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Thread: Swiming

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  1. #1
    Player
    Karnyboy's Avatar
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    Nov 2013
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    Sigmund Felsword
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    Gilgamesh
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    Marauder Lv 50
    Not particularly sure why they are so resistant to it anyway. Jumping may not serve a purpose,but I can't stand a game without it. Just jumping for random fun eases me.

    On another note...there's way too many invisible walls
    (6)

  2. #2
    Player
    LineageRazor's Avatar
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    Dec 2013
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    Lineage Razor
    World
    Gilgamesh
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    Goldsmith Lv 90
    Quote Originally Posted by Karnyboy View Post
    On another note...there's way too many invisible walls
    I'd say invisible walls are exactly why SE is taking the long view on MAYBE adding swimming. There are many, many places in the game where map boundaries are set by water. If players could swim, SE would need to reevaluate those areas to ensure that players aren't able to reach places they shouldn't be able to reach - and if they can, would need to add different obstacles to prevent swimmers from doing so.

    In other words, it's not just something cute they can toss in. It's something that would take a lot of work to evaluate the impact.

    There's also the issue of armor, particularly heavy armor. Can we swim in that? Could be jarring. How about medium armor, or clothing - do you swim slower? FFXIV takes a very much less "cartoonish" approach to the MMO genre than games like World of Warcraft do, and a WAR chugging along through the water wearing full Darklight Heavy Armor would be pretty silly.
    (7)

  3. #3
    Player
    Naunet's Avatar
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    Aug 2013
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    Mide Uyagir
    World
    Coeurl
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    Astrologian Lv 90
    Quote Originally Posted by LineageRazor View Post
    I'd say invisible walls are exactly why SE is taking the long view on MAYBE adding swimming. There are many, many places in the game where map boundaries are set by water. If players could swim, SE would need to reevaluate those areas to ensure that players aren't able to reach places they shouldn't be able to reach - and if they can, would need to add different obstacles to prevent swimmers from doing so.
    Fatigue followed by drowning if you swim too far.
    (3)

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