I personally drag BD back to the back. Why would I care where he is tanked? The mechanics of the fight aren't altered. It's not like the skeletons suddenly stop spawning and all he spams is his conal attack.
If the enrage 'strategy' actually required strategy, I might be OK with it. There's a big difference between learning different ways to do a fight and avoiding a majority of the mechanics entirely. When you say it's OK, you send a message to SE telling them to keep designing content for the LCD. I personally like challenging fights. I don't think I'd like to see this type of strategy on Twin, Turn 4, the extremes, etc. Just decreases the fun and gives people access to loot they don't really deserve.
I guess the amount of casual content available isn't enough for some people (given it's a majority of the content in the game) and some people think they should be able to clear it all. GL with turn 4. Honestly, it's nice to see that, despite being able to clear turn 2 with enrage, people are still stuck on turn 4 while I can make an alt, level it to 50 within a week or two, clear Turn 1-5 on two characters when most can't clear it on one, and have better gear on the alt than people who use it as their main (hi to your MNK).
This situation kind of reminds me of the student who waits to study the night before a test. If you didn't learn it then (where it = necessary skill checks to advance), you aren't going to learn it now (hi to you in turn 5).
Least turn 2 will be a thing of the past in a month or so. Funny enough, you'll still have to deal with their revised enrage mechanic for turn 2 in 2.2 as we've seen in this preemptive patch.
What some of you actually believe:
I swear....the LCDs will use just about any type of twisted logic to justify their laziness/inadequacies.Dev. 1: "Hey...what if we add this neat click mechanic to turn 2 where each click is approximately 1 minute. When it reaches zero, ADS goes berserk"
Dev. 2: "Oh yeah? That sounds pretty cool. Let's put some nodes in there before it so you can't just rush to ADS."
Dev. 1: "Fair enough. Let's go test it out."
So Dev. 1 and Dev. 2 go in with a full party and clear the nodes.
Dev. 1: "So..we've cleared the nodes and it appears we have about 6-7 minutes before the berserk timer. What should we do?"
Dev. 2: "Let's just sit around for 6 minutes and let him go berserk...THEN we'll kill him."
Dev. 1: "Why would we do that? Defeats the purpose of the skill set ADS uses depending on which path you took."
Dev. 2: "Why? WHY?! I'LL TELL YOU WHY! Because waiting around for 6 minutes is fun and totally how we intended the fight to go."
Dev. 1: "Makes sense. BRB making coffee."