WoW recovered based on it's gameplay. Servers were unstable because they didn't expect such a huge demand or that the game would become that popular. People can forgive things like that if the game is fun to play. This game isn't.You forget that WoW had a failure of a launch too. I mean, servers were down constantly, there was always a line to get in, game was imbalanced, etc. It recovered. AoC failed on its own merits.
Taking a full MMO and making it F2P is basically giving up on it. The F2P model works for little things that nobody cared about to begin with like FlyFF, but you can't expect to cover your expenses on something the size of FFXIV just by selling mounts.
FFXIV will go subscription as soon as S-E is certain that people will pay the subscription fee. The only reason it's F2P now is because nobody in their right mind would pay to play it.
Where the horsebirds at?!


They had this issue because so many people wanted to play, and they weren't expecting so many players...
XIV on the hand has some issues but not so many people want to play... >.>...

People being unable to play the game is pretty much the definition of a failed launch.
The main difference between AoC and WoW is that WoW wasn't a failed game.
FFXIV didn't have a failed launch. It just launched as a failure.
I feel like we're arguing semantics here or that you're trying to narrow down the definition of your terminology in such a way that you come out as right.
WOW's launch was not a failure. It had some technical problems. Technical problems in trying to deal with the huge amount of users that wanted to get in, because the service proved to be more popular than expected. Users that didn't abandon the game en-masse because of those technical problems (or for reasons related to gameplay). Users that stuck with the game a very, very long time.
FFXIV had a failed launch because out of the 600k units that shipped, the game's population peaked at 70k or 80k. People were asking for refunds on this game within the first week, retailers were asking for recalls, and prices were slashed in half at a lot of major retailers within a month. That is the definition of a failed launch -- not server stability issues because your game is too popular.



I hope it goes to subscription because I think they'll be able to make enough money that way to continue to pay the writer and production team to bring us more lore!
yeah black and white actually lolI feel like we're arguing semantics here or that you're trying to narrow down the definition of your terminology in such a way that you come out as right.
WOW's launch was not a failure. It had some technical problems. Technical problems in trying to deal with the huge amount of users that wanted to get in, because the service proved to be more popular than expected. Users that didn't abandon the game en-masse because of those technical problems (or for reasons related to gameplay). Users that stuck with the game a very, very long time.
FFXIV had a failed launch because out of the 600k units that shipped, the game's population peaked at 70k or 80k. People were asking for refunds on this game within the first week, retailers were asking for recalls, and prices were slashed in half at a lot of major retailers within a month. That is the definition of a failed launch -- not server stability issues because your game is too popular.
You're killing me here man. I'm literally dying because we're having an argument over things that we secretly agree with.


No way this game going to stay free trust me soon we would have to pay our 12.99$ and 3$ for any other char you have. If this goes F2P i pretty much quit.
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This game is not free to play and will never be unless SE puts up a free download of the client.
ATM this game is 'Buy to play' and if they would continue without monthly fees this game would stay 'buy to play' like Guildwars.
'Free to play' is a whole different business model, its when the developer makes money with micropayments (small transactions for in game purchases, like selling items, game currency) Such games usually have a poor support and are of lower quality, not to mention pretty damn annoying.
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