Lol so you are attacking me for agreeing with you?With all do respect anyone's "tests" are irrelevant, as it's a direct PPS calculation.
I just hate that word, as any data you gather from "tests" (unless you're doing something wildly different from the norm) will be insufficient to prove one thing or the other.
http://www.reddit.com/r/ffxiv/commen...d_know/cdghke7
Oh, no. Sorry, I wasn't attacking you. It's just my manner of speaking I guess.
I'm simply stating that individual parses using either Thunder II or Thunder III would be indistinguishable because of the low (sub 1%~) variance in DPS.
This is hardly any fault of your own.
Last edited by Ceveth; 03-01-2014 at 04:38 PM.
I am now unsure whether to trust this or T0rin's summoner research when it comes to stat weights. T0rin found det to be superior to crit even when it's at a 2/3 to 1 ratio, and there are no reason for the stat weights of det and crit be any different for BLM. It's not too important now since our gearing choices are minimal and we really can't optimize for both spell speed and determination due to our itemization, but such knowledge will definitely come in handy in 2.2 when we get more options.
You have to keep in mind our (a BLM's) individual hits are much, much larger than a SMN's individual DoT ticks.I am now unsure whether to trust this or T0rin's summoner research when it comes to stat weights. T0rin found det to be superior to crit even when it's at a 2/3 to 1 ratio, and there are no reason for the stat weights of det and crit be any different for BLM. It's not too important now since our gearing choices are minimal and we really can't optimize for both spell speed and determination due to our itemization, but such knowledge will definitely come in handy in 2.2 when we get more options.
This fact alone significantly alters our Det:Crit value.
Last edited by Ceveth; 03-01-2014 at 08:43 PM.
Something did change. Thunder II will no longer provide two mana ticks, Bliz III > Thunder II > Fire III from oom is only one mana tick. Thunder II is not always the right choice, not anymore at least, the fight will dictate which one is better Thunder I, II or III and some fights such as Titan ex require you use all three for maximum efficiency.
Thunder III will always guarantee two mana ticks which is an advantage against II and so no longer a dps lose but rather dps gain. Stand still fight such as T1 Thunder 3 & 1 are superior to Thunder 2, while the first half of Titan Ex fight Thunder II is superior to both TI & TIII. For the second half, it switches and TI becomes a better option than II & III.
What I'm trying to say here, ever since mana ticks changed, Thunder II is no longer the end of all solutions but rather Thunder III, II and I are the solution, each have the right moment to use. The more flexible you are the better over all damage and dps.
Last edited by NeoAmon; 03-01-2014 at 08:48 PM.
But it is our base damage that's affected by those two stats, which is then further augmented by potency and AF buff. So the scaling should really be the same for both Summoner and Black Mage.
It's not new, the informations (most of them) in this spreadsheet are wrong since the begenning. The OP used a bad formula (which was supposed to be true when he used it) and say he "tested" everything w/o show a single data and everybody said bravo.I am now unsure whether to trust this or T0rin's summoner research when it comes to stat weights. T0rin found det to be superior to crit even when it's at a 2/3 to 1 ratio, and there are no reason for the stat weights of det and crit be any different for BLM. It's not too important now since our gearing choices are minimal and we really can't optimize for both spell speed and determination due to our itemization, but such knowledge will definitely come in handy in 2.2 when we get more options.
From my own test and the last formula found (the one used by T0rin), the stat weights are something like WD = 6, INT = 1, DTR = 0.28, CRIT = 0.18/0.19 (i dont say anything about the SS, because i never knew how ppl calculated it, so i used the puro's values in my spreadsheet)
Ceveth is correct. We scale differently and what is true for them is not necessarily true for us. Just know which ever you go for SS, Crit or Det won't matter much, unless you have a very bad ping like myself it should be about the same averagely.
Shouldn't we scale the same way? My SMN's Ruin does around 200 damage, and adjusting that to Fire 1's potency (200/80*150*1.8) becomes 675 damage. Which sounds just about right without adjusting it for crit.
The only time my thunder 2 doesn't fill my mana is when I still have a fire starter proc up after the prior astral fire - which I try to advoid. I will the I toss in a scathe/blizz 1. To mitigate the instant fire 3. I have t had any issues using thunder 2 exclusively save thundercloud procs.
Since people are questioning these stat weights - you guys not thinking it's correct - go out do some testing and try to get more accurate and present is the info - best thing I can say. Right now this is all we really have.
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