I fear for the DoM's at this point cos the classic FF spell sets for WHM, BLM, RDM and DRK are split unevenly between the two DoM's we have now.
With the current free system of spell and skill swapping there is no need for dedicated healers and such. Unless you change that you will not get focus into the DoM classes.
Effectively we have a classless system and bolting a load of titled abilities on at the end is not going to change the way the game is played.
So unless you throw the exsiting armoury and AP system away then why not go and sort out the zones, the quests, travel and make the game more fun to play than it is now. Tinkering with the class/job system wont cut it.
Yeah, lets wait and see but I am unconvinced by the job system from what I have read so far.
Its amazing how the same company that ended up with this WHM can make such a diluted mess of FF magic as they have in this game.
http://wiki.ffxiclopedia.org/wiki/White_Mage
Thats a long way to have fallen.