Player
    XanderOlivieri's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    273
    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Edellis View Post
    I really don't see how my character could work a Bow with 1 hand. Or a 2-handed Axe. Or a 2-handed staff...Or a one...fisted...pugilist?

    Yeah, no. Why on earth would a fighter have an obligation to put something in his off hand?

    The solution for your OCD would be to just put the main-arm icon in the off-hand so you won't be so confused, but I hardly believe that's worth development time.
    Where did I say it be forcing you to use two handed weapons as one handed ones? Off Hand is a bonus item that doesn't always take up your hand. I said treat it as another accessory for those that don't use shields at the end of the post. A Quiver/Arrow for an Archer would be kept on your back or side. Harp for Bard would be on your side. As the one below me mentioned grips could be on the weapon itself. Idols/Focuses can be carried on their person and not held in hand. Beads can be wraped around the arm or worn around the body. Only ones that would need to be held would be the quill. I'm not confused about anything either. I dislike seeing empty slots on my character's equipment screen. If we are allowed to have the slot we should have an item to fill it.


    Quote Originally Posted by Nahara View Post
    What's the point in splitting the stats of any given weapon up into two items? Paladins can do it, because their shields provide not just the remaining stats for their primary weapon, but also Block and Block Rate (which they need, because they're shield tanks).

    You're just inflating the loot pools by requiring people to get two pieces of gear that should just be baked into a single weapon, especially if the off-hand item does nothing else but provide stats.
    By the same standards, what's the point to adding new gear when all it does is add stat bonuses? Why do we need stat bonus gear at all? Lets not use Rings, they are useless outside of just giving a stat bonus.

    I never said anything about separating the stats from the base weapon either. I do not want all classes to be treated as the Gladiator/Paladin. I just want items to use on other classes that still give an added bonus and take up all the usable slots in my equipment screen. All the items I lists add bonuses to what you already get. They don't share anything with your main weapon.

    Veil of Wiyu Zenith for example would still give:
    Vitality 32
    Intelligence 31
    Determination 18
    Spell Speed 37

    And if the Summoner had, Phoenix Quill (Random idea), its stats would be:
    M.Def 1
    Int: 3
    Spell Speed: 3

    Just a little added bonus. If we could get special effects, that would be even better. Also I kept it to small bonuses like those of the Rings, but lower cause otherwise they'd be too powerful.

    Gladiator and Paladin, as I said was excluded because their weapon set is shield and Sword. None of the other classes are forced to use two sets of items. It would be a nice bonus that can assist with a small stat boost. A little extra boost can go a long way. A WAR with a little extra DET or DEX from a grip doesn't kill it. Bonus Crit Up rate doesn't break it.

    If SE would allow more adverse bonuses the secondary items could be of relative use, but other than that its a bonus.
    (1)
    Last edited by XanderOlivieri; 03-02-2014 at 01:17 AM.