I dont like the color since I think it's weird and doesn't match or something (isn't there any other colorblind friendly color?) but it does the job and is even really noticable on purple poison floors in ct for me, unlike what others have claimed.
I dont like the color since I think it's weird and doesn't match or something (isn't there any other colorblind friendly color?) but it does the job and is even really noticable on purple poison floors in ct for me, unlike what others have claimed.
Being that one of my friends cannot see red, and complains about this kind of thing in videogames all the time, I agree with the change.
However, as someone who has been playing this game and dodging red circles for nearly 6 months now, these new markers do feel weird to me. Maybe it's the yellow color or the fancy animated effect, but the "danger" flag doesn't go off as well in my brain now. For the first time in a long time, I find I have to consciously think to move out of the way, rather than do it by reflex.
Don't head into the light!Just logged on last night and noticed that AOE indicators have now been switched to a bright yellow-orange and pulses constantly. This is extremely noisy and distracting.
Specifically, the worst part about the indicator is that the pulses are completely independent of the actual ability being cast -- they are not synchronized in any way. It would make way more sense if the pulse inside the AOE marker hit the edge at the same time as the spell finished casting, e.g. if the pulse were sync'd with the spellcast.
It's not. It pulses essentially randomly. This interferes with player timing of the actual AOE effect.
It's also too bright in general. I would appreciate an option to revert to the old style red AOEs. Optimally, I would prefer a red (or orange-yellow) AOE indicator of the same brightness as the old indicators, with the pulse synchronized to the spellcast. This sort of pulse can be observed with Wildstar telegraphs, for example.
I'm picturing players running uncontrollably into the AoE cones of enemy abilities like the bugs flying into the beacon in Wreck It Ralph.
I enjoy the new AOE indicators. I think they're easier to see. In fact, several people in my FC stated in our CT run last night that they thought it was more pleasing to the eye now.
Plus, I really appreciate that SE is being so accommodating to those with color-blindness.
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They are harder to see against orange backdrops. Like Pharos Sirius and T1 Coils.
Other than that they look good imo.
I am having the problem that the new AOE color is too similar to waymark color..... but really like the wave indicator.
I think BC was ok, since floors are blue. But CT I'd agree it's "blending" in. I was tanking King Behe yesterday and I was a little reaction lag when the small AoE cone for "trounce" appeared and I was wondering what the heck was it, then I realized oh shit it's time to move lol (thanks to the wave indicators that gave me the subconscious hint that it's attack incoming).
I think some people just like to complain and can't accept any kind of change.
The color change doesn't impair you dodge ability in anyway and for some people it's an improvement.
Lol...
Idunno about you, but I doubt the wave indicator was meant to be any sort of "timing" indicator as you are now using it as. When I first saw the new AoE markers I was impressed by the change. It catches your attention, which is what it's supposed to do. For you to use it as a timing gauge of any sort is pointless, that's what the "cast bar" is for if you haven't noticed.
And I really don't see how it's any more distracting than circle of scorn on paladin for example. I think you're just way too easily distracted...
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