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  1. #21
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Naunet View Post
    Are you trying to retort with illogical, unrelated statements? I'm not talking about instanced content; I'm talking about open world content, as is what this thread seems to be about. Standing around for hours for a spawn and then standing in place wailing on it for a few minutes to loot some shinies isn't exactly the pinnacle of engaging gameplay. At the very least, give the monsters some actual mechanics (like the world bosses in WoW, or the zone invasion and raid rift bosses in Rift, or even the world bosses in TERA) that prevent mindless zerging.
    No it's not illogical, you were complaining the mechanicaless open world nms, well news flash none of the open world mobs have any AI in arr. Even the bosses: Get it to x hp, it starts do do this move : get it to x hp does this move. That's nothing special and once you know WHAT they do, you can beat any of the fights if you have high enough gear level.
    (6)

  2. #22
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Naunet View Post
    Are you trying to retort with illogical, unrelated statements? I'm not talking about instanced content; I'm talking about open world content, as is what this thread seems to be about. Standing around for hours for a spawn and then standing in place wailing on it for a few minutes to loot some shinies isn't exactly the pinnacle of engaging gameplay. At the very least, give the monsters some actual mechanics (like the world bosses in WoW, or the zone invasion and raid rift bosses in Rift, or even the world bosses in TERA) that prevent mindless zerging.

    World bosses suggest giant zerg bosses for achievements (rift).

    WoW had some open world raid bosses back in the day that single guilds formed up to fight and dropped actual raid loot. So that may be an exception

    TERA I dunno never played it.

    This it talking about GROUP fights. Not giant world raids. Sit down, kill trash, shoot the shit with your friends in group, and get that rare named to spawn and drop your fancy whatever.

    example...

    Wavecrasher

    Named hadal
    PH: ser alsa hadal, or a ser alsa thel hadal

    Spells / abilities:
    Wave Crash - A single target 35k DD with 15k DoT and 3k Endurance drain. Can be cured by moving 150' away.
    Wave Shield - Blocks fire spells casted on him, and grants him lifetap from melee damage. Each time a fire spell is cast on him, he will heal for 500k.

    Loot:
    Grey Grendlaen-Hide Belt
    Wavecrasher's Raw-Hide Belt
    Wavecrasher's Conch-Mace

    Common Visible:
    Head

    So.. a fight with mechanics.... a fight that drops valuable loot.... a group named
    (4)

  3. #23
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    668
    SE, I want big maps so I can explore them all!
    (6)

  4. #24
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    There's a very simple explanation of why maps are so small and everything is instanced.

    PS3

    Want proof? Go fight Odin, behemoth, or any other high level world boss on the ps3 version and tell me how that works out for you. (just because it's a fate doesn't mean it isn't a world boss)
    (0)

  5. #25
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Moheeheeko View Post
    There's a very simple explanation of why maps are so small and everything is instanced.

    PS3

    Want proof? Go fight Odin, behemoth, or any other high level world boss on the ps3 version and tell me how that works out for you. (just because it's a fate doesn't mean it isn't a world boss)
    It doesn't really work all that well on PC either. Hardly the PS3's fault everyone congests into a small area, causing the engine to be unable to render the amount of players in the area.
    (4)

  6. #26
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by KiriA500 View Post
    It doesn't really work all that well on PC either. Hardly the PS3's fault everyone congests into a small area, causing the engine to be unable to render the amount of players in the area.
    I guess we have concluded fates are flawed open world content.
    (5)

  7. #27
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by KiriA500 View Post
    It doesn't really work all that well on PC either. Hardly the PS3's fault everyone congests into a small area.
    Works just fine for me, sure theres some slowdown but ps3 players cantbever see Odin or 70% of the people there.
    (0)

  8. #28
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Moheeheeko View Post
    There's a very simple explanation of why maps are so small and everything is instanced.

    PS3

    Want proof? Go fight Odin, behemoth, or any other high level world boss on the ps3 version and tell me how that works out for you. (just because it's a fate doesn't mean it isn't a world boss)
    Boss that spawns once a week where 200 people show up....


    group mob that 8 people kill.

    Kinda sorta not anything alike.

    You can't throw the super extreme example out every time someone mentions open world like its the IWIN button.
    (6)

  9. #29
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Zarzak View Post
    Boss that spawns once a week where 200 people show up....


    group mob that 8 people kill.

    Kinda sorta not anything alike.

    You can't throw the super extreme example out every time someone mentions open world like its the IWIN button.
    So if there were more of them only 8 people at a time would ever want to kill it? Especially if they dropped "fat loot"? If you believe that I have ocean front property in Arizona to sell you, super cheap!
    (3)

  10. #30
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by ErBear View Post
    I guess we have concluded fates are flawed open world content.
    Not really. They're a good idea, it's just when you have them spaced so far between pops, you give them higher priority than everything else. If Odin/Behemoth popped more frequently, you wouldn't have to announce to the server that they're there, causing a huge influx of players to bottleneck into a tiny area.

    FATEs themselves are fine as a form of placing giant mobs into the world. They give people a chance to do the fight without having to stand around for hours/days running a bot to claim.

    Quote Originally Posted by Moheeheeko View Post
    Works just fine for me, sure theres some slowdown but ps3 players cantbever see Odin or 70% of the people there.
    It works "fine" for me too, as in the game doesn't drop to 10FPS while doing it, but with that many players constantly spamming abilities to hit him, his model disappears quite frequently as he jumps around aggro on players. I agree that the fights are horrid on PS3, but they aren't really up to par for PC either.
    (2)

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