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  1. #51
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Keep in mind my experience was the first 2 years of NA release.

    I actually really enjoyed the leveling in ffxi for some strange reason. Perhaps it was that every group had to communicate, from weapon chains, trick attack, to whether the casters had enough mana for the next pull in order to optimize the speed of killing. Since every enemy could kill you and because death came with such a high penalty (especially after 60), there was a certain thrill of the fight because there was some real danger to it. Also, you always wanted to perform your best, because a bad rep meant it was more difficult to find parties in the future. And since everybody in the group just wanted to kill as fast as possible, everybody was all on the same page. You didn't have some people wanting to open all the chests for gear, and others wanting to play it safe, and others wanting to do speed runs, or others running around in spiritbonding gear purposely gimping your run. It got even better the higher level you got as bad players were weeded out in the lower levels.

    Of course the drawback to all that was that you needed a party (usually a competent party) to do anything for most jobs. Which could mean hours of waiting around LFG. And while the death penalty provided a thrill to play with, since it did actually hurt, you had to deal with hours of progress lost if you get a bad party. And it was overly punitive after 60, where a single death could mean as much as a day's worth of progress lost, which could only be mitigated adequately by a specific class (only WHM had raise 2 at the time).

    But FFXIV is a different animal. At its core is the idea of accessibility. Ease of leveling, ease of grouping, ease of gearing (ie: myth to buy the best equipment from running entry level 50 dungeons). A heavy death penalty doesn't work with that. Mediocre players don't either (because they pay to play too). And when you remove that, then you have to dumb down the necessary communication and coordination or it's going to lead to a lot of frustration. So for FFXIV, grinding would just be that. A mindless, quiet grind, worse than what fates or dungeons offer.

    The FFXI grind was dependent on FFXI's unforgiving design. You take that away and it's just a mindless grind with nothing good about it.
    (2)

  2. #52
    Player
    L-D-Omlette's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Leona Thane
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Nekodar View Post
    What exactly prevents you from making a party and just head to a zone with enemies that are 10+ levels higher than you and start murdering mobs?
    Your only limitation is getting some people together to do something like this.
    (3)

  3. #53
    Player
    Cryptic-Shadow's Avatar
    Join Date
    Feb 2014
    Posts
    23
    Character
    Cryptic Shadow
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    its not the fact that you have a puller bring mobs and i dont run dungeons for exp i run them for gear exp is an upside and it still wouldent hurt to have the aspect of good exp from siting with some friends killing stuff at a camp and if puller dose it right you should never just be siting there at one spot you should alwase be doing something
    (0)

  4. #54
    Player
    Cryptic-Shadow's Avatar
    Join Date
    Feb 2014
    Posts
    23
    Character
    Cryptic Shadow
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    giantbane the aspect that whitch you described ffxi perfectly captures what ive been trying to get acros im not saying copy and paste but ffxiv is to casual and to easy i miss the fact that if you had a crap party you where screwed out of more then time i also miss the rewards that you would get if you put a exalent party together i personly joind like right after lvlsync was implamented or right befor been so long cant rember but i liked hearing my cusins storys where 6 friends would go from 10-75 by seting times to start party and everyone stoping when the party was done i wish they could kinda bring that aspect into 14 id even be ok with no lvlsync for thos partys i mean get a group of friends lvl said jobs to 50 together then gear them i mean there is a lill leanincy on lvl difrence 1 maby 2 lvls apart from the person that has the midle lvl is ok but no more i would say keeps people together forces them to learn job and lets you meet new people and get to know them cause your together for more then just the 1 party.personly when i played 11 i had no life i could spend close to 20 hours playing one party go to sleep wake up get back in party and then they would lvlsync back to me once a spot opend that is also a fact of which i miss altho the 20 hour days of playing are no more seeing as how i have to get a job
    (0)

  5. #55
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    As far as I know you can still do the long slow grind of leveling up by not doing FATEs and only doing dungeons to progress to the story and for fun.

    FATEs are optional and you can make a party to level up the way you want.
    (0)

  6. #56
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Cryptic-Shadow View Post
    Thank you Sunarie that is the most contribution to the thread that i have seen posted. im not sure how long ago this was but last i remember fighting higher lvl mobs dident really give you a exp boost like it did in ffxi like say going to qufim at lvl 20 and fighting worms.
    Judging from the thread (like I said, I dislike that style so I haven't personally done it), it's not that you get more exp per mob. The key is that you're staying at one spot as long as you possibly can, and pulling in such a way that your skill chain gets really high. If you can't keep the skill chain up, then it isn't going to be worth it. I would venture a guess that if you're a tank, or possibly a healer... in which dungeon queues are short, you'll level faster through dungeons. However if you're a dps, you may level faster through this method.
    (0)

  7. #57
    Player
    _Marklar_'s Avatar
    Join Date
    Feb 2014
    Posts
    2
    Character
    Mark Lar
    World
    Faerie
    Main Class
    Archer Lv 50
    I do miss it. I also miss true support classes.
    (1)
    I piss excellence

  8. #58
    Player
    Cryptic-Shadow's Avatar
    Join Date
    Feb 2014
    Posts
    23
    Character
    Cryptic Shadow
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    i plan on lvling every class but you know(i know i bring up 11 alot but that was my long term mmo that they royaly fucked thats a totaly difrent subject tho)in 11 you dident have to build the chain to make it worth it the chain was just what made it faster and was a bounus
    (0)

  9. #59
    Player
    Pinworms's Avatar
    Join Date
    Sep 2013
    Posts
    640
    Character
    Wiggly Pinworms
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    I loved sitting in a camp killing mobs. Had one guy pulling everything back to us. It was a lot of fun - lots of chatting between pulls, etc every fight was epic too.
    (1)

  10. #60
    Player
    Cairn's Avatar
    Join Date
    Feb 2012
    Posts
    227
    Character
    Lil Cairn
    World
    Masamune
    Main Class
    Gladiator Lv 50
    The leveling back then in FFXIV 1.0 was challenging, a lot harder, especially for tank and healer but also lots of fun compared to the current leveling system.

    I don't really know how to play my SCH & SMN until 50 and start doing some dungeon run since I was leveling them through FATE.
    (0)

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