

This one is going into my reply images folder!
Felis catus


Essentially yes...
Other encounters where people do it the "wrong" way:
Garuda Ex when MT takes both Garuda and Suparna instead of doing a three way split
Coil T4 tactics that excluded WAR to the degree they had to buff WAR so that it would be viable for using the same tactic
Various boss encounters that are being zerged instead of dealing with mechanics...

Yet the DF composition still requires two tanks.
HMMMM
Easy to see why they wanted you to have two tanks in Titan to alternate CDs for MB. Perhaps a PLD pops sent and ramp for one then trades off with another tank that has his CDs up.
But rejoice: your gimmick won't quite be reverted yet and you'll still be able to get your turn 2 loot while being stuck on turn 4 at the same time because you forgot to learn communication in turn 2! Yay!


hmmmmmmm.....Essentially yes...
Other encounters where people do it the "wrong" way:
Garuda Ex when MT takes both Garuda and Suparna instead of doing a three way split
Coil T4 tactics that excluded WAR to the degree they had to buff WAR so that it would be viable for using the same tactic
Various boss encounters that are being zerged instead of dealing with mechanics...
Last edited by joshsecret; 02-22-2014 at 08:07 AM.



Do you also throw a big hissy fit when people don't tank bone dragon in the center? The logic your using to defend your position is increasingly absurd, but keep going, cause it's pretty funny.Yet the DF composition still requires two tanks.
HMMMM
Easy to see why they wanted you to have two tanks in Titan to alternate CDs for MB. Perhaps a PLD pops sent and ramp for one then trades off with another tank that has his CDs up.
But rejoice: your gimmick won't quite be reverted yet and you'll still be able to get your turn 2 loot while being stuck on turn 4 at the same time because you forgot to learn communication in turn 2! Yay!


Screw those elitists... They can do things their own way.
I say if a tactic works, and it's not relying on bugging out the game (exploits) or hacks, that's fine even if it's not intended...
If a tactic puts unnecessary stress on me as healer though, I simply don't do it that way (zerging first boss in Pharos Sirius for example, or speedruns that rely on locking out mobs from boss rooms)

I personally drag BD back to the back. Why would I care where he is tanked? The mechanics of the fight aren't altered. It's not like the skeletons suddenly stop spawning and all he spams is his conal attack.
If the enrage 'strategy' actually required strategy, I might be OK with it. There's a big difference between learning different ways to do a fight and avoiding a majority of the mechanics entirely. When you say it's OK, you send a message to SE telling them to keep designing content for the LCD. I personally like challenging fights. I don't think I'd like to see this type of strategy on Twin, Turn 4, the extremes, etc. Just decreases the fun and gives people access to loot they don't really deserve.
I guess the amount of casual content available isn't enough for some people (given it's a majority of the content in the game) and some people think they should be able to clear it all. GL with turn 4. Honestly, it's nice to see that, despite being able to clear turn 2 with enrage, people are still stuck on turn 4 while I can make an alt, level it to 50 within a week or two, clear Turn 1-5 on two characters when most can't clear it on one, and have better gear on the alt than people who use it as their main (hi to your MNK).
This situation kind of reminds me of the student who waits to study the night before a test. If you didn't learn it then (where it = necessary skill checks to advance), you aren't going to learn it now (hi to you in turn 5).
Least turn 2 will be a thing of the past in a month or so. Funny enough, you'll still have to deal with their revised enrage mechanic for turn 2 in 2.2 as we've seen in this preemptive patch.
What some of you actually believe:
I swear....the LCDs will use just about any type of twisted logic to justify their laziness/inadequacies.Dev. 1: "Hey...what if we add this neat click mechanic to turn 2 where each click is approximately 1 minute. When it reaches zero, ADS goes berserk"
Dev. 2: "Oh yeah? That sounds pretty cool. Let's put some nodes in there before it so you can't just rush to ADS."
Dev. 1: "Fair enough. Let's go test it out."
So Dev. 1 and Dev. 2 go in with a full party and clear the nodes.
Dev. 1: "So..we've cleared the nodes and it appears we have about 6-7 minutes before the berserk timer. What should we do?"
Dev. 2: "Let's just sit around for 6 minutes and let him go berserk...THEN we'll kill him."
Dev. 1: "Why would we do that? Defeats the purpose of the skill set ADS uses depending on which path you took."
Dev. 2: "Why? WHY?! I'LL TELL YOU WHY! Because waiting around for 6 minutes is fun and totally how we intended the fight to go."
Dev. 1: "Makes sense. BRB making coffee."
Last edited by Hitome; 02-22-2014 at 01:12 AM.

Your arguement defeats itself, simply for the fact that it takes longer to do enraged method than to do rot method. With the rot method, you go straight into the boss room rather than stand around for 7-10 minutes doing nothing, which in turn gives you that much longer to practice t5. Once you've mastered the rot method, which doesn't take long, you won't be worried about wiping because all it really takes is each person taking five steps in either direction every 45 seconds or so. Master the rot, and you'll have that much longer to focus on t5 and who knows, with all the time you've wasted sitting around doing nothing in enraged method you might've beaten t5. XD
Reading the post just above mine, posted after I started writing this one, I'd like to add a note that enraged was once a strategy for Twintania, but when SE realized people were doing it they called it an exploitation and nerfed it. Interesting then, isn't it, that they'd say it's a legitimate strategy for ADS and leave it? Just throwing that out there, since most of the people who like to call enraged a "legit" strategy either leave that out of their argument, or didn't even know about it.
Last edited by Lyrro; 02-22-2014 at 01:05 AM.
T2 change was preemptive? I thought only the T5 change was and the T2 change was an accident resulting from a bug they fixed. ..... I really wish I could read Japanese so I dont have to rely on others translations.
Its getting ridiculous how some people are trying to validate their view of this topic with assumptions.
Last edited by starswept; 02-22-2014 at 01:32 AM.



At the following time, we will be performing emergency maintenance on all Worlds to accompany patch 2.16 hotfixes. During this period, FINAL FANTASY XIV: A Realm Reborn will be unavailable.
We apologize for any inconvenience this may cause and thank you for your understanding.
[Date & Time]
From Feb. 21, 2014 9:00 a.m. to 12:00 p.m. (PST)
* The completion time may be subject to change.
[Affected Service]
- FINAL FANTASY XIV: A Realm Reborn
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