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  1. #61
    Player
    Archulak's Avatar
    Join Date
    Nov 2013
    Posts
    161
    Character
    Lady Archulak
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Draucant View Post
    I think the best solution is to have each job have its own cap.
    I'd really like this but you'd have to make it so you could only use the tombs on that class otherwise you'd have ppl with every job, max one of them on the first week.
    (0)

  2. #62
    Player
    chococo's Avatar
    Join Date
    Feb 2012
    Posts
    342
    Character
    Chococo Cobo
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by SarcasmMisser View Post

    These design concepts come from the fact that the mmo players of last decade have lives and jobs now and not much time to grind. They have something to do for the rest of the week they have other games to play or a family and life to spend that time with.

    It's funny how developers before would try to make sure you only play their game. Now developers design the game so that you can play other games in parallel. Killing one own's success??
    (2)

  3. #63
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Royze View Post
    I like the general theme of the OP. Artificial lockouts and cool downs are intrusive and lazy.


    5. Make Twintania drop 250 of the new tomes every time she is killed. (Only twintania)
    Ew, no. Basically every group that can beat twintania can just fight her over and over again and have their new highest ilvl gear in a day or two?
    (1)

  4. #64
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Archulak View Post
    I'd really like this but you'd have to make it so you could only use the tombs on that class otherwise you'd have ppl with every job, max one of them on the first week.
    just make it so vendors only sell your currently equiped jobs gear.
    (0)

  5. #65
    Player
    joshsecret's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    354
    Character
    Pep Per
    World
    Cactuar
    Main Class
    Conjurer Lv 90
    2.2 new coil- 3rd tomestone.. previous lockouts lifted
    2.3 new ct.. previous lockouts adjusted
    2.4 new coil- 4th tomestone (and final unless that little line is not a 3D effect on the tomestone icon).. previous lockouts lifted
    2.5 new ct.. previous lockouts adjusted
    3.0 expansion new (??)stone, new coil or other endgame raid, previous lockouts lifted
    rinse and repeat

    the patterns in 2.0 are obvious and given the time it takes for any changes to actually go into effect it would probably be more beneficial to request changes in regards to the next expansion then to 2.??'s life-cycle, especially given the fact that they are currently working on 3.0.
    (0)

  6. #66
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Draucant View Post
    I think the best solution is to have each job have its own cap.
    People suggested this back before 2.1.... I wouldn't mind each job having its own cap, But I think it might be to difficult for the DEV Team to make a system to keep track of all tomes for all jobs and that's why they haven't added a feature like that. /wink

    Quote Originally Posted by chococo View Post
    It's funny how developers before would try to make sure you only play their game. Now developers design the game so that you can play other games in parallel. Killing one own's success??
    I don't know how accurate the current sub rate is, So I really can't comment on success or failure. But I can say that if FFXIV took up more of my available play time then I wouldn't be spending a lot of money on other games.

    This game is coming down to just resubbing every 6 months when they remove Content Lockouts and catch up in a week.

    TBH I really don't want dungeons that only give 15 tomes, I just want to play the game without lockouts. I'm not worried about who can gear up faster than me or if I can gear up faster than others. A game is suppose to be enjoyable, And I only find about 45% of this game fun. SE knows what they need to do to make it better, It's going to take time, But in the mean time there are things they can do to make the game fun.


    Quote Originally Posted by joshsecret View Post
    2.2 new coil- 3rd tomestone.. previous lockouts lifted
    2.3 new ct.. previous lockouts adjusted
    2.4 new coil- 4th tomestone (and final unless that little line is not a 3D effect on the tomestone icon).. previous lockouts lifted
    2.5 new ct.. previous lockouts adjusted
    3.0 expansion new (??)stone, new coil or other endgame raid, previous lockouts lifted
    rinse and repeat

    the patterns in 2.0 are obvious and given the time it takes for any changes to actually go into effect it would probably be more beneficial to request changes in regards to the next expansion then to 2.??'s life-cycle, especially given the fact that they are currently working on 3.0.
    So pretty much like I said come back every 6 months to catch up.
    (0)
    Last edited by Arkista; 02-28-2014 at 10:55 AM.

  7. #67
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    We are at the end of the patch cycle where people have full ilvl cap gear and can clear T1-5 in 1 hour. It took several months for people to get to this point, took the best groups 3 months too full clear eveything. When we get new content it is going to take people a couple months to learn new fights get enough gear to be able to full clear the whole raid in an hour.

    So there doesn't need to be some huge grind with no cap.

    Currently I have 3 full ilvl 90 with almost a 4th job geared in full ilvl 90. Probably by the time 2.2 comes out I should have about 5 full ilvl 90 jobs, so the lockouts work just fine if I can gear this many jobs before the cap is removed and new content comes out.
    (3)

  8. #68
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    This will literally never ever happen so I don't know why people keep bringing it up.

    Caps are in place for a reason, because without them people will chain run 4-mans until they become physically ill and will be geared out in full i120 two weeks into the patch. Then they've got 5 and a half months until a new raid tier comes out with no character progression to work towards. Use your imagine to figure out what this will do to retention rates.

    Caps stink but they're here to stay unless Square Enix can figure out the magic secret to developing new raid tiers every three weeks. Considering not even the mighty Blizzard can do this, I think it's safe to say the current content release schedule will be maintained.
    (3)
    Last edited by Ninix; 02-28-2014 at 11:04 AM.

  9. #69
    Player
    Toranja's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    651
    Character
    Portus Cale
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Delmontyb View Post
    They have already announced a new tombstone
    tombstone

    tombstone

    tombstone

    It has been six months. Get your act together.
    (3)
    He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo

  10. #70
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    it should be a combination of tome and rare items required to get the new armors.

    you can farm as much tomes as you want, but you'll need a semi rare item drop from the dungeon as well to trade for it. The dungeon can be designed to have split routes where you can only choose to get one rare item from a specific route per run.

    the tomes can be used to trade for craftable materias for the next level of crafted i90-100 gear, or used to trade from items that can spawn mobs that drop other stuff, sorta like ffxi's abyssea.
    (1)

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