instanced dungeons in MOST MMOs always have time limits.
we already have non-instanced dungeons with NMs that doesnt have time limits.
Cassiopeia Hollow, Nanawa Mines, etc


instanced dungeons in MOST MMOs always have time limits.
we already have non-instanced dungeons with NMs that doesnt have time limits.
Cassiopeia Hollow, Nanawa Mines, etc

Ok, besides FFXI, please name me one meaty dungeon with a time limit on any other MMO. Just one. Please, someone name just one. I have played WOW, Rift, FFXI, EQ2, Runes of Magic, Aion ( for a short time ), Conan ( even shorter ), LOTR, and many others. I dont remember a single timed "Dungeon" besides in FFXI.
Aion has instanced dungeons & they are timed. Example, fort instance battles where the chest disappears. it is on a timer. it is a challenge based on time so SE just likes time trials, so what? i like time trials it is more demanding.Ok, besides FFXI, please name me one meaty dungeon with a time limit on any other MMO. Just one. Please, someone name just one. I have played WOW, Rift, FFXI, EQ2, Runes of Magic, Aion ( for a short time ), Conan ( even shorter ), LOTR, and many others. I dont remember a single timed "Dungeon" besides in FFXI.
Last edited by Koga; 06-21-2011 at 08:39 AM.


WoW has time limits as well on stuff thats meant to be "challenging", like the Zul Aman timeruns, where you only get the Bear Mount if you manage to safe all 4 prisoners in time.(old Zul Aman, no clue how the new Zul aman in Cata works)
There are a lot of MMOs out there that have time limits on stuff. Usually its stuff thats meant to be challenging cause a timelimit will add to that challenge!
PS: If you need to go afk to pamper a crying baby...don't you think you shouldn't be playing endgame in an MMORPG at all? I'm sick of people thinking everything needs to be catered to them. If you can't invest time for a game that demands time investment, fnid yourself another game that does allow you to invest less time(focused time)
I play FFXIV a lot, cause I only work part time and got a gf that I can only see on the weekends(where I don't play at all).
But believe me...the moment I work full time and got something like a baby to take care of this game is history. There is more important stuff than this and if you fail to see this, you have my sincere pity...I only ivnest this much time into this game cause I can and the game more or less demands and it's not going to be better(less time) at all, so if you can't handle this fact, you shouldn't have started playing XIV in the first place. I know SE said the game will be more casual than XI...but honestly...are you that naive to think an MMO won't be a huge timesink at ALL times? There is no MMO out there that's not a huge timesink if you want to be a "good" player, no matter how "casual" the devs of it say it is.
That's the only reason I'm playing XIV instead of XI.PS: If you need to go afk to pamper a crying baby...don't you think you shouldn't be playing endgame in an MMORPG at all? I'm sick of people thinking everything needs to be catered to them. If you can't invest time for a game that demands time investment, fnid yourself another game that does allow you to invest less time(focused time)
D&D Online. Of course, depends what you mean by good.I play FFXIV a lot, cause I only work part time and got a gf that I can only see on the weekends(where I don't play at all).
But believe me...the moment I work full time and got something like a baby to take care of this game is history. There is more important stuff than this and if you fail to see this, you have my sincere pity...I only ivnest this much time into this game cause I can and the game more or less demands and it's not going to be better(less time) at all, so if you can't handle this fact, you shouldn't have started playing XIV in the first place. I know SE said the game will be more casual than XI...but honestly...are you that naive to think an MMO won't be a huge timesink at ALL times? There is no MMO out there that's not a huge timesink if you want to be a "good" player, no matter how "casual" the devs of it say it is.
By good I mean "can make a positive contribution to a raid group" or "can handle all level-appropriate content without hindering the party". Not "has run everything 500x" or "has all the best gear".

Team Fortress 2.
It has all the earmarks of an MMO:I know you're going to argue here, so I'll address your questions.
- 9 distinct classes.
- Lots of gear to acquire as you play.
- Robust crafting system.
- Hats.
"But TF2 doesn't have a persistent world?"
That's only because they keep blowing up the landmarks every week.
"What's massive about it?"
Meet the Heavy.

Restrictions are a double edged sword. FFXI has proven that they create much frustration and problems.
Dynamis restricitons where bad, it turned into a regular friggin job to attend and get a slot to enter. VERY BAD!
Assault Tags where stupid. A better restriction would have been to only allow Assaults to be repeated after 24h so the popular ones would not get spammed.
Nyzul was good because it was challangeing, short and fast paced!
Salvage was great because it was again, short, strategic and had soooo many different approaches to finish. The only thing that sucked where the drop rates and SE can blame themselves for the duping.
Campaign was great as it had no limitation but a restriction in how fast you can rank up (based on time and effort).
My hope is they learned from that and stay away from the bad restrictions. They just create frustration. Please SE be smart this time, the game is already on it's last leg.
PS: Remove the existing bad restrictions. No gathering fatigue, reduce the yields instead. No surplus, adjust the level curve. 24h leve reset at midnight, make the leves longer and the time limit harder. There, fixed it for you, now go get cracking!
Is 20 dmg for the hit like 30 dmg if a RNG shoots?
No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg?How i mine for fish?
Player perception.
Dynamis Jeuno, Sandoria, Windurst, Bastok, Beaucidine and Xarcabard had a 36, note, 36 player cap. That was a lot larger than a lot of MMO raid caps, the only issue with this is, the alliance that doesn't kill the boss won't get the ending key item, which may or may not have been changed given the recent dynamis changes.
Dynamis Valkurm, Buburimu, Qufim and Tavnazia had 18 player cap. So showing up like a job? That's a player induced thing, a lot of XI events and HNMs were designed to be done with just whoever wanted to do it, players decided to turn it into a clique type thing like other MMOs cuz remember, the linkshell system was merely designed as a worldwide chat channel between friends.
Assault tags were great. They prevented gear flooding all at once and players from plowing through all content. Restrictions in MMOs exist and will always exist. The issue was they were very limited, only 5(6) can be held in total.Assault Tags where stupid. A better restriction would have been to only allow Assaults to be repeated after 24h so the popular ones would not get spammed.
Short, fast paced is what's killing the MMORPG genre in terms of challenges. They can't blame themselves for duping as it's like blaming the home owner that got robbed because he went outside for a few minutes to get fresh air. If you can use an exploit it doesn't mean you have to use it, they didn't hurt from having an exploit in the game, the group of linkshells that got shattered and thousands upon thousands of players who got banned were the ones that got hurt.Nyzul was good because it was challangeing, short and fast paced!
Salvage was great because it was again, short, strategic and had soooo many different approaches to finish. The only thing that sucked where the drop rates and SE can blame themselves for the duping.
Campaign has restrictions, which is why I find it odd you'd call it great when it employed Assault restrictions. Huh.Campaign was great as it had no limitation but a restriction in how fast you can rank up (based on time and effort).
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