Needs Elite Mobs/Bosses 'randomly' spawning, that drop something worthwhile but at a very low percentage chance of that happening (to stop farms from cashing in)
Needs Elite Mobs/Bosses 'randomly' spawning, that drop something worthwhile but at a very low percentage chance of that happening (to stop farms from cashing in)
i agree with the story presentation to an extent.
should be more interactive, and also a little more lore to the game would be appreciative. i feel like i dont understand how the races came together or the entire histories of each city, to the dark lore of bahamut or the primals in general. some back history would be nice.
also i would like more zones......exploratory speaking. FFXI had a lot of zones that didnt get used but even the underground tunnels that connected several zones together had multiple depths to them that proceeded to get more dangerous as you progressed deeper.
and the idea of world based mobs that are capable of actually killing you after lvl 45. i feel like the mobs AI just needs to be tweeked to be more dangerous. make me earn my kill not spam 4 skills and theyre dead.
@Vensaval
I don't think the combat itself is the problem, combat is just a bunch of rules, the problem is in the battles, all the abttles are abut memorize because the bosses repeat the same rotation over and over, a solution would be a simple AI of action and reaction, based on differnt patterns not rotations, and combined with certain grade of randomness to avoid exploits and omnipotent bosses, ofcourse this would take some balancing work and a nerf in enemy casting times or 1shot mechanics, because you won't be able to predict all enemy moves like we do now.
If the battle is unique every time you do it you won't feel it repetitive.
mi concerns a part from the above mentioned are:
-The lack of open-world and solo rewarding content (for level 50 players, tomes and such).
-This has been already mentioned but i fell it's very important, we need more gear variety, horizontal gear progression (this feedback has been already sent to SE by the community reps)
-I woul like to see 1vs1 pvp fights, o know it would be unbalanced, but it's still fun and easy to implement.
-And as tank i think we have too much presure in bosses like ex primals, every new mechanic on this kind battle relies too much on tanks, like spiny plume, adds, positioning or tank switch, i dont have any ideas about this right now, but i think you could add difficulty with mechanics that relies on other roles such as cannons or pads like in caduceus.
Chat boxes. That's my only concern as a roleplayer as I just got back to the game since 1.0 last eve. Seriously, NPC gets it and we don't? Make it optional!
- no reason to play classes over jobs
- lack of character customization in regards to combat abilities (no skill trees, traits that only involve stat-stacking, etc.)
- lack of gear customization/builds
- cross-class abilities are extremely limited
- no use for experience points once all classes are max level (no "meriting" or currency system, etc.)
- too much focus on instanced content, not enough open-world content; FATE's are lackluster and their outcomes have little to no impact on the game environment
- most fights are scripted and/or revolve around unforgiving mechanics where a single mistake can cause a party wipe
- many 1.0 features such as hamlet defense and chocobo caravans have been inexplicably removed
- making HQ penta-melded gear is not worth the investment when dungeon gear is almost always better
- all materia involves stat-stacking; no actual abilities or effects (inflict poison on critical hit, 10% chance next spell costs half MP, etc.); obsolete dungeon gear can't be melded or converted
- it takes 10 minutes to "quick"-synth a stack of items
- fishing has become largely useless; spearfishing inexplicably removed from 1.0
- RMT's and botters are still a major problem
- seasonal events are lackluster and can usually be completed within an hour or two
- lol PVP
- many old items from 1.0 still exist that were not converted (beastmen currency, deaspected crystals, etc.), still no word on what to do with them
- can't summon chocobo and ride another mount simultaneously; chocobo has poor AI, lack of pet commands; can't use other mounts to fight alongside you; other mounts have no barding
- still waiting on personal non-FC housing
- still waiting on pre-made 24-man alliance groups for CT
- musketeer is still non-existent; no new word on other jobs/classes either
- lag/latency issues continue to be a problem for many
- many game features built around "memory issues"
- voice acting seems incomplete; only used in certain storyline cutscenes
Yes, that is one of the points I was trying to make in my original post. I appreciate you adding to it. There aren't enough tactics and random elements to keep the combat fresh. Mobs only need to be rounded up by tanks and bosses just need to have their pattern memorized. Content is just bound to wear on the players with the way they're designed.
I'm sorry, but could you elaborate on this? I don't remember hearing about systems like these before.
I'd like to see an actual dangerous world. Make the Beastmen strongholds actually dangerous instead of annoying to trek through. Make me feel like if I venture outside of Gridania's gates, I'm putting my life at risk. I'm not saying make a Level 20 mob require 6 people to defeat at 50, but at least make some mobs threatening even at max level that aren't FATEs.
While I don't know about other games, FFXI has a system wherein once you reached level 75 (once the final level cap) you would start accumulating "Limit Points" in lieu of exp. Every 10000 Limit Points would earn you a Merit Point, and Merit Points could be spent to customize your character in various ways, such as spending merit points to boost Strength or MP, or to improve your skill with a specific weapon. Later on other options were added, such as spending Merit Points to learn whole new weaponskills, and very recently the ability was added to spend merit points to buy entry into endgame fights with unique loot.
While I can't say for certain that I, too, want a Merit system added to FFXIV, the truth is that currently any exp earned after reaching level 50 is wasted, where that was not the case in FFXI (at least, not until you'd spent merits on absolutely everything you could spend merits on and then reached the cap on merit points).
My concerns:
- Economy, Yoshi's planned economy I don't agree with, from what he states, 3 months of good economy, followed by 3 months of no economy, How are we going to afford these 'Houses'?
- Alchemy, potions are all but useless, cost too much to make. And in the last Letter we got, Alchemy will not be made any better. It is forever useless.
- Dungeons, yes Dungeons. Unless I am willing to stress myself out doing speed runs, dungeons take too long to complete, and I refuse to speed run because one screw up from anyone, and you might as well do it the regular way.
- These so called "Raids" or 8man and the only 24man 'Dungeons' they aren't raids. They are really quite simple and there is no real danger. As long as you memorize the rotation the boss uses, you shouldn't have any problems. And the only 24 man can not be made as a pre-made, something FC's wanted from the beginning.
- Seasonal Events, I found the first one to be really lack luster and hence, didn't bother doing any others. I also found the Lightning Return event quite boring and uneventful.
- FATEs, lack luster, just a zerg fest. Nothing really important about these and was made the primary focus of leveling during times of no quests, which happened a lot in the 30+ ranges. I did Fates from 31-50 without even touching a quest. BORING!
- Duty Roulette, I can't queue with 1 friend? I have to go solo? I stopped doing Duty Roulette's after 2 weeks. With problems of 'Oh, new person? Too slow!' (Person Leaves) 'Oh! We have a Relic +1 Tank! SPEED RUN!' (NOPE!) 'Too Slow!' (Person Leaves) yea, ok!
- RMT and Botters still a problem. Destroying what market is left
- Lack of gear customization, and lets not forget the 2-in-1 Pieces, needing 2 pieces of gear to replace 1 item, unacceptable. Especially when its your tank.
- lack of Rare/Elite mobs
- Yoshi mentioned Airships and boats, where are going to go on an Airship? I can already teleport anywhere I need to go. And boats? I can't even drown in the open ocean, where are we going to go on a boat? Up the river that I can run up? I don't see this being anywhere near useful. As the game currently stands.
As a side note, some people tell me to keep playing this game, and in 1 year, this game will be great. With the way things are going, I don't see myself renewing my account come April.
(Edit)
Notes from a Friend
- Feeling the world is not big enough
- No Danger to it, can't die from falling off cliffs
- Can't die from Fall Damage
- I'm in a Canyon 24-7
- Can't climb walls, climb to the top of hilltops
- No trash drops (ie: Grey Items that are literally just vendor trash)
- Lack of Gil that drops from various mobs
- Rare drops that can be useful to crafting and battle classes
- Add a Disciple of the Land that can acquire skins and fleece and webs and other materials from animals without having to kill them
- Being able to talk with NPC's while mounted, it would automatically dismount you when interacting with NPC's, dismount when entering smaller areas such as 'housing'
- Able to have Non-Combat pets out while having your Chocobo Companion Summoned
- Different Battle Companions that have varying skillsets and abilities to be learned
Last edited by Miska; 02-20-2014 at 07:04 AM.
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