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  1. #1
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66

    Bard Rooting Through Walls (No LOS)

    Whether it's a latency issue, a bug, an exploit, or whatever, being able to root, sleep, cast, or anything through walls is a huge imbalance issue. The example I am using is that a bard was clearly not in LoS of me for at least 2-3 seconds and still got nailed with a root.

    I'd show the video, but SE is on a ban spree.
    (1)
    Last edited by Koltik; 02-22-2014 at 11:53 AM.

  2. #2
    Player
    Epistane's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Epistane Havoc
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Saw the video, and I've had this happen frequently as well.. Although its kinda tough to say without seeing the previous few seconds beforehand. Long as shadowbind was cast even for that split second that had u in LOS/range or w/e, u could go the opposite direction, behind a wall, behind a pillar or Jesus himself could come down from the heavens, you'd still get binded/hit by it.. dat delay..

    But like I said tough to say without seeing the few seconds of the vid prior
    (1)

  3. #3
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Quote Originally Posted by Epistane View Post
    Saw the video, and I've had this happen frequently as well.. Although its kinda tough to say without seeing the previous few seconds beforehand. Long as shadowbind was cast even for that split second that had u in LOS/range or w/e, u could go the opposite direction, behind a wall, behind a pillar or Jesus himself could come down from the heavens, you'd still get binded/hit by it.. dat delay..

    But like I said tough to say without seeing the few seconds of the vid prior
    Is the delay really 2-3 seconds? In my video you can clearly see the casting animation through the wall - are you telling me it takes 2-3 seconds for that animation to even flash?

    If so, this is a blessing and a curse for bards I guess. Do bard skills also have a travel time to a target that would delay damage (to make it seem like they are hitting through a wall?)
    (1)
    Last edited by Koltik; 02-22-2014 at 12:05 PM.

  4. #4
    Player
    sacisurfista's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Saci Steelwall
    World
    Behemoth
    Main Class
    Culinarian Lv 50
    I dont know u,but with my 200ms,i fell bind delay is like that.Sometimes i get bind with my fetter ward up like 9-8 segs.
    (1)
    Last edited by sacisurfista; 02-22-2014 at 12:17 PM.

  5. #5
    Player
    Kairgon's Avatar
    Join Date
    Aug 2013
    Posts
    219
    Character
    Zok Kairgon
    World
    Balmung
    Main Class
    Archer Lv 60
    Quote Originally Posted by Koltik View Post
    Is the delay really 2-3 seconds?
    Yes, i use it often and I always see it often happen. Either getting people rooted as they run behind to LOS, or tryin root them to LOS healer/etc, but they got out of LOS.


    Quote Originally Posted by Koltik View Post
    Do bard skills also have a travel time to a target that would delay damage (to make it seem like they are hitting through a wall?)
    I often see that as well as i putting dot up, as theyre running LOS me, still got through. It's just the delay animation man.
    (0)
    Only those who try will become.

  6. #6
    Player
    Epistane's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Epistane Havoc
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Yep, as others have said.. dat delay..

    Plus on summoner I've casted tri disaster so many times while a target is in LOS then goes to hide behind wall and i still manage to hit them
    (1)

  7. #7
    Player
    Kairgon's Avatar
    Join Date
    Aug 2013
    Posts
    219
    Character
    Zok Kairgon
    World
    Balmung
    Main Class
    Archer Lv 60
    Quote Originally Posted by Epistane View Post
    Plus on summoner I've casted tri disaster so many times while a target is in LOS then goes to hide behind wall and i still manage to hit them
    Or, dat sleeping you while you los'd it. Gotta love that lol
    (0)
    Only those who try will become.

  8. #8
    Player
    Makiah's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    11
    Character
    Makiah Musgrave
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kairgon View Post
    Or, dat sleeping you while you los'd it. Gotta love that lol
    Love this
    (0)

  9. #9
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    I have been on the 'receiving' end and on the 'giving' end of this situation.

    -- Enemy starts casting sleep on me.
    -- I run behind a pillar/wall right away.
    -- Still get slept anyway.

    Or...

    -- I start casting a spell on an enemy.
    -- Enemy runs behind pillar/wall right away.
    -- My cast still lands anyway.

    What's REALLY disconcerting is when people continue to hurt you THROUGH walls as though they aren't even there in the first place (long after you initially ran behind). I've had bards land hits on me long after I was behind a wall, and my latency is generally pretty good. I fear the position updating of this game is not yet crisp enough to REALLY make pvp as competitive as it could be. The pillars/walls available to you aren't as useful as I think they could be.
    (1)

  10. #10
    Player
    bbt's Avatar
    Join Date
    Dec 2013
    Posts
    96
    Character
    Brahms Torsten
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Shadowbind has a very long animation delay before the bind is applied.

    That doesn't seem to be the problem players are grasping at in this post, however, so it must be aimed at server polling rates which have been a huge problem since the beginning. This is a server–client issue and requires the update rate to be tightened much higher if you want near-instantaneous responsivity.

    With 30ms latency to Montreal and 80ms to XIV servers I almost never feel cheated when interrupting a healer or avoiding an inbound Sleep. These actions feel as they should so long as you compensate for the loose update rates.

    However, I do feel cheated with time-critical actions like Hallowed Ground when I find myself still taking damage moments after the animation completed and its effect was applied to my character. When pressing HG it means I want to be invulnerable immediately and not a moment later. Having animation delays and update rates dictate life or death isn't very comforting.
    (1)

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