- no reason to play classes over jobs

- lack of character customization in regards to combat abilities (no skill trees, traits that only involve stat-stacking, etc.)

- lack of gear customization/builds

- cross-class abilities are extremely limited

- no use for experience points once all classes are max level (no "meriting" or currency system, etc.)

- too much focus on instanced content, not enough open-world content; FATE's are lackluster and their outcomes have little to no impact on the game environment

- most fights are scripted and/or revolve around unforgiving mechanics where a single mistake can cause a party wipe

- many 1.0 features such as hamlet defense and chocobo caravans have been inexplicably removed

- making HQ penta-melded gear is not worth the investment when dungeon gear is almost always better

- all materia involves stat-stacking; no actual abilities or effects (inflict poison on critical hit, 10% chance next spell costs half MP, etc.); obsolete dungeon gear can't be melded or converted

- it takes 10 minutes to "quick"-synth a stack of items

- fishing has become largely useless; spearfishing inexplicably removed from 1.0

- RMT's and botters are still a major problem

- seasonal events are lackluster and can usually be completed within an hour or two

- lol PVP

- many old items from 1.0 still exist that were not converted (beastmen currency, deaspected crystals, etc.), still no word on what to do with them

- can't summon chocobo and ride another mount simultaneously; chocobo has poor AI, lack of pet commands; can't use other mounts to fight alongside you; other mounts have no barding

- still waiting on personal non-FC housing

- still waiting on pre-made 24-man alliance groups for CT

- musketeer is still non-existent; no new word on other jobs/classes either

- lag/latency issues continue to be a problem for many

- many game features built around "memory issues"

- voice acting seems incomplete; only used in certain storyline cutscenes