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  1. #1
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59

    Suggestion: PVP Arena Roulette, more Battle rounds, Seasonal PVP Events

    A Minimum of 3 Rounds per PVP Arena Battle

    PvP in this game isnt really attractive..

    Once you clicked pvp in the duty finder you have to wait around 15-30 minutes in order to enter a pvp battle. Most of the time the battle is over after 2-4 minutes which i think is way too short for the long wait. One round is just more like a warm up.

    I think it would be pretty good if SE would implement like a minimum of 3 rounds per PVP battle in order to find out a winner. This would make the battles more interesting (you can find out new strategies against the opponent group etc)




    More Arenas and PVP Arena Roulette

    An implementation of new arena types (for example with different floors) would be quiet interesting.

    And the option of "Arena Roulette" which would let you join into one of several different arenas and grants you a daily reward of wolf marks and maybe around 20 mythical stones.



    Seasonal PVP events

    There are several seasonal PVM events in this game so why not for pvp also?

    For example "win 10 PVP battles", "kill 25 players", "kill 3 white mages"... etc.


    What do you think?
    (4)
    Last edited by Tonkra; 02-22-2014 at 12:38 AM.

  2. #2
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    I like all of your suggestions - particularly the 3-rounds per PvP match.
    (1)

  3. #3
    Player
    Irrational's Avatar
    Join Date
    Aug 2013
    Location
    GRIDANIA
    Posts
    13
    Character
    L'una Tia
    World
    Lich
    Main Class
    Goldsmith Lv 50
    You got some good ideas, but if there were 3 rounds per battle, don't you think people would sit out if they get stomped in the first round?
    (1)

  4. #4
    Player
    Epistane's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Epistane Havoc
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Ehh I like everything else but the 3 rounds per battle... Wow arena didn't have anything of the such ( blah blah yes im comparing to wow again, spare me). It wouldn't be an issue if

    1. queues didn't take 5 million fcking years
    2. if we had a battleground sort of pvp to queue up for (cough frontlines cough) that lasted in duration similar to WSG, AB, EoTS from wow (lols)
    3. ladder/rating
    (0)

  5. #5
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Epistane View Post
    Ehh I like everything else but the 3 rounds per battle... Wow arena didn't have anything of the such ( blah blah yes im comparing to wow again, spare me). It wouldn't be an issue if

    1. queues didn't take 5 million fcking years
    And why isnt it a good idea, just because WoW didnt had it??

    And i think it takes millions of years, because 1 round is just pointless. You go out, you fight for 2 mins.. you win... and thats about it? where is the fun?

    Seriously people do you really have the opinion that one round is enough??? does this fullfill you? X;D me not.. its like something ended before it even began.

    Quote Originally Posted by Irrational View Post
    You got some good ideas, but if there were 3 rounds per battle, don't you think people would sit out if they get stomped in the first round?
    In Guildwars you receive a punishment when you dont move for around 2-3 minutes, the same for people who quit the arena.


    And when you see it from an other perspective.. in WAR there have been pvp instances (capture the flag and so on) which lasted for around 15 minutes or so? There could have been the same situation that people just sit out and wait if they think they have no chance, but the real minority did that.


    but its really sad that you primarily think of people doing that.. it shows how horrible the community became since "A Realm Reborn"

    An other pro argument... you can recognize strategies against the hostile group:


    On the other hand im quiet sure, that people who got stomped in the first round can work out better in the next rounds... because they can recognize on which player they have to focus on better the next time. And people get diced together in an instance... they dont really have the chance to improve their pvp skills and their team work.
    Many people dont even bother with pvp in FFXIV because they think they have no chance at all... that is what i also thought.. but after running many pvp battles i got even better.

    if there are 3 rounds they can improve their teamwork and pvp skills much better than just performing one round against an opponnent group which you did not know. you can find strategies (which player better to kill first etc.)
    how often i ended up a pvp match and i thought "we should have focused on that summoner first...and not the blm" ... but you do not receive an other chance against the specific group again. the match ends, and thats it.

    thats why i think more rounds are quiet important. 1 round cuts you the opportunity to recognize who was the most important player in the hostile group... which you better should have kill first.

    how about just having one round for garuda etc.? you could not even find out a strategy to beat her... everytime you get diced into an other group. at least it would took you several duty finder tries more. and in pvp its always an other group you play with and an other group to play against.


    so thats why i say... -> 1 round is just pointless.

    and not only for me. pvp is a niche in this game. because it is pointless. and people have the feel they are not good enough at pvp.


    (sorry for english grammar faults in this ;X)
    (1)
    Last edited by Tonkra; 02-22-2014 at 06:26 PM.

  6. #6
    Player
    dwDrama's Avatar
    Join Date
    Oct 2013
    Posts
    54
    Character
    Phazed Medica
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    Recognizing threats is what differentiates good arena players vs casuals
    The meta itself has not changed thus the only real focus targets are ranged classes/healers/occasional drg>brd. Much of these "strategies" come from a players ability to gauge the situation of a battle (cooldowns/status of team/enemy) 9/10 times cannot be asked of players in PuGs.

    Casuals, newcomers are turned off because of the enormity of the grind presented before them, add to that the morale and damage difference and the roulette of having significant skillcap discrepancies between players on both teams.

    There is a lack of incentive in the form of rewards, ladders; the non-existent 4s queues highlight this issue.
    Presenting players with a barebones clone of WoW arenas instead of a BG format to familiarize players with teamwork, objectives, and awareness of class abilities is why this games pvp has only ever managed to interest only the niche/hardcore playerbase.
    (1)

  7. #7
    Player
    Riyos's Avatar
    Join Date
    Oct 2013
    Posts
    133
    Character
    Akio Sakiro
    World
    Shiva
    Main Class
    Marauder Lv 60
    Implement any kind of way to earn money with pvp. To be competitive you must buy materias, and they are very expensive
    (0)

  8. #8
    Player
    Epistane's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Epistane Havoc
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by dwDrama View Post
    Recognizing threats is what differentiates good arena players vs casuals
    The meta itself has not changed thus the only real focus targets are ranged classes/healers/occasional drg>brd. Much of these "strategies" come from a players ability to gauge the situation of a battle (cooldowns/status of team/enemy) 9/10 times cannot be asked of players in PuGs.

    Casuals, newcomers are turned off because of the enormity of the grind presented before them, add to that the morale and damage difference and the roulette of having significant skillcap discrepancies between players on both teams.

    There is a lack of incentive in the form of rewards, ladders; the non-existent 4s queues highlight this issue.
    Presenting players with a barebones clone of WoW arenas instead of a BG format to familiarize players with teamwork, objectives, and awareness of class abilities is why this games pvp has only ever managed to interest only the niche/hardcore playerbase.
    Same way I feel, but I'm a derp and can't type it out to make sense like you can =/

    Quote Originally Posted by Tonkra View Post
    And why isnt it a good idea, just because WoW didnt had it??

    And i think it takes millions of years, because 1 round is just pointless. You go out, you fight for 2 mins.. you win... and thats about it? where is the fun?

    Seriously people do you really have the opinion that one round is enough??? does this fullfill you? X;D me not.. its like something ended before it even began.
    Yes 1 round is perfect IMO. obviously right now it isn't great but that's because there is no rating/ladder etc, you won't need best of 3 rounds when in a ladder/ranked system. But even then as Phazed has stated, arena is definitely something for the more hardcore pvp player in comparison to battlegrounds. Which in conjunction with gear gaps, pvp skill gaps, 3 man rank 30 premades steamrolling new players blah blah blah is why we see these super long queues. I really find it hard to believe it's because it's "pointless".. If that were the case then everything we do is pointless, cause in the end, all this is is a video game.

    add frontlines and just watch the place fill up with players, I bet you

    EDIT: also imagine getting queued with a BOT or with a player that just won't listen to what you have to say for 3 rounds or just wants to troll... or you end up in a group of randoms in PvE gear against a full rank 30 premade..Yeah.. but no thanks
    (0)
    Last edited by Epistane; 02-23-2014 at 07:11 AM.

  9. #9
    Player
    rabbitzero's Avatar
    Join Date
    Aug 2013
    Posts
    416
    Character
    Cally Evergrey
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    I've played around with PvP, but never really enjoyed arena type games, and i'm mostly waiting for frontlines, which sound interesting.
    (0)

  10. #10
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Epistane View Post
    EDIT: also imagine getting queued with a BOT or with a player that just won't listen to what you have to say for 3 rounds or just wants to troll... or you end up in a group of randoms in PvE gear against a full rank 30 premade..Yeah.. but no thanks

    yeah i can imagine... because i've played warhammer online for a year... capture the flag battlegrounds worked also not much different... but at least it lasted for more than just 2 minutes.

    thats why it was much more fun (for me personally)... 2-3 mins are too short to give me the fun experience i want to have. not event for arena fights. my opinion.
    (0)

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