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  1. #11
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    Quote Originally Posted by Xaphire View Post
    It was clearly stated that coil wasn't intended for those players. Coil was intended for a very coordinated group ready to deal with more complex mechanics and put in hours of progression runs if necessary. It's not meant for a brand new pick-up group formed in wineport that'll implode after one wipe -- those kinds of players get to do the first part of coil in 2.2.
    Agreed, but even some of the better players who are end gamers cant do it, so thats 50/50 correct.
    Over time when opened up & with a good group. Sure they should be able to, might need to swap there jobs, which throws out Yoshi p's vision for this mmo & the So called Balance they they had for it. <-- point proven want me to continue?

    Also turn 5 was designed not to be beaten. Yoshi words! altho much of what he says is lies...Wrong... Changes.. Up to you on that 1 i'll stick with "Changes" because im sure he'll eventually add the stuff that was supposed to be there at realease before patch 3.0....... Yet Blue garter beat it so they never changed the difficulty & dont plan to. (other than the twister adjustment) & now a select few can groups can beat it. Now that alone backs up what i say fully in respect to balance, Dev lack of paying attenchion, testing & adjusting. Ignorance it Bliss People Ignorance is Bliss
    (3)
    Last edited by prymortal; 02-21-2014 at 01:51 AM.