Quote Originally Posted by Kitru View Post
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The Red Mage has always been a primary magic based user to replace a lack of a White or Black Mage. They have the physical aspect to make up for their lack of mastery in either side of the Arcane arts. Even their physical aspect is fairly low.

They are, in essence, among the more versatile characters of the series. However, their versatility comes at a price: their stats are usually low, and they cannot cast higher level spells or use stronger equipment. They can learn many spells, but not the strongest, and equip some heavy armor, but not all of it.
They are supposed to focus on a balance between destructive and protective magic. Giving them the Enfeebling magic was a good step as its both offensive and defensive as it lowers the opponents offenses and defenses making them hit weaker and take more damage. I'd like them to continue to follow in this aspect if at all. The Red mage should only use Physical properties as a last resort. Though as a Physical fighter, they shouldn't be able to do more than say Pug or Lancer. As Mages, they shouldn't deal more damage than a Thaumaturge, and as a healer they shouldn't out heal Conjurer.

They should be similar to the Arcanist with more balance between protective and offensive magic mixed with Enfeebling magic. DoT management and and weakening magic as the main focus, dealing damage over time and allowing them to use some close combat offensive skills should be what they have if they have to have physical skills, but their magic shouldn't me sword magic, that's for a Magic Swordsman not Red mages.