Why do threads all turn into mud throwing?
Why do threads all turn into mud throwing?
And imposing a cap would be harder than just leaving it open ended.I have to say that it's actually not a bad compromise. It would have to be significantly adjusted though. If you take behest as an exemple, even if it adjust itself with the number of players, it's still too easy but that's another matter entirely that will, I think, be addressed with the battle changes and jobs/classes adjustements.
So if you decide to go with 4 50's to the rank 30 dungeon to say, get gears for your level 30 job/class, then the content will be harder since it's "adjusted" to be level 50. I don't mind that. But the balancing would be a lot harder than just imposing a cap. Still a good compromise. And don't call me an idiot :P I just get passionate when I defend a point.
uhhh i made that suggestion pages ago.
the discussion boiled down to do you want steam roll to be an option or not, that solution is an answer to the make content not easy path. so i dont think it would solve Vedis problem.
Vedis question proposed is
should content be steam rollable, or not
Vedis says yes, steam rolling should be an option for those who want to do it
others say steam rolling can make the game suck.
the developers will make the descion at the end of the day, and people will deal with it accordingly, the forums are here for people to express their opinions, and in this stage so teh developers have feedback and a frame of reference on what players expect/want. so the discussion does serve a purpose.
cap from ffxi ( great old day )
*if you are r40 than your rank will become 30
* you will get same sp as if you are r30 ( so even if you are r40 you will still get good sp )
* more fun
* you can't grinding it for items ( sell them again for high price + anit rmt)
*you can't ask your buddy to kill everything for you just to get the item you want
* you can't use your r50pug to get yourself weapon for your r30 mrd
*you have to join PT ( dah it's mmo )
well the advantage would be, that its available to level 25s, but enjoyable at multi levels, having minimum level reqs gives people something to aim for.It may cater to both sides but I don't think this is SE's current plan. If this was the case, why make the Dungeons based on level at all if it's just going to scale to the group's levels? Then if a group of 4 50's decide to run the 25+ dungeon, then its not a 25+ dungeon anymore it's a 50+ dungeon.
It wouldnt be that hard to balance honestly, in fact the game is pretty well balanced around level now, there are some slight differences from high level skills and having more room for traits/skills but its pretty true that a level 25 mongrel is as hard for level 25 players as a level 45 mongrel is for level 45 players.
big problem with level scaling though is you couldnt play with high levels without being a leech. whereas with a cap, you all are pretty close to the same. also since they are getting rid of physical level, this will likely be the case even more.
Guildleves are in a whole different class of their own, that's why I don't put them in the same category as actual quests. The class quests, storyline quests and sidequests are more along the lines of what I'm expecting the raid quests to resemble, none of which can be repeated. Hope that clears up the confusion.
i'm curious if it's possible for pve mmo's to start making 2types of servers like pvp games do, exept i'd like to see servers seperated into a hardcore and more casual servers. that way we all happy in how we play cause at this point as u can see with this game ...trying to make both happy not seems to work. ty se hope you'll look into this lol.
This is how the rank 30 dungeons will work in my linkshell without a level cap.
2 50s and 2 others: 50 plow down everything and get 30s their gear fast. And trust me my linkshell will not be the only 1... every single ls will do this.
For that reason alone... There needs to be level cap enforced. Similar to CoP in XI.
People want the game to be challenging, at this point this is the only way to do it. People will always take the easy way out unless they are forced to do it the way it was designed.
like you said, this will be true for every linkshell around. The lower content will be pointless, they should not even try to design anything interesting, just enter the dungeon and reward the free gears why don't they?This is how the rank 30 dungeons will work in my linkshell without a level cap.
2 50s and 2 others: 50 plow down everything and get 30s their gear fast. And trust me my linkshell will not be the only 1... every single ls will do this.
For that reason alone... There needs to be level cap enforced. Similar to CoP in XI.
People want the game to be challenging, at this point this is the only way to do it. People will always take the easy way out unless they are forced to do it the way it was designed.
People just seem to think that if some wants to do it like that that they can and it doesn't forces others to do the same. Well even if it doesn't forces anyone to do it, people will just do it still since it's the easy way out. I still firmly believe that FFXI's cap on missions was the best feature that kept the game fun and a challenge throughout all these years. Even a casual player wants a challenge, giving the option to people to NOT have to go through that challenge the way the dungeon/mission was designed is just scrapping all the Dev's work for lower content.
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