Huh. Looks like DirectX 11 won't be doing jack for me.
Huh. Looks like DirectX 11 won't be doing jack for me.
I LIKE the fence. I get 2 groups to laugh at then.
The OpenGL/Direct3D debate died a long time ago. They are simply APIs. One can not be said to be better than the other. Direct3D is limited to Microsoft software and systems.
Proper implementation of Hardware Anti-aliasing such as MSAA and CSAA. FXAA is awful because of how blurry it makes the image.
Last edited by Tetsuos; 02-24-2014 at 06:50 AM.
Exactly this.
My initial hope of DX11 was improving the overall texture quality among other improvements and getting rid of the many many many many many jaggies in objects like Armour and Weapons e.t.c
(Might have to open image in new tab to see full-size)
There's no way this should stand in what todays games are capable of, hell I'm not expecting Crysis 3 level of graphics but these kind of visuals were suitable for a low-end PS3 game... oh what am I saying, FFXIV is being limited to what the PS3 is capable of...
Last edited by Skyl1n3; 02-24-2014 at 06:57 AM.
You regularly play the game from this view point or are you nit picking?
By the way I think the texture in the background looks uglier than your armor in that picture. Gray and dull. Though I assume that was the intention artistically. Lot of things in the world just look ugly.
Last edited by Laraul; 02-24-2014 at 07:11 AM.
yeah they really need to do something about that. the equipment and clothes designs look wayyy to pixellated. And i think this has something to do with the ps3 stupidly low video RAM
Yeah, I'm not really sure where he got that thought.
My enthusiasm for DX11 dropped significantly when he said we weren't getting a high resolution texture pack - not even an option to turn on in the graphic settings (which would be really easy).
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