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  1. #26
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Tlamila View Post

    It's just normal in games with vertical progression. Your gear will become obsolete at some point. And if it's obsolete why should it be equally hard to get it as when it was BiS? But you had it all this time, you were able to run content that needs it, while those who didn't have it couldn't. And you'll probably be ready for new content when it launches, while others will have to still farm it before being able to enjoy new stuff. All mmos want people to have access to new content, and to make so ofc old stuff have to be easier.And, unless you have aldready all classes at 50 and i90 (which I think very few persons have), should just be happy you can level your secondary classes faster so you can bring them in new content as well. I personally would hate the idea of having to wait months to be able to take other classes in new Coil turns.

    1. This I must disagree with. The issue with allowing people the "easy" gear up method by completely removing caps is that they now skip iLV(s) that could have potentially taught them mechanics used in later fights. This doesn't help them, just makes them look stupid when they pull crap dps, heal horribly, or can't tank swap properly. I think part of the issue is that we have not experienced a level increase. So we have like 6-7 sets of LV 50 gear that just replaces previous gear.

    2. Crystal tower, they spent all the time to create it then just as promptly make it even more useless than it already was. It was already lower gear cap than coil, but the drove the stake into by making crafted i90 gear and no myth/loot lock out in 2.2 so they effectively have killed it outside those who will in the future need to clear to get to the next set of CT. If they were going to do that, they should have saved CT for 2.2 (with Coil-2) and made it the gap closer aka i100. Sure we would have a long stretch of no-content but the release of 2 end game places in 2.2 would have brought people back around just as easy.

    3. New players should be given the chance to experience going through easier dungeons, learn a variety of mechanics, and not be expected to buy all iXX gear because they should have at least that already. Plus w/o there being caps once "hardcore" gamers get everything they want from old content in the first 1-2 week they will probably never do it again (outside selling runs).

    4. Finally many people catch on to things like this quickly, and I'm sure few people would enjoy what took months to be done in a 1-2 days simply for a patch. I feel that in order to keep content relevant SE needed to increase myth cap to 2k (a week), Stack up to 4k philo, allow a 2 drop per BC turn cap, and remove the CT gear cap for 2.2
    . This alone should have be adequate enough for people to catch up gear wise, keep current content in cycle, and give people a reason to do older content on a weekly basis.



    Side Note: Now, I am not saying that removing caps is always bad, but why have a cap if it will be removed later on down the road? In a sense they contradict themselves by doing so. They falsely extend the content by creating myth caps only to remove them later instead of gradually increasing caps. Given the life of the game they shouldn't believe they have the luxury in null-voiding what little content there is to offer.


    *Disclaimer not saying this an elitist, but as someone who wants to see the population of the game remain high. *
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    Last edited by Mardel; 02-23-2014 at 08:06 PM.