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  1. #71
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    I dont like the color since I think it's weird and doesn't match or something (isn't there any other colorblind friendly color?) but it does the job and is even really noticable on purple poison floors in ct for me, unlike what others have claimed.
    (0)

  2. #72
    Player
    Synra's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Synra Nightwalker
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Being that one of my friends cannot see red, and complains about this kind of thing in videogames all the time, I agree with the change.

    However, as someone who has been playing this game and dodging red circles for nearly 6 months now, these new markers do feel weird to me. Maybe it's the yellow color or the fancy animated effect, but the "danger" flag doesn't go off as well in my brain now. For the first time in a long time, I find I have to consciously think to move out of the way, rather than do it by reflex.
    (0)

  3. #73
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by EasymodeX View Post
    Just logged on last night and noticed that AOE indicators have now been switched to a bright yellow-orange and pulses constantly. This is extremely noisy and distracting.

    Specifically, the worst part about the indicator is that the pulses are completely independent of the actual ability being cast -- they are not synchronized in any way. It would make way more sense if the pulse inside the AOE marker hit the edge at the same time as the spell finished casting, e.g. if the pulse were sync'd with the spellcast.

    It's not. It pulses essentially randomly. This interferes with player timing of the actual AOE effect.

    It's also too bright in general. I would appreciate an option to revert to the old style red AOEs. Optimally, I would prefer a red (or orange-yellow) AOE indicator of the same brightness as the old indicators, with the pulse synchronized to the spellcast. This sort of pulse can be observed with Wildstar telegraphs, for example.
    Don't head into the light!

    I'm picturing players running uncontrollably into the AoE cones of enemy abilities like the bugs flying into the beacon in Wreck It Ralph.
    (2)

  4. #74
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    I enjoy the new AOE indicators. I think they're easier to see. In fact, several people in my FC stated in our CT run last night that they thought it was more pleasing to the eye now.

    Plus, I really appreciate that SE is being so accommodating to those with color-blindness.

  5. #75
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    They are harder to see against orange backdrops. Like Pharos Sirius and T1 Coils.

    Other than that they look good imo .
    (0)

  6. #76
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    In some areas of the map like in CT its a bit harder to see, and in Coil in turn 1. That's my only complaint is that it blends well with an orange floor.
    (0)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  7. #77
    Player
    WowSuchName's Avatar
    Join Date
    Nov 2013
    Posts
    65
    Character
    Evana Fisher
    World
    Asura
    Main Class
    Gladiator Lv 50
    I am having the problem that the new AOE color is too similar to waymark color..... but really like the wave indicator.
    (0)

  8. #78
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Oscillate_Wildly View Post
    In some areas of the map like in CT its a bit harder to see, and in Coil in turn 1. That's my only complaint is that it blends well with an orange floor.
    I think BC was ok, since floors are blue. But CT I'd agree it's "blending" in. I was tanking King Behe yesterday and I was a little reaction lag when the small AoE cone for "trounce" appeared and I was wondering what the heck was it, then I realized oh shit it's time to move lol (thanks to the wave indicators that gave me the subconscious hint that it's attack incoming).
    (0)

  9. #79
    Player
    Wolf_Gang's Avatar
    Join Date
    Sep 2013
    Posts
    475
    Character
    Ice Beam
    World
    Gilgamesh
    Main Class
    Arcanist Lv 17
    I think some people just like to complain and can't accept any kind of change.

    The color change doesn't impair you dodge ability in anyway and for some people it's an improvement.
    (0)

  10. #80
    Player
    mylam's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Verra Raen
    World
    Hyperion
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by EasymodeX View Post
    It's not a slight animation. It's the game visually shouting at me at max volume.

    Except the random strobing line which is shouting in my face is telling me a different timing to run back in than the significantly more subtle fade-out of the circle.
    Lol...

    Idunno about you, but I doubt the wave indicator was meant to be any sort of "timing" indicator as you are now using it as. When I first saw the new AoE markers I was impressed by the change. It catches your attention, which is what it's supposed to do. For you to use it as a timing gauge of any sort is pointless, that's what the "cast bar" is for if you haven't noticed.

    And I really don't see how it's any more distracting than circle of scorn on paladin for example. I think you're just way too easily distracted...
    (2)

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