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  1. #11
    Player
    Johnist's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    C'mohn Nunh
    World
    Coeurl
    Main Class
    Lancer Lv 60
    This idiocy is caused by the fact that they forgot to include:
    Direwolf Accessories of Maiming
    Ultima Accessories of Maiming
    Primal Accessories of Maiming
    (0)

  2. #12
    Player
    valho's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    361
    Character
    Vita Rena
    World
    Tonberry
    Main Class
    Monk Lv 70
    Coil striking and maiming accessories have different stats distribution, hence the reason most monk prefer to get maiming accessories rather than the striking ones due to the stats. If I pug coil I usually will mention that I would like to have the maiming accessories if it's ok but well it's not a static so you will always get some other class that roll against you all the time, that's how a lost a maiming accessories to a bard in one my run. If you run with static makes sure to let them know that you need that accessories but you can only greed it so get them to pass.
    (1)

  3. #13
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    coil gonna be unlock come 2.2 anyway, so you can farm as much as you want
    (0)

  4. #14
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Would be nice if they made better gear in general.
    (1)

  5. #15
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by saber_alter View Post
    its moot anyway. maiming earrings are a turn 1 drop and better.

    the only striking you should be getting is the ring...and that is a turn 1 drop too. (make sure to run with a static to get that if you are in one)
    Lol...Turn 4, Choker of Striking. All DRG need that.

    The Striking Ring is only a *must* if you need accuracy; the Slaying Ring is better if you don't
    (1)

  6. #16
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by PArcher View Post
    Lol...Turn 4, Choker of Striking. All DRG need that.

    The Striking Ring is only a *must* if you need accuracy; the Slaying Ring is better if you don't
    maiming choker is a turn 2 drop. striking is only useful if your lacking and accuracy, and the myth option gives more crit.
    (0)

  7. #17
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by saber_alter View Post
    maiming choker is a turn 2 drop. striking is only useful if your lacking and accuracy, and the myth option gives more crit.
    Crit? What? DET is the stat to go for. Not Crit. Crit and SS are secondary, and while Crit is more valued than SS, its not by much (overall, it really doesn't matter too much as long as you stack DET first and foremost after meeting the Acc cap, and aren't hyper-obsessed with min/maxing)

    Striking Choker is DET/SS, Maiming and Myth are Crit/Acc (Myth is less Acc/more Crit).
    For the rings, Maiming and Striking are DET/Acc (Maiming more DET/less Acc), Myth is DET/SS, Vortex is Crit/Acc.
    Earrings; Striking is Crit/SS, Maiming is DET/Acc, Myth is Acc/SS Tremor is Crit/DET.
    Bracelets are: Striking is SS/Crit, Maiming is DET/Crit, Inferno is Crit/Acc and Myth is DET/Acc.

    EDIT: Unless you need to use another to meet Acc reqs before you can get the better ones (or because its i90 and you have i70), you should aim to get the Striking Choker, Maiming, Striking and Myth Rings, Tremor and Maiming Earrings, and Maiming and Myth Bracelets.
    Why the extras? Accuracy. If you don't need Acc, go with the no-Acc accessory. If you do need Acc, fill in as appropriate
    (0)
    Last edited by PArcher; 02-28-2014 at 02:46 PM.

  8. #18
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by PArcher View Post
    Crit? What? DET is the stat to go for.
    For DRG at i90, CHR > DTR > SSPD. CHR is only slightly above DTR, but both are a head above SSPD. People often mistake DTR is more valuable because each point is greater, but it also enjoys a third fewer points on any item to account for this. DTR and CHR also both have diminishing relative returns, so getting either in whatever quantity is fine. True maximization is largely academic. Skill speed is the least valuable due to having no effect on autoattacks, DoTs, or any interval over which a jump is used (long animation cancels out value of skill speed entirely). Some small amount is not entirely wasted because it helps close the gap in your rotation's timing introduced by jumps, but it's still just weaker than the alternative because it doesn't affect autoattacks -- still a glaring omission, if you ask me, and one which makes it rubbish compared to spell speed.

    Marginally related, MNK gets increasing returns on skill speed from GL stacks (additive with bonus) and reduced returns from critical hit rate due to autocrits and crit bonuses (Internal Release, also appears that Raptor form at least increases crit rate by 5% naturally -- need to test further). SSPD vs. CHR is similarly academic there, since both are crippled stats compared to DTR. If they ever fix skill speed affecting autoattacks, then SSPD will be a pretty nice choice, but for now, MNKs all just dump their points into DTR.
    (0)
    Last edited by Gamemako; 02-28-2014 at 03:39 PM.

  9. #19
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Gamemako View Post
    Quote
    I'm just going to post some BiS sets from the DRG thread (http://forum.square-enix.com/ffxiv/t...otation-Reborn)...notice which stat is stacked



    Turn 5:

    BiS for Accuracy 0
    Score: 714.8249999999998
    Weapon: Allagan Spear
    Gloves: Wyrm's Gauntlets
    Helmet: Allagan Visor Of Maiming
    Chest: Wyrm's Mail
    Waist: Onion Tassets
    Pants: Wyrm's Breeches
    Feet: Allagan Sollerets Of Maiming
    Neck: Allagan Choker Of Striking
    Earrings: Tremor Earrings Of Striking
    Wrists: Allagan Bracelets Of Maiming
    Ring1: Hero's Ring Of Slaying
    Ring2: Allagan Ring Of Maiming
    Food: Hq Buttons In A Blanket

    Weapon Damage: 47
    Strength: 222
    Vitality: 193
    Critical: 125
    Accuracy: 11
    Skill Speed: 103
    Determination: 171


    BiS for Accuracy 474
    Score: 696.621
    Weapon: Allagan Spear
    Gloves: Allagan Gauntlets Of Maiming
    Helmet: Wyrm's Armet
    Chest: Wyrm's Mail
    Waist: Hero's Belt Of Maiming
    Pants: Allagan Trousers Of Maiming
    Feet: Allagan Sollerets Of Maiming
    Neck: Hero's Necklace Of Slaying
    Earrings: Tremor Earrings Of Striking
    Wrists: Hero's Bracelets Of Slaying
    Ring1: Allagan Ring Of Maiming
    Ring2: Allagan Ring Of Striking
    Food: Hq Buttons In A Blanket

    Weapon Damage: 47
    Strength: 224
    Vitality: 195
    Critical: 85
    Accuracy: 135
    Skill Speed: 27
    Determination: 167




    Pre-T5 with Extremes

    BiS for Accuracy 0
    Score: 690.1669999999999
    Weapon: Holy Lance
    Gloves: Wyrm's Gauntlets
    Helmet: Allagan Visor Of Maiming
    Chest: Wyrm's Mail
    Waist: Onion Tassets
    Pants: Wyrm's Breeches
    Feet: Onion Boots
    Neck: Allagan Choker Of Striking
    Earrings: Tremor Earrings Of Striking
    Wrists: Allagan Bracelets Of Striking
    Ring1: Hero's Ring Of Slaying
    Ring2: Allagan Ring Of Maiming
    Food: Hq Buttons In A Blanket

    Weapon Damage: 46
    Strength: 216
    Vitality: 186
    Critical: 129
    Accuracy: 37
    Skill Speed: 129
    Determination: 125


    BiS for Accuracy 474
    Score: 681.3409999999999
    Weapon: Gae Bolg Zenith
    Gloves: Allagan Gauntlets Of Maiming
    Helmet: Allagan Visor Of Maiming
    Chest: Wyrm's Mail
    Waist: Allagan Tassets Of Maiming
    Pants: Allagan Trousers Of Maiming
    Feet: Wyrm's Greaves
    Neck: Allagan Choker Of Striking
    Earrings: Tremor Earrings Of Striking
    Wrists: Hero's Bracelets Of Slaying
    Ring1: Hero's Ring Of Slaying
    Ring2: Allagan Ring Of Maiming
    Food: Hq Buttons In A Blanket

    Weapon Damage: 46
    Strength: 221
    Vitality: 191
    Critical: 90
    Accuracy: 134
    Skill Speed: 64
    Determination: 135
    (0)

  10. #20
    Player
    Ghasto's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Marina Amrita
    World
    Adamantoise
    Main Class
    Arcanist Lv 90
    Yeah, pretty goddamn stupid that Need for each melee type is locked between Jobs. Healers, casters and tanks share accessories, so what the hell?
    (2)
    Last edited by Ghasto; 03-01-2014 at 01:31 AM.

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