Quote Originally Posted by Gilthas View Post
This guy knows how it works.

Too many people are expecting to make millions of gil with a few synths, and then when they see they can't get it, they deem the economy broken. Meanwhile, those selling stuff between 4 and 10k are making 100k per day. I know I was making 1 mil per week when I was really trying.
It's almost like there are people who made or are making 6 figures a day easily, a single Titan sale nets each seller your daily income. An organised treasure hunting group does it in a few hours.

Which is the whole point of this thread, RoI. Return on investment on crafting and gathering compared to other sources is terrible, which makes crafting second fiddle when the whole motivation behind leveling these classes is to make money. There a sunk cost to making money crafting, plus time spent crafting and time liquidating the goods, as well as volatile market prices to deal with.

Something turning a profit isn't enough to encourage investment, everyone has finite resources to invest (in this case time) and crafting prices makes it an inefficient use of time. These are very basic economics.

What you're saying would make sense if everything else in the game deflated at the same scale as the profit margins in crafting, because value is relative. But the fact that there's still ways to rake in millions a week, plus housing with prices scaled to that sort of income still means that what you're describing is wrong