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  1. #1
    Player
    AlexiaKidd's Avatar
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    I do think that current the current state of AOE casting is a bit of a joke that there is no penalty for it. When healing it is just mindless with AOE Cure's and Sacrifice. Maybe they should make AOE cost twice as much MP and take 50% longer to cast that might help with the AOE spam a bit I suppose.
    (1)

  2. #2
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    darkstarpoet1's Avatar
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    Darkstar Poet
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    Quote Originally Posted by AlexiaKidd View Post
    I do think that current the current state of AOE casting is a bit of a joke that there is no penalty for it. When healing it is just mindless with AOE Cure's and Sacrifice. Maybe they should make AOE cost twice as much MP and take 50% longer to cast that might help with the AOE spam a bit I suppose.
    it'd be a nice idea to allow those mele classes to die repeatedly in battle due to their wishes for this to happen then they go to complaining they die all of the time. if you are just healing as a mage then you are pretty fail as a mage. there is much more you are responsible for in a party than just throwing out a random heal.

    Quote Originally Posted by Rowyne View Post
    I've played endgame raid healers in plenty of other environments with no problem where I have many complicated choices to make and many buttons to push. It's not ineptitude on my part, it's a problem with the clunky UI.
    i'd have to disagree. if you cannot figure out if the big green light is lit aoe is on and if it is not lit it is off there is no hope. it is very simple.
    (5)
    Last edited by darkstarpoet1; 06-19-2011 at 07:16 PM.


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  3. #3
    Player
    Rowyne's Avatar
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    Rowyne Olde
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    Quote Originally Posted by darkstarpoet1 View Post
    if you are just healing as a mage then you are pretty fail as a mage. there is much more you are responsible for in a party than just throwing out a random heal.
    I realize that. Do I want to be a pure healing class? Yes. Do I have that option right now? No. But that should change with the upcoming job system and addition of dungeons. Looking forward to White Mage and tweaked combat difficulty.
    (0)
    Last edited by Rowyne; 06-19-2011 at 07:23 PM.

  4. #4
    Player
    AlexiaKidd's Avatar
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    Quote Originally Posted by darkstarpoet1 View Post
    it'd be a nice idea to allow those mele classes to die repeatedly in battle due to their wishes for this to happen then they go to complaining they die all of the time. if you are just healing as a mage then you are pretty fail as a mage. there is much more you are responsible for in a party than just throwing out a random heal.
    What I am referring to is more to do with players standing near the tank and spamming everything they can because they know they will get healed by the AOE if they pull hate. By increasing the cost of AOE and cast time it will make players focus on managing their enmity properly as the Mage will most likely return to single target casting for Cures on the tank. That is just the healing side, having no penalty on AOE on nukes/debuffs and everything else is just /easy mode and is something they should definitely be looking at.
    (1)

  5. #5
    Player
    Shai's Avatar
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    Shai Hulud
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    Quote Originally Posted by AlexiaKidd View Post
    What I am referring to is more to do with players standing near the tank and spamming everything they can because they know they will get healed by the AOE if they pull hate. By increasing the cost of AOE and cast time it will make players focus on managing their enmity properly as the Mage will most likely return to single target casting for Cures on the tank. That is just the healing side, having no penalty on AOE on nukes/debuffs and everything else is just /easy mode and is something they should definitely be looking at.
    Off-topic still.

    No one said remove AOE spells or make them have more penalties.
    This thread is about removing the toggle because it's so damn difficult to use. (LOL)
    (1)

  6. #6
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    darkstarpoet1's Avatar
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    Quote Originally Posted by AlexiaKidd View Post
    What I am referring to is more to do with players standing near the tank and spamming everything they can because they know they will get healed by the AOE if they pull hate. By increasing the cost of AOE and cast time it will make players focus on managing their enmity properly as the Mage will most likely return to single target casting for Cures on the tank. That is just the healing side, having no penalty on AOE on nukes/debuffs and everything else is just /easy mode and is something they should definitely be looking at.
    i understand your point, but i am looking at the most challenging fights we have at this time are the laughably easy notorious monsters. even with using the great buffalo with his aoe attack if the mage gets twice the cost of an aoe spell then you will have mages running out of mp before you are halfway through the battle.

    i do agree that mages that constantly spam aoe should be pulling more hate than they are now which would make them use it less often, but on mobs that use alot of aoe attacks it would be the death of most of the party unless you had 4 mele with 4 mages only healing them.

    this does not change the fact that by the complaints of what they want it will not improve the game and make people happy. by doubling the amount of spells to sort through and having to select the correct one rushing through multiple actions bars they are just asking for more clutter. at this point we should only be looking at ways to improve the overall game by fixing the things that are broken and not what some guy cannot get done that is actually in place and works.
    (1)


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  7. #7
    Player
    Rowyne's Avatar
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    Quote Originally Posted by darkstarpoet1 View Post
    i'd have to disagree. if you cannot figure out if the big green light is lit aoe is on and if it is not lit it is off there is no hope. it is very simple.
    I see. Resort to insults when you can't give a valid argument. Calling me stupid doesn't change the fact this is bad UI and combat design.

  8. #8
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    darkstarpoet1's Avatar
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    Quote Originally Posted by Rowyne View Post
    I see. Resort to insults when you can't give a valid argument. Calling me stupid doesn't change the fact this is bad UI and combat design.
    valid argument? you are the one that cannot give a valid argument as to why your method would be any better than the one in place. i was not saying you were stupid. i was saying if you cannot see the big green light because you want to get in a rush that is not the fault of the game.

    the game has a system in place and it is a better system than doubling the amount of spells and adding multiple bars to sort through. the last thing this game needs is more clutter taking up space. one click of a mouse or key is alot easier than trying to look through multiple rows of spells to find the correct one.
    (7)


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  9. #9
    Player
    Shai's Avatar
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    Still waiting on Tibian's next attempt to tell me how it will make the game better.

    They may be abstract, though, and I might not consider them legitimate.

    Nice escape plan. ^^
    (3)

  10. #10
    Player
    Shai's Avatar
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    Shai Hulud
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    Quote Originally Posted by Rowyne View Post
    I see. Resort to insults when you can't give a valid argument. Calling me stupid doesn't change the fact this is bad UI and combat design.
    And ignoring my posts doesn't stop them from tearing you apart with glaringly obvious logic.
    (4)

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