"What is this? You must forgive me, but I was not expecting company. As you can see, we are somewhat preoccupied right now, but no matter. As I am a gracious host, I will tend to you... Personally." ~ Nexus-Prince Shaffar.
On the contrary the hardcore are usually the first to leave when they've finished their content. They tend to be considerably more picky about their content. Casuals typically stay around much, much longer but their cut-off point is when the game isn't fun anymore. That being said Casuals do live their online lives in a pro/con point where they will quit when the cost of the game specifically outweighs the fun they're having. As long as they're still having fun they will continue to pay for the account and stay around. Remove the fun, remove the player. Subscription MMOs can't survive on the 2% of the group that is actually hardcore and not the middle-of-the-pack players that assume they're hardcore because they got world #128 Twintania kill months after release. You need the casuals to keep paying for the game to get new content, so stop biting the hand that feeds you because you're a douche.
Also this is the second incarnation of this game. They already grabbed a bunch of subscribers and tanked the game in 2 months. They then rebuilt it to where it is now because that strategy isn't what they're after. They also stated well before 2.0 started that they had no interest in a free-to-play model.
As for your list of failures
1) Leveling shouldn't feel like a chore, which after your first or second class hitting 50 and running out of quests it definitely felt like a chore. It has a decent pace now.
2) This is a complaint on EVERY MMO, FFXIV is no different. Was just coil enough? No, which is why Crystal Tower was supposed to be ready at launch but was held up. New content should be out in the next month, and I'm of a mind that 6 months between content is acceptable. Any player that assumes an MMO is like a console game where once they hit 50 that EVERYTHING the game will ever have is available is just plain idiotic.
3) My Paladin is ilvl 88, my Warrior is (I think) 85, and my newly 50 Monk is 75. I worked my ass off for that and nothing was handed to me. The closest I may have to getting something handed to me was my Bravura where a LS on my server was giving away free Titan clears for Xmas, but even then I still pulled my weight to the best of my ability. I may not have been clearing coil the second week after release, but I still put in plenty of time and effort into my gear on my classes. Single-path gear progression is what gets a lot of games into trouble lately. "You need X to get Y to get Z" may have been acceptable in the past, but it's no longer acceptable on any MMO.
4) Alts are a personal preference, not something a game should ever require. You leveled alts on most games because you were bored. If you're too hung up about switching classes on one character instead of making a new one then that issue is all on you. I much prefer having just the one toon. Makes leveling alt classes easier with gear I collected in previous dungeons.
5) What you described is exactly how supply and demand is supposed to work. If there is a demand and you can supply it, then have at it. if the supply outweighs the demand then prices drop. Prices drop people stop making them and the supply dwindles but the demand doesn't. Prices go back up, rinse and repeat. The big issue is that demand is finite and in some cases zero. Any crafter on any server who actually believed that 2-star gear or anything using philo mats was going to be an endless money maker was deluded, naive, and completely misguided. You can't make a player want inferior gear, so the prices tanked but crafters still kept flooding the AH with HQ 2-star gear until it just stopped selling. Economies are fickle things, and I think the real danger to them are AH barons who play solely to make money cornering the market board and controlling prices.
6) FATEs are in the game, it's a sytem that's just not viable to ignore. It gets done what needs to be done and probably requires less memory. Add in that it's a stable source of experience once quests run out and you're waiting out a dungeon queue. Free money and seals doesn't hurt either.
Last edited by Nova_Dresden; 02-20-2014 at 09:14 PM.
I would like to share a scenario that happened to me on Titan HM,
My character was a Level 50 Paladin,Was acting DPS for my relic, Probably one notch undergeared, I watched video probably 5 times,
Wiped in P/U groups many times, and through the kindness of someone in my FC they gathered a proper group and we went in...
I made it all the way to the beginning of phase 5 and got taken out, so i'm watching and 30 secs another gets taken out and this happened down to 5 members left, their skill truely showed and I'm very grateful to them(They actually did it!)- so much so that at the very end I felt a little guilty.
It occured to me later that if I would have been resurrected once I would have made it, it also occured to me that I was doing quite well until phase 5, so with all these facts I would like Everyones opinion on this (especially Yenns),-I do plan on going back till I feel I've performed through the whole fight,do I deserve my relic or no?
Last edited by robertoten; 02-21-2014 at 02:04 AM.
Enjoy it all you want it still destroyed MMOs and basically turned the false sterotype of gamers in the 90s into truth.
"gamers are all antisocial people who hide inside and never do anything"
pre WoW mmos? Jesus you had to socialize with at least 6-7 people every second you were online.. raids? fk 100+ people.
post WoW? *solos 1-lvl cap then sits in town until random preformed party for instanced dungeon pops and everyone rushes to finish it and get away from the other people in the party*
WoW did not bring out that stereotype, Everquest did. And I hate to bring this up, but even pre-WoW, socialising was optional. You could level from 1-cap without having to speak to anyone in every MMO, Including FFXI.
Beastmaster is a prime example of me not having not only not deal with people like you, I could enjoy the game and walk away with equally spectacular gear.
I am beginning to believe the primary complaint of the people who hate WoW is that they believe that they are god's gift to MMOs and how dare anyone tell them to go to h3ll or ignore them. Does it bruise your ego that I can outright ignore people like you and still have a good time?
Last edited by Ishmachiah; 02-21-2014 at 04:42 PM.
"What is this? You must forgive me, but I was not expecting company. As you can see, we are somewhat preoccupied right now, but no matter. As I am a gracious host, I will tend to you... Personally." ~ Nexus-Prince Shaffar.
Okay I just want to point something out.
You had healing issues because someone was getting one-shotted.. that isn't considered healing issues that is someone not getting out of danger zones in time, unless it was the tank.. and if it's the tank then that is the tank not popping the correct cooldown.
The catch is, now with the higher ilvl they have the gear to survive these mistakes with a sliver of hp left, so now instead you HAVE healing issues because that said person with better gear is still standing in danger zones or tank is not popping correct cooldowns and causing you to have to cover their mistakes. So now by you covering for their mistakes they continue to not learn and continue to make the said mistake, and then when you get to harder content because they haven't learned to avoid the danger properly they make it harder on the rest of the group to near impossible, and cause the rest of the group to have to play perfectly just to cover their inability to avoid danger.
Okay but now correct me if I'm wrong, but Beastmaster, didn't you have to level 2 jobs(yes you probably could have done it with one, but most people would not invite you into their leveling parties unless you had the proper subjob leveled) that you had to around level 13 or 14 group with people and interact with people to continue leveling before you had the ability to use beastmaster? AND to get past level 50, didn't you have to find people to help you do the genkai quests, say with 55, 60, etc..
If you take out the people part of an mmo, then your just playing Final Fantasy 12
I don't like WOW because WOW killed the genre. Now, you cannot "fail" your char (in some games, you had to put your stats yourself without any possible reset, same goes for your skill tree), levelling was mostly grinding, but you had to build a decent char and do it with a group. Now, a "raid" is X people. Not X-1 or X+1, but X. In some games, crafting was a REAL job, and levelling it was hard (or expensive) but rewarding. Geez. I could continue for a week. I don't dislike the "new" MMO's, I just dislike Blizzard for killing a genre.
For the OP, please uninstall. Please do it, I'm tired to have this kind of players. I don't mind to wipes 50 times, I REALLY apologize when I fail but if some people are just wanting to play, let them play. Do you do any sport ? Are you really trying to become a pro and train a few hours every day ? You probably don't, then don't ask to some players to "improve". Just ignore them, play with your friends.
About stuff, I usualy check the stuff. And we created linkshells to complete groups. OMG, LINKSHELLS ARE NOT USELESS !!!!!
You've basically just argued the OP's point and then told him you were tired of people like him and asked him to stop playing. If you're going to post, at least do so in a manor that supports your own argument. In FFXIV you are allowed to make mistakes as often as you want, you don't need to build a decent char because as it stands, options for gear buffs are so limited that the only possible way your character could turn out badly is if you suck, because in the end you can always just turn around and reset your points and practice. The problem is, the only remotely challenging thing left in this game is t5 which is about to be nerfed anyways with 2.2. Even the worst of players can finish 99% of the game's content as long as they're able to spam 1,2,3 in that order and so many pugs can't even pull that off.
Sports require much more intense training than anything in this game, so that comparison falls flat simply for the fact that sports can take years to master while most of the content in this game can be mastered in minutes-an hour. That said, why should it be that the answer to people not wanting to take that few minutes be to nerf the game to the point that most of it can be played (and I've done it) without even looking at your screen? Rather than encouraging players to get better at the game, SE has taken a strong standing toward catering to players who don't want to try, which will inevitably lead to a game that is rated T but can be easily beaten by a five year old.
Your argument about always playing with friends falls flat simply for the fact that pugs exist. If people always had friends online to play with and who wanted to do all of the same things at the same time then there would be no need for duty finder or party finder.
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