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  1. #31
    Player
    Radaghast's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Valkyra Gratia
    World
    Excalibur
    Main Class
    Fisher Lv 33
    Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
    You forget that WoW had a failure of a launch too. I mean, servers were down constantly, there was always a line to get in, game was imbalanced, etc. It recovered. AoC failed on its own merits.

    Taking a full MMO and making it F2P is basically giving up on it. The F2P model works for little things that nobody cared about to begin with like FlyFF, but you can't expect to cover your expenses on something the size of FFXIV just by selling mounts.

    FFXIV will go subscription as soon as S-E is certain that people will pay the subscription fee. The only reason it's F2P now is because nobody in their right mind would pay to play it.
    WoW recovered based on it's gameplay. Servers were unstable because they didn't expect such a huge demand or that the game would become that popular. People can forgive things like that if the game is fun to play. This game isn't.
    (1)
    Where the horsebirds at?!

  2. #32
    Player
    Joeking's Avatar
    Join Date
    May 2011
    Location
    In Quasimodo's Hump
    Posts
    690
    Character
    Boy Friend
    World
    Tonberry
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Wolfie View Post
    Oh please, WOW's launch was far from failure. It had server stability issues for two months tops, and that's about it. Everything else went by very smooth and it had enough content and non-s***ty features to keep people around. FFXIV had and still has nothing.
    They had this issue because so many people wanted to play, and they weren't expecting so many players...

    XIV on the hand has some issues but not so many people want to play... >.>...
    (1)

  3. #33
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Wolfie View Post
    Oh please, WOW's launch was far from failure. It had server stability issues for two months tops, and that's about it. Everything else went by very smooth and it had enough content and non-s***ty features to keep people around. FFXIV had and still has nothing.
    Quote Originally Posted by Radaghast View Post
    WoW recovered based on it's gameplay. Servers were unstable because they didn't expect such a huge demand or that the game would become that popular. People can forgive things like that if the game is fun to play. This game isn't.
    Quote Originally Posted by Joeking View Post
    They had this issue because so many people wanted to play, and they weren't expecting so many players...

    XIV on the hand has some issues but not so many people want to play... >.>...
    People being unable to play the game is pretty much the definition of a failed launch.

    The main difference between AoC and WoW is that WoW wasn't a failed game.

    FFXIV didn't have a failed launch. It just launched as a failure.
    (3)

  4. #34
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
    People being unable to play the game is pretty much the definition of a failed launch.

    The main difference between AoC and WoW is that WoW wasn't a failed game.

    FFXIV didn't have a failed launch. It just launched as a failure.
    I feel like we're arguing semantics here or that you're trying to narrow down the definition of your terminology in such a way that you come out as right.

    WOW's launch was not a failure. It had some technical problems. Technical problems in trying to deal with the huge amount of users that wanted to get in, because the service proved to be more popular than expected. Users that didn't abandon the game en-masse because of those technical problems (or for reasons related to gameplay). Users that stuck with the game a very, very long time.

    FFXIV had a failed launch because out of the 600k units that shipped, the game's population peaked at 70k or 80k. People were asking for refunds on this game within the first week, retailers were asking for recalls, and prices were slashed in half at a lot of major retailers within a month. That is the definition of a failed launch -- not server stability issues because your game is too popular.
    (2)

  5. #35
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by TheLove View Post
    I really do, now that age of conan online has become free to play very soon.. I think the game should stay free, untill there's way to many people that are playing it....
    I hope it goes to subscription because I think they'll be able to make enough money that way to continue to pay the writer and production team to bring us more lore!
    (0)

  6. #36
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Wolfie View Post
    I feel like we're arguing semantics here or that you're trying to narrow down the definition of your terminology in such a way that you come out as right.

    WOW's launch was not a failure. It had some technical problems. Technical problems in trying to deal with the huge amount of users that wanted to get in, because the service proved to be more popular than expected. Users that didn't abandon the game en-masse because of those technical problems (or for reasons related to gameplay). Users that stuck with the game a very, very long time.

    FFXIV had a failed launch because out of the 600k units that shipped, the game's population peaked at 70k or 80k. People were asking for refunds on this game within the first week, retailers were asking for recalls, and prices were slashed in half at a lot of major retailers within a month. That is the definition of a failed launch -- not server stability issues because your game is too popular.
    yeah black and white actually lol
    (0)

  7. #37
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Wolfie View Post
    I feel like we're arguing semantics here
    WoW had a bad launch. Its servers were a joke for months before they got things under control. Saying "WoW had a lot of server problems at first but it launched perfectly" is a contradiction.

    FFXIV is a bad game.

    /derail.
    (4)

  8. #38
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
    WoW had a bad launch. Its servers were a joke for months before they got things under control. Saying "WoW had a lot of server problems at first but it launched perfectly" is a contradiction.

    FFXIV is a bad game.

    /derail.
    You're killing me here man. I'm literally dying because we're having an argument over things that we secretly agree with.
    (0)

  9. #39
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    No way this game going to stay free trust me soon we would have to pay our 12.99$ and 3$ for any other char you have. If this goes F2P i pretty much quit.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  10. #40
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TheLove View Post
    I really do, now that age of conan online has become free to play very soon.. I think the game should stay free, untill there's way to many people that are playing it....
    This game is not free to play and will never be unless SE puts up a free download of the client.
    ATM this game is 'Buy to play' and if they would continue without monthly fees this game would stay 'buy to play' like Guildwars.

    'Free to play' is a whole different business model, its when the developer makes money with micropayments (small transactions for in game purchases, like selling items, game currency) Such games usually have a poor support and are of lower quality, not to mention pretty damn annoying.
    (1)
    concept art - game development - Illustrations
    HD-Fortress.com

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