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  1. #31
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Quote Originally Posted by randomrope View Post
    Snip.
    I'm in no way "bashing" the game or the subjects I brought up. I gave my opinion on them and why I feel they are flawed. Why the way they're currently designed could grow to be very large detriments if left alone. I elaborated on them to the best of my ability in order to provide Square-Enix with some insight. I don't see how that's not providing constructive criticism.

    Perhaps you believe such because of the lack of probable solutions on my part. Fair enough. I'll be sure to fix that and update my original post. Allow me some time to gather my thoughts.
    (2)

  2. #32
    Player
    Uriahnool's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    234
    Character
    Uriah Nool
    World
    Balmung
    Main Class
    Gladiator Lv 50
    1. The world is too small. This is my biggest issue with FFXIV. Having played GW2, TESO (beta), TERA, FFXI, and FFXIV 1.0 - I really miss the vast open world feel. FFXIV has too much content in too small of a space.
    2. The economy. I can't afford anything and I can't make any money. I like how GW2 you can get the asking price for an item right away instead of having to wait for it to sell.
    3. The game play. Everything is too linear and there is only one best build or one best way to play a job.
    4. The community. Everyone is too focused on grinding and not socializing. Nothing feels friendly, just competitive or toxic.
    5. Difficulty. The game is very VERY hand-holdy on everything. There is no sense of adventure or figuring things out for myself.
    6. Battle. There is no sense of danger in the world and no use of technique. The things that are "difficult" are just a fast paced version of something easy. I feel like everything is based off of algorithms and calculation. There is no "human" element to my fights. No luck, no skill, no multiple ways to my goal. Just a best way to do things and death.
    7. Level cap. I got to level 50 very quickly. I don't feel like my character really achieved much getting there as it wasn't much of a challenge. Aside from grinding to get slightly better gear, there isn't much joy playing this character any longer.
    (9)
    "There's a time when a man needs to fight, and a time when he needs to accept that his destiny is lost, that the ship has sailed, and that only a fool would continue. The truth is, I've always been a fool."

  3. #33
    Player
    randomrope's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    72
    Character
    Stoli Kizer
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Vensaval View Post
    Snip.
    Not meant as an attack specifically at you. But with all the threads that are exactly like this that get locked you wonder what is the point other than to actually start a debate. I know listing things you don't like seems like constructive criticism but if you look around there are plenty that are constructive on specific problems or experiences.

    Ex: accidentally clicking greed or need and not being able to still pass before time runs out or be given an "are you sure" type box that can let you back out and give it to someone else. That is constructive way to fix a problem that although is player caused could still have ways to be fixed.

    That is far different from "Here is all the stuff I don't like! DISCUSS!"
    (2)

  4. #34
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by TrystWildkey View Post
    I just want to wholeheartedly and very enthusiastically agree with absolutely everything you posted here.
    Thanks. ^^

    Quote Originally Posted by Vensaval View Post
    I'm sorry, but could you elaborate on this? I don't remember hearing about systems like these before.
    This was one of my biggest concerns while transferring from 1.0 to ARR: many 1.0 veteran players already have most or all of their classes/jobs at level 50. Those who do have everything maxed will only be leveling up arcanist, and there are also people who simply do not want to level up other classes, or perhaps crafts, etc. We get experience from doing just about anything in this game, so what good is it when you have nothing left to level?

    Some other games will continue to let you earn exp after you've hit max level, but use it towards something else. For example, in Guild Wars 2, players get a skill point every time they level up (or just fill up the exp bar again). These were used towards unlocking various skills, but they could also be used as a type of currency at specific vendors for things such as components for making legendary weapons, or transforming lower-tier materials into higher-tier ones. GW2 also had a nice daily achievement system where you could earn laurels each day, and eventually save them up over time (say, roughly a month) and exchange them for really nice pieces of gear, or even "for fun" things like minions and transformation potions.

    Also, as mentioned previously, FF11 had a meriting system that could be used to customize your character in various ways; not seeing something similar in ARR quite honestly confuses me. GW2 also had trait lines for building a single job a multitude of different ways other than just your gear.

    Ideally, I was hoping that such a system, along with more use of level syncing outside of FATE's and instances, would allow players to continue to progress their characters while simultaneously letting them choose how they want to play the game, rather than letting the game choose for them.
    (5)

  5. #35
    Player
    Mattia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Mattia Liano
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Enkidoh View Post
    The thing is, even in 1.0 and FFXI combat was exactly the same - in fact it was worse back then because combat was so much slower than it is in ARR, it was dragged out by long delays between being able to use weapon skills (as TP had to be built up, and ability timers were much longer), meaning you basically just sat there on auto attack for ages in order to use one weapon skill.
    XI we had the Haste spell, Haste gear, TP gear, TP regen abilities, abilities that gave large amounts of tp on attack(DRG Jump for example), and certain weapons that could build tp faster than others(2-handed weapons). What the hell are you talking about combat was slow(took ages?) and long delays?

    Anyways
    - Simplified gear is my biggest complaint or simplified stats rather. No Jump +10% type stats or anything.
    - Simplified spammy combat. I would rather a bit slower combat and also go back to building our TP rather then having full bar from the start.
    - No dangers in the world
    - Content is short and simple and really not much. Can really just log on once a week.
    - Sick of instances
    - Absolutely no long term goals(How does an MMO not have this?)
    There's more but w/e
    (9)
    Last edited by Mattia; 02-20-2014 at 11:36 AM.

  6. #36
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Original post has been updated with the following suggestions:
    • Combat: As much as it's been debated against throughout the forums, I feel that straying away from patterns and constructing battles around more random elements would add some much needed flavor to the combat. Of course, balancing would have to be done so individual moves from bosses wouldn't be as devastating, but the AI would be given 'life' in return. Were battles more chaotic and less predictable, players would feel as though they were up against real threats. Real beasts. No longer a timed puzzle. Also, speaking of flavor, reintroduce the element wheel. Nearly as debated as chaotic bouts, but far more fitting. The element wheel has been an age old staple of the Final Fantasy franchise and lack of one just seems to go against the very nature of the franchise itself. Adding an elemental wheel could mean elemental bonuses on gear. Which would add a fun bit of diversity that gear needs. Battles would be more tense, exciting, and dynamic because—along with more randomness and less memorization—players are battling not only a beast, but a theme.

    • Classes: The inclusion of more cross class abilities (and abilities in general) could aid in providing the amount of customization players are looking for. Give more options for the players to choose from. Perhaps allow a Conjurer to Mantra in order to boost their own healing capabilities without having to rely on a Monk. Further, provide stat boosts to the classes overall. Not significant enough to undermine Jobs, but enough so that they're a more viable choice for end-game content. Customization provides a ton of staying power in and of itself. Currently, it's something that the game lacks, so allowing some wherever possible will help encourage players to stick around.

    • Gear: In order to increase the amount of viable gear at least a small amount, include rare materials that can be found during end-game content to be used in the crafting of high-level gear. Gear that can surpass the highest level gear you can obtain from just running dungeons. That would give the Disciples of Hand classes more relevance. For Disciples of Land, allow players to switch into those classes during dungeon runs. Implement gathering nodes in dungeons like Amdapor Keep and Pharos Sirius that give them a chance to obtain the rare materials they need. The same treatment can be done for low-level content as well so players have more of a reason to participate in that content.
    (4)

  7. #37
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Mattia View Post
    XI we had the Haste spell, Haste gear, TP gear, TP regen abilities, abilities that gave large amounts of tp on attack(DRG Jump for example), and certain weapons that could build tp faster than others(2-handed weapons). What the hell are you talking about combat was slow(took ages?) and long delays?
    Did you even play FFXI?

    These were my abilities on WAR:

    Mighty Strikes (Recast: 2 hours)
    Provoke (Recast: 30 seconds (never used if you were DDing, and you were always DDing))
    Berserk (Recast: 5 minutes)
    Defender (Recast: 3 minutes (also never used if you were DDing))
    Warcry (Recast: 5 minutes)
    Aggressor (Recast: 5 minutes)
    Retaliation (Recast: 3 minutes)
    Warrior's Charge (Recast: 5 minutes)
    Tomahawk (Recast: 3 minutes)

    These were all buff abilities and two debuffs. Haste has no effect on these.

    If you were a WAR/NIN, you got two spells to play with in Utsusemi (30 and 45 seconds recast if I recall).

    No amount of Haste and the effect this would have on TP gain would put FFXI's battle speed anywhere near FFXIV's battle speed.
    (3)

  8. #38
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    - Crafting ins't getting much attention and Yoshida doesn't seem to want to make something more out of crafting.

    - Yoshida is purposely ruining the market. Rewarding players with once hard to find materia, giving away HQ spruce lumber, gold nuggets, tome items, and making tomes too easy to get. Doesn't seem like he knows how to handle the economy. I'm sure they did this to combat people who teleport though dungeons to quickly earn tomes to sell tome items and people who bot.

    - Combat feels too repetitive and there is no room to experiment. There is one set single target rotation and one set AoE rotation for each job. Screw around and your dps takes a hit. Let us build our own combos. Give jobs more offensive abilities and allow people to build their own combos. I don't recall where I experienced this, but there was some MMO that allowed you to tweak the skills you learned to your liking. For example: your BLM learns Fire and eventually you learn a special skill called "Burn" which can be equip to potentially allow Fire to cause the Burn status on an enemy. You would be able to choose between inflicting burn at a higher rate, or gaining Fire Proc at a lower rate. I would love a system like this in ARR. It makes it so people don't HAVE to follow one boring rotation per battle.

    -The world is beautiful, but barren. Aside form the huge amount of FATEs going on, there is nothing to do in open world. Treasure Hunting was a really nice step in the right direction, though....and the housing system in a sense as well. Add hidden hideouts, make us collect some special item(s) in the world like RIFT's artifact system, let us scale mountains in the open world and explore caves in the open world. Eorzea is boring...plain and simple.


    - Voice acting. Seriously....ARR is SE's saving grace. They should spend some of the money ARR has earned them and apply good voice acting. At least a few lines with each major patch.

    - Gear stats are too simple. Bring back the extra gear stats we had in 1.0 - healing potency, enmity, etc.
    (7)
    Last edited by KamikazeMan; 02-20-2014 at 12:01 PM.

  9. #39
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Quote Originally Posted by randomrope View Post
    Snip I
    It's no problem. You were actually correct in calling me out on that. Simply filing a complaint won't help things in the long run, so thank you.

    Quote Originally Posted by Tetsaru View Post
    Snip II
    After reading through the posts you and LineageRazor provided, I must say it's a great shame that such a system isn't in the game at the moment. Something like that would easily keep players pursuing meaningful goals. At the very least, giving them an added bonus to their leisurely play.
    (1)
    Last edited by Vensaval; 02-20-2014 at 11:36 AM.

  10. #40
    Player
    Mattia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Mattia Liano
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Gilthas View Post
    Did you even play FFXI?
    I could ask you the same. You only mention one out of the many subs you could use. You fail to acknowledge your gear with its distinct buffs, you fail to remember WAR used 2-handed weapon which still builds tp faster especially with haste. And haste decreases attack delay and recast timers by 15%, just as 15% in haste gear would, however this spell counts towards magical haste cap, not equipment haste cap. So what the hell sir? And I wasn't claiming that all those buffs would bring combat to XIV's lawlhyper spd combat. I was just catching him/her on the mad exaggeration he/she made.
    (5)

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