- no reason to play classes over jobs
- lack of character customization in regards to combat abilities (no skill trees, traits that only involve stat-stacking, etc.)
- lack of gear customization/builds
- cross-class abilities are extremely limited
- no use for experience points once all classes are max level (no "meriting" or currency system, etc.)
- too much focus on instanced content, not enough open-world content; FATE's are lackluster and their outcomes have little to no impact on the game environment
- most fights are scripted and/or revolve around unforgiving mechanics where a single mistake can cause a party wipe
- many 1.0 features such as hamlet defense and chocobo caravans have been inexplicably removed
- making HQ penta-melded gear is not worth the investment when dungeon gear is almost always better
- all materia involves stat-stacking; no actual abilities or effects (inflict poison on critical hit, 10% chance next spell costs half MP, etc.); obsolete dungeon gear can't be melded or converted
- it takes 10 minutes to "quick"-synth a stack of items
- fishing has become largely useless; spearfishing inexplicably removed from 1.0
- RMT's and botters are still a major problem
- seasonal events are lackluster and can usually be completed within an hour or two
- lol PVP
- many old items from 1.0 still exist that were not converted (beastmen currency, deaspected crystals, etc.), still no word on what to do with them
- can't summon chocobo and ride another mount simultaneously; chocobo has poor AI, lack of pet commands; can't use other mounts to fight alongside you; other mounts have no barding
- still waiting on personal non-FC housing
- still waiting on pre-made 24-man alliance groups for CT
- musketeer is still non-existent; no new word on other jobs/classes either
- lag/latency issues continue to be a problem for many
- many game features built around "memory issues"
- voice acting seems incomplete; only used in certain storyline cutscenes



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