Because instead of making the game for pc then making a scaled down version that works on consoles we got a scaled up console game with textures so low res you can see individual pixels on your armor.
You forgot the part that ARR is meant to work on lower end PCs too. PC elitists need to stop blaiming the console version for everything.
Reached my posting limit for today so:
You completely missed the point again. Just because consoles don't have graphical settings (or at least as detailed) doesn't mean that they're not running on a graphical setting based on the PC version.
1.0 also had graphical settings, yet no matter how much you fiddled with them the game ran like crap compared to how 2.0 runs on the same low end PC. The changes done to the game weren't just there for the PS3, they're there for the PC version too.
Last edited by Gilthas; 02-25-2014 at 05:15 AM.
because people who build those cut to the dime PC think parts and labor is free, and have no idea how to price anything.The issue with the PS4 version is that it doesn't run at a solid 60 FPS. FPS can drop very easily just by rotating your camera inside a city (and I hope, but unfortunately don't expect, this to be improved). So yeah, a good PC will run the game better than the PS4 at 1080p and 60 FPS. Though people with low end PCs are claiming that they run the game at 1080p and 60 FPS, which leads me to conclude that they don't know what a low end PC actually is.
Compared to the PS3 version though, the game runs like a dream and I wish I could be playing on it on the real servers already.
A $400 PC would not get you even close to PS4 graphics, $600-$900 retail PC though would probably get you there.
Hobbist pirate windows, strip their old parts, and hunt for the best sales. Then they spend a good 20-100 hours setting up and testing and tuning them with no package warranty.
Basically it's the old "I can renovate my own home" clause. Home Depot is great and all, but it's not the end all.
Graphics look really good on the PS4 version but problem is the framerate is too low, even in empty areas :/
While I think this entire argument is stupid anyway, I do want to just step in and comment on this bit. I bought my computer for around $350, then my graphics card a year or 2 later for $100 so yeah it falls within the $400-$500 range. Everything is maxed out and runs perfectly. So you don't really need a $600-$900 computer to run this game equal to that of the PS4. You in fact, just need a computer that is not pure junk.
Carry on.
aka not retail, at you own risk with no warranty, with your own parts and labor. and a $100(high end low profile type) card would not max out FF14. you probably slickdeal it or some such. the most popular $100 non low-profile card is a 7770(or re-branded r5). That would not fit on the psu of a $350 wattage PC (ala 350watt psu). To do the kind of wattage you need, the only card on the marked is not yet released 750GTX that is expected to go for ~$150+ (power wattage meet the 80watt cut off).While I think this entire argument is stupid anyway, I do want to just step in and comment on this bit. I bought my computer for around $350, then my graphics card a year or 2 later for $100 so yeah it falls within the $400-$500 range. Everything is maxed out and runs perfectly. So you don't really need a $600-$900 computer to run this game equal to that of the PS4. You in fact, just need a computer that is not pure junk.
Carry on.
A $600~$700 PC retail PC might have a 450w PSU, which would net you a possible GT/ R5 card. Those would boarder a PS4 in terms of FF14 performance. Most likely anything that would have a GT level card would hit $800 excluding super sales.
Anyone who looks at retail long enough would know 350~600= integrated 600~800 discrete.
Basically it's the old "I can renovate my own home" clause. Again.
Last edited by kukurumei; 02-25-2014 at 05:17 AM.
Can't say I understand your point of view, OP. My roommate is in the beta and it looks no different than the pc version. It runs smooth, has good frame rate, and the appearance is the same. Something tells me you either expected DirectX 11 to be part of it, or the issue is purely in your head.
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