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  1. #31
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Because you don't have to spam it. You have control over it.

    I leave AOE on 90% of the time.
    If a mob wanders into range, I sleep it or kill it or stop casting until it wanders out.

    If the situation warrants I must continue casting and can't afford the add, I push Z a few times. It's terrible. I lose some sleep crying about it. I write letters to the developers. Oh, no, sorry, that isn't me. I don't give a ---- because it's easy and intuitive.

    I'm not asking the developers to change a fundamental aspect of the game upon my personal whims, either. I've adapted to use the system in a manner that works efficiently for me. Start listing ways this would make the game better and easier to use, because I'm not buying the adding 2x the spells to the spell list & action bar a real crowd pleaser. I'm not buying that it will be more tactically advantageous when the situation exists right now. You can AOE or not AOE. You can spam or not spam.

    People are insistent on putting more limitations on this game than necessary.

    And in-case you don't know, I've opposed Auto-Attack since it was first a hushed whisper. Time will tell what it really adds to the battle or if it makes it stupid, sluggish and boring like XI's battle system was (in my opinion). I don't have big expectations for it, but hopefully SE will surprise me. So far, I'm not impressed.
    (7)

  2. #32
    Player
    Greed's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    157
    Character
    Red Moon
    World
    Balmung
    Main Class
    Archer Lv 50
    so... you don't want to press Z or use macro?
    ( and since when macro bug out? and by the way
    you normally make macro before you even join the party )
    (2)

  3. #33
    Player
    Joeking's Avatar
    Join Date
    May 2011
    Location
    In Quasimodo's Hump
    Posts
    690
    Character
    Boy Friend
    World
    Tonberry
    Main Class
    Fisher Lv 100
    I agree, all moves should be aoe only.
    (0)

  4. #34
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Tibian View Post
    You can control your abilities with Protect and Protect (AOE) too. Just make them individual skills. AoE toggle is miserable and its inefficient. Goes back to the whole "number of inputs" vs "efficiency" debate.

    Not to mention, it is unresponsive.

    Also. Pad playing is not meant for PC MMO controls. Again, PS3 / PC UI's need to be separate. This is once again a great example of the UI efficiency suffering because of PS3 pad limitations.
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.], it's more efficient to give players the choice to target one target or a group with the same spell, if you ever played any other final fantasy besides xi, you'd realize that most of the games in the series offer the same option.
    (1)
    Last edited by Bublex; 06-20-2011 at 03:02 AM. Reason: Forum Rule Violation

  5. #35
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Tibian View Post
    Also. Pad playing is not meant for PC MMO controls. Again, PS3 / PC UI's need to be separate. This is once again a great example of the UI efficiency suffering because of PS3 pad limitations.
    This! ^

    Quote Originally Posted by Vanguard319 View Post
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.], it's more efficient to give players the choice to target one target or a group with the same spell, if you ever played any other final fantasy besides xi, you'd realize that most of the games in the series offer the same option.
    1. Namecalling, totally uncalled for.
    2. Are we seriously comparing a console standalone game to a PC MMO? The same mechanics and UI do not work for both. Just like the turn-based stamina bar system we're scrapping for auto-attack.
    (1)
    Last edited by Bublex; 06-20-2011 at 03:04 AM. Reason: Quoted content was edited by Moderator due to violation of Forum Guidelines.

  6. #36
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I don't understand how I never needed this BS when casting the exact same spells in XI. To me it's the terrible UI's and controls fault. Now they're trying to fix it by overlaying even more UI crap.

    Change the damn spells to work properly and let us choose AOE spells if we want to but keep them separate just like in XI.
    (4)

  7. #37
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Seif View Post
    I don't understand how I never needed this BS when casting the exact same spells in XI. To me it's the terrible UI's and controls fault. Now they're trying to fix it by overlaying even more UI crap.

    Change the damn spells to work properly and let us choose AOE spells if we want to but keep them separate just like in XI.
    How will this improve the game?
    Why do you want this?
    (1)

  8. #38
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Rowyne View Post
    This! ^



    1. Namecalling, totally uncalled for.
    2. Are we seriously comparing a console standalone game to a PC MMO? The same mechanics and UI do not work in each. Just like the turn-based stamina bar system we're scrapping for auto-attack.
    1. At this point, I could care less if I hurt your feelings, not gonna apologize for it.

    2 Yes I am, there is no need to create seperate and redundant spells for the sole purpose of being either single target or aoe, especially since the toggle works. don't like it, too bad.

    3. By the time I left XI the number of spells you had to search through had reached ridiculous levels, all because you had multiple tiers of single target AND aoe spells. the toggle streamlines this, and leaves you with just tiers to sort through. Either way, it's significantly less clutter.

    4. Stop demanding they change things that already work great when there are plenty of other things that are obviously broken and need fixing.
    (9)
    Last edited by Vanguard319; 06-19-2011 at 06:21 PM.

  9. #39
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Vanguard319 View Post
    1. no comment.
    2 Yes I am, there is no need to create seperate and redundant spells for the sole purpose of being either single target or aoe, especially since the toggle works. don't like it, too bad.
    As far as calling me miserable and inefficient. I don't appreciate it. I am trying to be constructive to make the game better. You're apparently upset because your tastes appeal to the toggle button. That's fine. I find it prevents engaging and precise play. But don't just start berating people because you dislike opinions.

    Secondly, "don't like it, too bad" is really the mentality you want to approach this game with? REALLY? Cuz if that's the case SE should just not take opinions at all, we all saw how that worked out at launch.

    Finally. Single player console games cannot be compared to an MMO where communication and precision is important. Turn based toggles worked wonderfully in the FF games created nearly 15-20 years ago. Welcome to 2011.
    (3)
    Last edited by Tibian; 06-19-2011 at 06:20 PM.

  10. #40
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    14
    /signed for removal of AOE toggle
    (5)
    TBA

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