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  1. #1
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Tiggy View Post
    Tank is my primary, BLM secondary, WHM tertiary. There is rarely a good reason to stay inside an AoE regardless of class though.
    No: good tanks and mDPS will move back into position immediately. Immediately means moving back in when the indicator is fading but when it is still visible. However, with the pulsing AOE animation, the timing of when the AOE is complete is now conflicted between the fade animation and the pulse animation (e.g. the pulse animation distracts from the fade animation). You now have 2 different animations that intuitively disagree with each other and tell the player different things.

    This also becomes relevant for multiple AOE mechanics where you need to move out of zone A, then move back into zone A to avoid the mechanic in zone B. This can be observed in Titan EX (although for that fight the zones are invisible bomb explosions, not the strobing indicators -- in other new content like Leviathan or Turn 6-9, I would not be surprised when multiple indicators are placed next to each other).

    Bottom line: the fade-out and expiration of the indicator zone is much less clear with the random strobing introduced in the patch. It needs to be synchronized with the spellcast in some fashion or removed entirely. If not, then the strobing needs to be able to be toggled off because as it stands it makes the indicator timing less clear than it was pre-patch.
    (1)

  2. #2
    Quote Originally Posted by EasymodeX View Post
    stuff.
    Its just supposed to be a visual hint, for all the rest you got castbars.

    I mean I agree with the pulse not in sync with the cast which is pretty distracting, in that case just move your castbar on your HUD and you re done pretty much.

    If multiple things get on screen at the same time that would be displayed by that new aoe thing, just remember where the first one drop !
    (0)

  3. #3
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    I like the indicators. The pulsing is good on on certain floors that are inordinately bright to begin with, so the if the color doesn't catch your eye, the movement will. The difference on a shadowflare spot is like night and day thank goodness.

    And like others have said, much better for color blind folk. Which are a much higher % of males than people actually realize, I think.
    (2)

  4. #4
    Player
    Mikara's Avatar
    Join Date
    Jan 2014
    Posts
    60
    Character
    Mikara Cait
    World
    Excalibur
    Main Class
    Archer Lv 50
    The main thing that I hate about this new indicator is if I use my burning arrow skill and an AoE pops up where that circle is, I cannot see it at all. It is practically the same color. Pretty annoying if you ask me.
    (0)

  5. #5
    Player
    Faedden's Avatar
    Join Date
    Sep 2013
    Posts
    153
    Character
    Eddard Moore
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I like the color changes, the read lines just looked so cheap.

    Was it stated that the change was for color blind people? Or did they change it because the new marker just simply looks better?
    (0)
    Last edited by Faedden; 02-26-2014 at 04:37 AM.

  6. #6
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    496
    Thinking about others is hard, eh OP?
    (6)
    "Absurdity is the only reality."
    ~Frank Zappa

  7. #7
    Player
    Iymala's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Iymala Vayle
    World
    Cactuar
    Main Class
    Conjurer Lv 53
    I do not mind the color of the new marker, but I hate the pulsing that is not connected to anything.
    (4)

  8. #8
    Player
    mythicrose's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    480
    Character
    Mythic Rose
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Iymala View Post
    I do not mind the color of the new marker, but I hate the pulsing that is not connected to anything.
    The pulsing is likely to catch your eye. See my comment a few posts above to understand how it helps those that don't have normal color vision. Humans are more likely to notice movement (the pulsing) over a color scheme anyway.
    (3)
    Error 3102 Survivor

  9. #9
    Player
    Axidrain's Avatar
    Join Date
    Nov 2013
    Posts
    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    Sorry to say op. But that's kind of the point lol
    (0)

  10. #10
    Player
    NaliaBrown's Avatar
    Join Date
    Dec 2013
    Posts
    382
    Character
    Nalia Danger
    World
    Lamia
    Main Class
    Lancer Lv 80
    I also like the change. When I'm playing as a healer, I'm rarely watching the enemy (usually only for fights like Hydra where I need to be ready to move for a specific attack). I'm watching the party list and enmity indicators. Having the bright color and the pulsing movement of the aoe markings makes me more likely to see them and get out of the way in time. I approve.
    (3)

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