Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 23
  1. #1
    Player x037x's Avatar
    Join Date
    Dec 2013
    Posts
    104
    Character
    Medulla Vespertine
    World
    Siren
    Main Class
    Conjurer Lv 98

    How will this game have "large scale PVP", when the current PVP is a tiny niche?

    Queue times seem to be taking longer and longer and longer... the grind for the people just now trying to gear up may have been cut in half with this new patch; but the slow queue times seem to make it take just as long as the previous patch. I'm in the PST timezone and Aether lvl 50 queues past 10 p.m. take anywhere from 10-30+ min lately. (solo)

    I'm curious how the devs are going to be able to persuade more of the FF community to participate in these large scale "frontlines" they speak of for future patches. I mean as it is with my data center (Aether) the pvp community has been dying, I see less and less of the familiar faces in the wolve's den. I'm one of 3.. YES 3 people on my server who has reached rank 30, it used to be only 1 for the longest... then 2.. then recently we got our third. It seems alot of the FF community was really put off by the very poor roll out of the pvp system of this game for good.
    (0)

  2. #2
    Player
    dwDrama's Avatar
    Join Date
    Oct 2013
    Posts
    54
    Character
    Phazed Medica
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    the same way a myriad of other mmos incentivise its playerbase to grind pvp; gear>achievements>ladder>titles
    (0)

  3. #3
    Player
    bbt's Avatar
    Join Date
    Dec 2013
    Posts
    96
    Character
    Brahms Torsten
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Who's ready for Wintergrasp 2.0???

    I SURE AM
    (1)

  4. #4
    Player
    ErzaYawgmoth's Avatar
    Join Date
    Feb 2014
    Location
    Limsa Lominsa
    Posts
    7
    Character
    Erza Yawgmoth
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    They'll have to reduce the grind. It takes way to long to feel rewarded or successful at PVP when you compare it to how often PvE rewards it's players.
    (0)

  5. #5
    Player
    Luwnax's Avatar
    Join Date
    May 2012
    Posts
    20
    Character
    Luna Vela
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ErzaYawgmoth View Post
    They'll have to reduce the grind. It takes way to long to feel rewarded or successful at PVP when you compare it to how often PvE rewards it's players.
    Completely disagree. It's nice to finally have something to work for. Might actually feel like I achieved something after hitting R30. Not everyone needs breadcrumbs to follow the road to its end...
    (4)

  6. #6
    Player
    ErzaYawgmoth's Avatar
    Join Date
    Feb 2014
    Location
    Limsa Lominsa
    Posts
    7
    Character
    Erza Yawgmoth
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Luwnax View Post
    Completely disagree. It's nice to finally have something to work for. Might actually feel like I achieved something after hitting R30. Not everyone needs breadcrumbs to follow the road to its end...
    I understand what you say and will always be proud of my HM Deathwing Tier armor on my Paladin in WoW. But just like that you are not going to have a lot of players doing anything that feels like a job. They could balance it out. Make it easier to obtain gear collected through currency and then have a set of gear for the truly elite earned through combat.
    (0)

  7. #7
    Player
    Irrational's Avatar
    Join Date
    Aug 2013
    Location
    GRIDANIA
    Posts
    13
    Character
    L'una Tia
    World
    Lich
    Main Class
    Goldsmith Lv 50
    Before PvP was released I remember Yoshi-P saying something like he expects only about 20% of the community to play PvP, unfortunately this was a massive overestimation, I'd be surprised if 2% of the community were regular PvPers. On my Data Center there are very few PvPers now, and if you're not playing in peak time you can forget getting into a game within any sort of reasonable timeframe, and for me this is the main reason I don't play much PvP. I don't mind the PvP itself, nor would I mind the grind to rank 30 IF I didn't have to spend 90% of the time I have to PvP standing around waiting for a queue to pop. There may also be more of an incentive to grind it up if they added a ranking system, or some sort of competitive element beyond -get to rank 30, faceroll everyone-.

    ANYWAY, the way I envision the Frontlines PvP is a map that's always going to be up, no queues or anything just a persistent battlefield, which for me would increase my interest in FFXIV PvP tenfold.
    (0)

  8. #8
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ErzaYawgmoth View Post
    They'll have to reduce the grind. It takes way to long to feel rewarded or successful at PVP when you compare it to how often PvE rewards it's players.
    I'll be okay with this when matchmaking is introduced. Right now I'm at rank 15, ALMOST halfway through getting my i70 pieces. Playing in level 50 PvP is a joke (unless it's late night when not as many premade rank 30 groups are queuing), so I am basically confined to 30/40 during normal hours. This is the advice most PvPers give to people -- do 30/40 arena until you are at LEAST full i70. When matchmaking is introduced (and hopefully done in a right way), the grind won't feel as horrible because I won't be restricted to 30/40 for the first few weeks of PvPing. I made a mistake in that I didn't PvP very much during the first few weeks, so now it's an endless game of catch up for me. Matchmaking will fix most of my woes. Also, they really have to do something about position updating. They improved latency but PvP is still way too slow. Why are people able to sleep me when I am LoSing them behind a pillar/wall? Furthermore, why am I able to finish a cast long after someone pillars me? It seems silly.

    Now I wonder... how will large scale pvp work? In an arena setting, it's pretty easy to burst someone down FAST if you are communicating with your team... and that's with 2 dps, a tank, and a healer. Can you imagine large groups? I feel like it would be too easy to kill someone because there's just way too many people to manage with CC. I could see them having some sort of 'protect your base' game where your group is forced to split up to protect and assault bases. That would kind of work, I suppose.
    (0)

  9. #9
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    It is a pretty big grind, I must agree, but I'm okay with the progression. I'm 24 now and yeah... 30 seems far off to me even with the amount of PvP I participate in, which in my opinion, is a lot! However, I'm a person who likes long term goals and to feel rewarded for paying dues. PvP seems to be the answer to that feeling in this game for me atm.

    The large scale PvP though I really wish to be similar to World vs World in Guild wars and none of this Free Company vs Free Company stuff. Have an open world zone and you compete for strongholds and base the allegiance on grand company. That would be a lot more fun. Too much of these battles are instance and it would be nice to have something ever changing and ongoing.
    (0)

  10. #10
    Player
    Pentara's Avatar
    Join Date
    Jan 2014
    Posts
    126
    Character
    Pentara Warnerve
    World
    Adamantoise
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Irrational View Post
    Before PvP was released I remember Yoshi-P saying something like he expects only about 20% of the community to play PvP, unfortunately this was a massive overestimation,
    seems pretty accurate for the Aether cluster
    (1)
    pentara dot tv
    twitch dot tv slash pentara

Page 1 of 3 1 2 3 LastLast