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  1. #11
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Wynn View Post
    Instead of a stamina bar you'll now have a mini clock ticking down to tell you when you can or can't do something. Personally, I don't see the difference.
    It's more then that, since in hindsight (for FF11 and FF14) we know what can and can't be abused to a large extent.

    For instance the stamina bar is abused heavily by using animations and casting time. Cure being a prime example.

    Cure has a 4 second = animation time with about 1-2 second recast time, but uses stupidly low stamina. Thus, in terms of optimal micro management, if you spam attack(fastest animation) the whole full stamina bar, defend with cure which will allow the free stamina bar charge up time while attaining maximum TP return, you have the best general attack pattern.

    This is actually a problem for many of the skills, because we can abuse animation and stamina recovery to our benefit.
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    Last edited by kukurumei; 06-19-2011 at 09:39 AM.