Page 5 of 61 FirstFirst ... 3 4 5 6 7 15 55 ... LastLast
Results 41 to 50 of 603
  1. #41
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    I like how you two are still lurking and responding to personal insults, but completely ignoring my arguments that shut down this ridiculous circus.

    TELL ME HOW THIS WILL MAKE THE GAME BETTER.

    SE should only be concerned with making the game better.

    They should also weigh in how long it will take to fix fundamental aspects of the game based on how worthwhile the finished result will be and how large an audience it will appeal to, but to simplify let's just say it should make the game better. Explain how it will make the game better for everyone.

    So far my paraphrase for you two is "This game isn't like other games I played. Please correct."
    I couldn't come up with a single reason that your idea is better than the current implementation.
    In fact, I can only think of ways it will make the game worse.

    *expects to be ignored again*
    (1)

  2. #42
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Shai View Post
    TELL ME HOW THIS WILL MAKE THE GAME BETTER.
    I have earlier, which you seem to have rushed over due to the volume of posts in such a short time.

    1. Eliminates problematic toggling/mistoggling of the AOE button.
    2. You should not have to rely on macros to perform core AOE functions.
    3. The current AOE toggle essentially limits healing classes to sit back and just spam the designated hot key and then enter.
    4. Pressing enter, after you want to cast a spell, is inefficient. Remember Windows Vista user control confirmation messages? "Yes I want to allow this to happen." Same story, only this time its with every single spell I cast. They clearly fixed that issue in W7.
    5. With the elimination of the toggle, more "Final Fantasy"-esque spells can return. IE: Cura/Curaga/Fira/Firaga
    6. The addition of AOE spells creates a more precise and engaging battle system in which there are consequences to casting aoe vs. single target spells at the appropriate time, rather than leaving it on AOE and just spamming for SP.
    7. The current SP gain works that you cannot effectively aggro more than one group of mobs. The frequent accidental pull of another mob happens. There is no "being careful" especially with the wonky camera controls and AI pathing.
    8. It encourages SE to create multiple action bars for better and more engaging battles because of the requirement to switch on the fly between single target and AOE moves.
    9. Removes the requirement of cumbersome macros (that dont function fast enough anyway) and allows them to be used for other more important purposes.
    10. Gets rid of an unnecessary input click.

    That is 10 things. If I sit here longer I am sure I could find more, but they might be a bit more abstract and you might not consider them legitimate fixes.
    (5)
    Last edited by Tibian; 06-19-2011 at 06:46 PM.

  3. #43
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Shai View Post
    I like how you two are still lurking and responding to personal insults, but completely ignoring my arguments that shut down this ridiculous circus.

    TELL ME HOW THIS WILL MAKE THE GAME BETTER.

    SE should only be concerned with making the game better.

    They should also weigh in how long it will take to fix fundamental aspects of the game based on how worthwhile the finished result will be and how large an audience it will appeal to, but to simplify let's just say it should make the game better. Explain how it will make the game better for everyone.

    So far my paraphrase for you two is "This game isn't like other games I played. Please correct."
    I couldn't come up with a single reason that your idea is better than the current implementation.
    In fact, I can only think of ways it will make the game worse.

    *expects to be ignored again*
    I apologize for making you feel ignored Shai, however, the game will get worse if nobody takes opposition to these bad ideas. Look at history and see what happened when there wasn't anyone to adamantly say no, from the rise of Hitler, to the out-of-control trainwreck that is the Obama administration.
    (1)

  4. #44
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Tibian View Post
    I have earlier, which you seem to have ignored.

    1. Eliminates problematic toggling/mistoggling of the AOE button.
    2. You should not have to rely on macros to perform core AOE functions.
    3. The current AOE toggle essentially limits healing classes to sit back and just spam the designated hot key and then enter.
    4. Pressing enter, after you want to cast a spell, is inefficient. Remember Windows Vista user control confirmation messages? "Yes I want to allow this to happen." Same story, only this time its with every single spell I cast. They clearly fixed that issue in W7.
    5. With the elimination of the toggle, more "Final Fantasy"-esque spells can return. IE: Cura/Curaga/Fira/Firaga
    6. The addition of AOE spells creates a more precise and engaging battle system in which there are consequences to casting aoe vs. single target spells at the appropriate time, rather than leaving it on AOE and just spamming for SP.
    7. The current SP gain works that you cannot effectively aggro more than one group of mobs. The frequent accidental pull of another mob happens. There is no "being careful" especially with the wonky camera controls and AI pathing.
    8. It encourages SE to create multiple action bars for better and more engaging battles because of the requirement to switch on the fly between single target and AOE moves.
    9. Removes the requirement of cumbersome macros (that dont function fast enough anyway) and allows them to be used for other more important purposes.
    10. Gets rid of an unnecessary input click.

    That is 10 things. If I sit here longer I am sure I could find more, but they might be a bit more abstract and you might not consider them legitimate fixes.
    1. User Error

    2. You don't. You can macro, type /aoe, push Z, or mouse click the button, probably bind to a controller button.
    How many ways do you need? None of which have anything to do with macros.

    3. There's no such thing as a healing class.
    4. This has nothing to do with AOE and everything to do with targeting, which I agree sucks.

    5. There are just as many FF games where Fire is multi-target and no Firaga exists.
    See my paraphrase "This game is not like other games I played. Please correct."
    Your personal preference does not make the game itself better. It just makes your experience better.

    6. Spamming for SP? Have you played this game since 2010? The tactical AOE vs not-AOE still exists. We have the option of using AOE or not AOE without removing the toggle and adding double the spells.

    7. Apparently you have played the new SP system, but guess what they are changing the rules of claim to address this situation. It has nothing to do with toggle of AOE or not. You have AOE on and hit another group you wish to engage? USER ERROR. The claim system is being adjusted, though. I agree it is flawed.

    8. How does multiple action bars make the game better? Explain it to me where it's not your personal preference.

    9. There's no need to macro AOE. There's nothing "cumbersome" about /aoe. Thanks for repeating #2 to fluff your list.

    10. It's necessary if you want to avoid USER ERROR. I assume you're trying to tell me this "streamlines" the battle process, but I would counter that adding 2x the amount of spells is more cumbersome. So I have to say this is possibly personal preference and not an actual benefit to gameplay itself.

    You got 10 more? Oh, I mean 9 more - or an answer to #8?
    Sit there longer and find ones that are actually substantial. I could do this all night.
    (6)

  5. #45
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Vanguard319 View Post
    I apologize for making you feel ignored Shai, however, the game will get worse if nobody takes opposition to these bad ideas. Look at history and see what happened when there wasn't anyone to adamantly say no, from the rise of Hitler, to the out-of-control trainwreck that is the Obama administration.
    They were ignoring me before you showed up. You drew them out of lurking which made me LOL.

    I don't want to discuss historical (or current) politics with you, and if I did, I wouldn't here. ^~
    (0)

  6. #46
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Shai View Post
    TELL ME HOW THIS WILL MAKE THE GAME BETTER.
    It would be removing an extra confirmation that contributes to UI clunkiness, spam actions, and frustration. All three of these elements are things that the dev team has said they are committed to correcting.

    This mechanic also contributes to laziness and making bad choices. Since people don't feel like switching modes (and just spam pushing through the confirmation), they just AoE everything. Plus, it's easy to accidentally cast AoE nukes when you don't mean to and pull adds. Considering the game has failed to make fights challenging, that's not such a big deal at this point. But after they finish with the battle system revamp and do some balancing (they have said they want to place more emphasis on crowd control), this may turn out to be a larger problem.
    (1)
    Last edited by Rowyne; 06-19-2011 at 06:58 PM.

  7. #47
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    i personally want the AOE toggle gone completely but i figure a toggle mode would better.

    why is it so hard to make it where you switch it as a mode?
    example
    click button.... AOE ON
    charge-cast
    charge-cast
    charge-cast
    k, click again... AOE OFF
    charge-cast
    charge-cast
    charge-cast
    someone once asked me "well what if i forget and it just messes everything up?" THEN BE A BETTER PLAYER if thats your worry. you know, MMOs shouldnt disney walks in the park, alot of hardcore gamers consider battle efficiency just as important as over all fun.
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  8. #48
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    There's a subtargeting prompt, but there's no AOE prompt.

    I click Cure. It hovers over a target. I choose the target and push enter.
    There's no extra hidden "DO YOU WANT AOE?" prompt. You guys are making it up.

    Does targeting need to be more intuitive? YES.
    Does toggle AOE have anything to do with it? Not really, no.
    (4)

  9. #49
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    You're only rank 24. It's not too late to play something less frustrating, Rowyne!!!!!

    I recommend Archer or Pugilist. Give it a whirl.
    (0)

  10. #50
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Rowyne View Post
    It would be removing an extra confirmation that contributes to UI clunkiness, spam actions, and frustration. All three of these elements are things that the dev team has said they are committed to correcting.

    This mechanic also contributes to laziness and making bad choices. Since people don't feel like switching modes (and just spam pushing through the confirmation), they just AoE everything. Plus, it's easy to accidentally cast AoE nukes when you don't mean to and pull adds. Considering the game has failed to make fights challenging, that's not such a big deal at this point. But after they finish with the battle system revamp and do some balancing (they have said they want to place more emphasis on crowd control), this may turn out to be a larger problem.
    using your own admission it is user error clicking the wrong toggle button that causes that same inept player from picking the aoe spell instead of the single spell. if they can't get a big green button correct then they will not be able to tell the difference in the small icons.

    if you are constantly pulling other mobs because you fail as a mage that is not a problem with the game. it is a problem with your gameplay and you should work to get better.

    Quote Originally Posted by Shai View Post
    You're only rank 24. It's not too late to play something less frustrating, Rowyne!!!!!

    I recommend Archer or Pugilist. Give it a whirl.
    nah don't want that because they'd get mad they couldn't figure out how to use flurry because hitting heavy strike was too hard to understand or that if they were clicking multishot it wouldn't shoot the mobs.
    (8)
    Last edited by darkstarpoet1; 06-19-2011 at 07:07 PM.


    http://crystalknights.guildwork.com/

Page 5 of 61 FirstFirst ... 3 4 5 6 7 15 55 ... LastLast

Tags for this Thread