Quote Originally Posted by SarcasmMisser View Post

These design concepts come from the fact that the mmo players of last decade have lives and jobs now and not much time to grind. They have something to do for the rest of the week they have other games to play or a family and life to spend that time with.

It's funny how developers before would try to make sure you only play their game. Now developers design the game so that you can play other games in parallel. Killing one own's success??