You idiots are arguing over something that's not even out yet. I'm reposting this again. How does this not cater to both of your wants/needs?
Everyone in this thread is arguing over capping/uncapping players. Obviously there are pros and cons to either way they go with implementing or not implementing a system like that.
So INSTEAD of altering the player's level based on the dungeon, why not just alter the dungeon's level based on the players?
They already change the difficulty in game of behests based on the number of players signed up. Why not expand on a system like that?
Just lock players on whatever jobs they enter with. If you wanna roll with a party of 4 50s, go for it. The dungeon's difficulty will be scaled accordingly. Everyone wins?
That would keep the difficulty level challenging no matter who decides to enter at whatever level. It would end up being like they posted:
Rank 30 dungeon will be for Light parties, Rank 50 dungeon for full parties. The MINIMUM levels will be enforced and whatever levels ABOVE the minimum will only serve to increase the difficulty of that dungeon.
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