Yeah, I'm not really sure where he got that thought.
My enthusiasm for DX11 dropped significantly when he said we weren't getting a high resolution texture pack - not even an option to turn on in the graphic settings (which would be really easy).


they would have to re-make all textures, into higher res. that would take a lot of time. which is why they won't do it.
I think they should have made high-res/poly textures/models, to begin with, and downsize them for PS3/current PC, and implement the high-res, with DX11. That way they could upgrade the graphics, in the game, with each new-gen PCs.
Isn't that what they presumably are doing with FFV? With a future U-HD PC version in mind, or such.
But i agree, dat grass!
what are you talking about? this isn't Starcraft or something, you're supposed to be able to zoom in on your char, and see details, otherwise there would be no point in adding details. they might as well just have made it look like FF7, to save even more resources.If you see the pixels in armor, that's a good indication that you've ZOOMED IN TOO F**KING FAR! Look at the night sky during clear weather. That's not pixelated is it?
People are insane in asking for mega textures on things that are inch high on the screen! It's stupid and a waste a resources.
It doesn't take longer to make a 4k pixel texture, than a 100pixel texture, so there's no reason to not make it high res, to begin with.
If people want/can play with 4k textures, then why wouldn't they be able to?
I got 30+ FPS, on max settings, even at Odin, so there's plenty of room for higher res textures.
They just gonna change lightning and the like, like its supposed to.
Don't think they got the money to redo the whole texturing on pc, given you can add in tesselation with DX11 ...
Play The Secret World if you want awesome mmo graphics, is all![]()





Unless they deleted all the original assets, that shouldn't be the case. They've been scaled down for the sake of better resolution. And that should be the same for the newer pieces in order to keep them looking as crisp as they are.
Now, remapping them, that could be an issue which might take a while as it tends to bring up a lot of unwanted and unexpected results.


Huh. Looks like DirectX 11 won't be doing jack for me.
I LIKE the fence. I get 2 groups to laugh at then.
The OpenGL/Direct3D debate died a long time ago. They are simply APIs. One can not be said to be better than the other. Direct3D is limited to Microsoft software and systems.
Proper implementation of Hardware Anti-aliasing such as MSAA and CSAA. FXAA is awful because of how blurry it makes the image.
Last edited by Tetsuos; 02-24-2014 at 06:50 AM.
yeah they really need to do something about that. the equipment and clothes designs look wayyy to pixellated. And i think this has something to do with the ps3 stupidly low video RAM
Completely irrelevant. It's in direct x, the ps4 is in directx, so it's going to be directx. Any comparisons between directx and opengl are completely pointless to this game and the conversation.
Personally I'm looking forward to better lighting. It's already nice but it can be even better.
Actually the PS4 doesn't use DirectX because well the rights belong to Microsoft. So they are using OpenGL instead.Completely irrelevant. It's in direct x, the ps4 is in directx, so it's going to be directx. Any comparisons between directx and opengl are completely pointless to this game and the conversation.
Personally I'm looking forward to better lighting. It's already nice but it can be even better.
It was only speculated up until launch that they'll use DirectX.
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I LIKE the fence. I get 2 groups to laugh at then.




