Theres a website out there that host Triple Triad online matches. They have tournaments too.
Theres a website out there that host Triple Triad online matches. They have tournaments too.
I blame you all for getting Triple Triad stuck in my head. And I blame the late hour for this...
* Triple Triad - it's a new, non-combative class! Equip a deck of cards and you're ready to play. Similar to how it worked in FF8 with the four numbers in the upper left hand corner (ranks) depicting the card's strength. 1 is the lowest strength while A is the highest. (A comes right after 9).
Sample card:
-------
| 4 6 |
|-----|
| 7 5 |
-------
* At the start of a match, you pick 5 cards from your deck to use in the match and your opponent picks 5 cards from his deck. You can't see what cards your opponent has chosen and vice versa.
* All cards have an optimal rank; using one too far above your level reduces the effectiveness of the card. (The ranks decrease depending on the level difference; lower numbers do not decrease as much as higher numbers.)
Cards are split between the following types:
- Regional cards (landmarks, cities, camps, etc.)
- Monster cards
- Harvesting Cards
- Crafting Cards
- whatever else
1) Regional cards are stronger if played in that region. You get a chance to win these cards from guards in the various regions/camps.
2) Monster cards can be either bought from a vendor (like starter packs -- your basic, most common cards), earned by killing monster (random, uncommon drop) or through various quests. Getting a monster card is only half of the fun though! Switch to a combat class and kill monsters whose card you hold to imbue their essence into that card, making it slightly stronger. Kill enough monsters and maybe something special will happen to your card! o.O
Don't forget, certain monsters intimidate others. Always try to play a stronger monster against a weaker one.
All cards have a starting level and a maximum level. A weak Coblyn card would never reach A rank (the highest strength) from killing thousands of Coblyns, but its status can be improve. (One or two of the ranks will randomly increase by one after imbued enough.) Cards are powered up by various tasks. Monster cards by killing monster, crafting cards by crafting, regional cards by completing leves in that region, etc.
Cards either have no element associated with them, a single element or multiple ones allowing for another level of interaction between the cards. Always play a stronger element against a weaker one.
Every five Triple Triad levels or so you get an ability that you can equip with a combat class that improves the rate of imbuing for certain monster types (seedkin, cloudkin, etc.) or increases the drop rate based on of a monster type. Crafters and Harvesters can trade in Guild Mark points for similar abilities.
To gain class experience you play, play, play! With other players and NPCs. Plenty of bored guards standing around with not much else to do. Maybe players too... hmmmm. Games can be played for just fun, money or ::gasp:: each other's cards.
And like any other class, every few levels gets you new skills. Oh boy! Off the top of my head:
- Well-rounded -- A temporary boost to the lowest value of the card about to be played while slightly reducing the highest rank on the card. Effect lasts one to two turns.
- Tipsy - Temporarily turn the rank of a card on its side, rotating every value to the right by one. Effect lasts one to two turns.
- Null and Void - Temporarily remove all the elements from a card.
- No More Secrets - All cards are uncovered, yours and your opponents.
Be careful when playing higher level players. They're tricky! Want to steal all your cards.
Eh... that's all I've got for now. Enjoy!
Last edited by normalforce; 06-20-2011 at 12:05 PM. Reason: editing; readability
I think this is a brilliant idea worthy of a bump and should be included in FFXIV post-haste.
I know it's a pie in the sky type of thing, but I can still dream about it. ^_^ Even just a simple little mini-game would be nice. Cut and paste it from FF8 (or wherever it came from) and throw it in.
Something like Tripple Triad is something this game needs. The game needs time sinks that does not need the current game mechanics to work.
Something you can use so people have something to do while you work on essential systems such as the battle updates. Hell if you wanted to stall battle updates and had something like TT in the game you could just release a slew of cards we have to either quest or just find ourselves.
Be vague and say
"Added 20 new Tripple triad cards to the game obtainable through various means"
Could be gathered in any number of ways, guild task board, random Mob drops, Rare gathering items, quest rewards because god knows that we need better quest rewards than lvl 10 pants. Rare cards would make quests a must-do experience and in turn force us to spend time doing quests and absorbing the lore inserted in the quests as a side effect.
Stuff like Besitaries and Card games are what this game needs to give it lasting appeal beyond the actual meta-game and something to do outside the "Grind".
FFXI had TONS of stuff to do that had no real impact on the game.
-Panktration
-Choco raising
-Choco races
-Furniture
and so forth.
Can at least this side of the game have some sort of storyline tied to it with a beginning and an ending of some sort?
Unlike XI every aspect of XIV seems to be created as an endless treadmill. It's good to have filler between meaningful events but filler is all I see in this game.
It does not have to be triple triad. It can be similiar, with different name. So it will not be like from FFVIII taken.
I would like to collect and play card game in FFXIV, however no one with name triple triad with same rules.)
No need. Just say it's a popular pasttime in Limsa Lominsa that has spread across the three kingdoms. Its sheer popularity prompted Ul'Dah to establish gambling halls, and the art of pugilism quickly developed in response to poor losers.Can at least this side of the game have some sort of storyline tied to it with a beginning and an ending of some sort?
Unlike XI every aspect of XIV seems to be created as an endless treadmill. It's good to have filler between meaningful events but filler is all I see in this game.
The thing is, it's something to do. If Triple Triad was in the game right now, I'd probably log in just to play it.
And maybe do some guildleves that offer cards as a reward.
Here are few ideas to add to yours : (card vendor npc) - all actions below are interaction with npc.
- card can be sold at card vendor npc for gil
- combination of cards (or more of same card) can be exchanged for crafting material (no gear! but material)
- some type of cards can be transfer into shards or crystal
- card vendor npc sells basic lvl 1-10 cards for gil
Play with npc
- you could be able to play with some npcs in around the world or in the cities
- some of them would have expensive cards, but hard to get. Skilled players.
Game win
- you can take up one card from the enemy
Game lose
- enemy takes your card
Another
- there is tournament held in any of big cities, where special rules will be implented
(example with lose you lose more than one card, etc.) players can interact here.
Interaction
- you can play with any other player, you can lose or get card
methods to get a card
- monster drop
- nm drop
- play with npc
- buy basic cards at npc card vendor
- via gathering (but this sounds weird and I dont like it personally - only if % was really low)
- leve reward
- quest reward
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