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  1. #1
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Renik View Post
    I don't think the combat itself is the problem, combat is just a bunch of rules, the problem is in the battles, all the abttles are abut memorize because the bosses repeat the same rotation over and over, a solution would be a simple AI of action and reaction, based on differnt patterns not rotations, and combined with certain grade of randomness to avoid exploits and omnipotent bosses, ofcourse this would take some balancing work and a nerf in enemy casting times or 1shot mechanics, because you won't be able to predict all enemy moves like we do now.
    If the battle is unique every time you do it you won't feel it repetitive.
    Yes, that is one of the points I was trying to make in my original post. I appreciate you adding to it. There aren't enough tactics and random elements to keep the combat fresh. Mobs only need to be rounded up by tanks and bosses just need to have their pattern memorized. Content is just bound to wear on the players with the way they're designed.

    Quote Originally Posted by Tetsaru View Post
    - no use for experience points once all classes are max level (no "meriting" or currency system, etc.)
    I'm sorry, but could you elaborate on this? I don't remember hearing about systems like these before.
    (1)

  2. #2
    Player
    Miska's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Miska Trademere
    World
    Balmung
    Main Class
    Gladiator Lv 50
    My concerns:

    - Economy, Yoshi's planned economy I don't agree with, from what he states, 3 months of good economy, followed by 3 months of no economy, How are we going to afford these 'Houses'?

    - Alchemy, potions are all but useless, cost too much to make. And in the last Letter we got, Alchemy will not be made any better. It is forever useless.

    - Dungeons, yes Dungeons. Unless I am willing to stress myself out doing speed runs, dungeons take too long to complete, and I refuse to speed run because one screw up from anyone, and you might as well do it the regular way.

    - These so called "Raids" or 8man and the only 24man 'Dungeons' they aren't raids. They are really quite simple and there is no real danger. As long as you memorize the rotation the boss uses, you shouldn't have any problems. And the only 24 man can not be made as a pre-made, something FC's wanted from the beginning.

    - Seasonal Events, I found the first one to be really lack luster and hence, didn't bother doing any others. I also found the Lightning Return event quite boring and uneventful.

    - FATEs, lack luster, just a zerg fest. Nothing really important about these and was made the primary focus of leveling during times of no quests, which happened a lot in the 30+ ranges. I did Fates from 31-50 without even touching a quest. BORING!

    - Duty Roulette, I can't queue with 1 friend? I have to go solo? I stopped doing Duty Roulette's after 2 weeks. With problems of 'Oh, new person? Too slow!' (Person Leaves) 'Oh! We have a Relic +1 Tank! SPEED RUN!' (NOPE!) 'Too Slow!' (Person Leaves) yea, ok!

    - RMT and Botters still a problem. Destroying what market is left

    - Lack of gear customization, and lets not forget the 2-in-1 Pieces, needing 2 pieces of gear to replace 1 item, unacceptable. Especially when its your tank.

    - lack of Rare/Elite mobs

    - Yoshi mentioned Airships and boats, where are going to go on an Airship? I can already teleport anywhere I need to go. And boats? I can't even drown in the open ocean, where are we going to go on a boat? Up the river that I can run up? I don't see this being anywhere near useful. As the game currently stands.

    As a side note, some people tell me to keep playing this game, and in 1 year, this game will be great. With the way things are going, I don't see myself renewing my account come April.

    (Edit)
    Notes from a Friend

    - Feeling the world is not big enough
    - No Danger to it, can't die from falling off cliffs
    - Can't die from Fall Damage
    - I'm in a Canyon 24-7
    - Can't climb walls, climb to the top of hilltops
    - No trash drops (ie: Grey Items that are literally just vendor trash)
    - Lack of Gil that drops from various mobs
    - Rare drops that can be useful to crafting and battle classes
    - Add a Disciple of the Land that can acquire skins and fleece and webs and other materials from animals without having to kill them
    - Being able to talk with NPC's while mounted, it would automatically dismount you when interacting with NPC's, dismount when entering smaller areas such as 'housing'
    - Able to have Non-Combat pets out while having your Chocobo Companion Summoned
    - Different Battle Companions that have varying skillsets and abilities to be learned
    (20)
    Last edited by Miska; 02-20-2014 at 07:04 AM.

  3. #3
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by TrystWildkey View Post
    I just want to wholeheartedly and very enthusiastically agree with absolutely everything you posted here.
    Thanks. ^^

    Quote Originally Posted by Vensaval View Post
    I'm sorry, but could you elaborate on this? I don't remember hearing about systems like these before.
    This was one of my biggest concerns while transferring from 1.0 to ARR: many 1.0 veteran players already have most or all of their classes/jobs at level 50. Those who do have everything maxed will only be leveling up arcanist, and there are also people who simply do not want to level up other classes, or perhaps crafts, etc. We get experience from doing just about anything in this game, so what good is it when you have nothing left to level?

    Some other games will continue to let you earn exp after you've hit max level, but use it towards something else. For example, in Guild Wars 2, players get a skill point every time they level up (or just fill up the exp bar again). These were used towards unlocking various skills, but they could also be used as a type of currency at specific vendors for things such as components for making legendary weapons, or transforming lower-tier materials into higher-tier ones. GW2 also had a nice daily achievement system where you could earn laurels each day, and eventually save them up over time (say, roughly a month) and exchange them for really nice pieces of gear, or even "for fun" things like minions and transformation potions.

    Also, as mentioned previously, FF11 had a meriting system that could be used to customize your character in various ways; not seeing something similar in ARR quite honestly confuses me. GW2 also had trait lines for building a single job a multitude of different ways other than just your gear.

    Ideally, I was hoping that such a system, along with more use of level syncing outside of FATE's and instances, would allow players to continue to progress their characters while simultaneously letting them choose how they want to play the game, rather than letting the game choose for them.
    (5)

  4. #4
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Quote Originally Posted by randomrope View Post
    Snip I
    It's no problem. You were actually correct in calling me out on that. Simply filing a complaint won't help things in the long run, so thank you.

    Quote Originally Posted by Tetsaru View Post
    Snip II
    After reading through the posts you and LineageRazor provided, I must say it's a great shame that such a system isn't in the game at the moment. Something like that would easily keep players pursuing meaningful goals. At the very least, giving them an added bonus to their leisurely play.
    (1)
    Last edited by Vensaval; 02-20-2014 at 11:36 AM.