BWAHAHAHAHAHAHAHAHAHAHAHA[Suggestions for SE]
At least use search (and think) to understand why your old idea is so bad.


BWAHAHAHAHAHAHAHAHAHAHAHA[Suggestions for SE]
At least use search (and think) to understand why your old idea is so bad.
"Absurdity is the only reality."
~Frank Zappa

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In my opinion it might be a good idea to "legalize" RMT by making Crysta tradeable in game.
This way players don't have to buy gil from illegal sources, taking away the means of existence for RMTs. Also by selling crysta in game, the community can determine the exchange rate of real money to gil.
This won't recover the economy on its own, but it might help to hold off illegal RMT activities if SE decides to improve the in game economy.
What do u think about it?
I don't think this would work like you think it would.
Most if not all free to play games have it so you can buy your way through the game, yet RMT still exist, still spam the shouts, and/or tells and still work to control certain parts of the market.
The only thing that will truely stop RMT is if people don't buy, as they still are around that means there are still buyers.
As long as there is a demand there will always be someone to fill the supply side, nothing anyone can do can stop it. However there are ways to reduce it and SE has been doing OK at reducing it.
They main problem is they are suppressing and killing the economy as much as they can in order to kill the RMT.
Remember RMT make gil the same way we do just on a larger scale through bots. So you kill the markets for the RMT you kill the market for the game.
The way it was done in 11 was to have deterrents, and to break up known bot groups, Also possibly fix the tell system so that Bots can't spam random tells to everyone on the server. Beyond that there is not much else that can realistically be done without turning the game into a dry instance only treadmill.
Seems like that model is more suited in f2p games. Legalizing gil buying will put pressure on regular players into buying it as well because they now want that large house they couldn't afford back then. So now you got a play to pay game that makes you feel like you need to spend even more.
I assume they can just follow the money trail of bots that they have banned.
The problem I see here is you have yet to acknowledge that another game (diablo 3) did exactly this. It didn't stop RMT, it turned the game into play to win, and it eventually was determined that it was so bad to the player base that they needed to remove it from the game entirely. People have tried exactly this plan, and it failed spectacularly. What makes you think for even 2 seconds that this would be any different?
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