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  1. #21
    Player
    Dijana's Avatar
    Join Date
    Aug 2011
    Location
    The Goblet
    Posts
    696
    Character
    Dijana Menatas
    World
    Zurvan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Sigred View Post
    It's not that they made crafted gear below raid gear... it's that there is myth gear of higher ilvl than the crafted pieces. Raid gear should be better than crafted stuff; you have to work for it. When you can just farm tomes to get gear of equal ilvl as the actual raid gear, and it's better than what you could have crafted, that is when you have made the crafted gear pointless.
    The original stated plan was that HQ crafted gear would be better than dungeon (not raid) gear, but they went back on this because they didnt want RMT abusing and monopolizing this.
    (0)

  2. #22
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Dijana View Post
    The original stated plan was that HQ crafted gear would be better than dungeon (not raid) gear, but they went back on this because they didnt want RMT abusing and monopolizing this.
    uhh... HQ crafted is better than Darklight. It is exactly the same before you even meld it.
    (0)

  3. #23
    Player
    Sigred's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Sigred Caewyn
    World
    Goblin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Dijana View Post
    The original stated plan was that HQ crafted gear would be better than dungeon (not raid) gear[...]
    Yeah, but that's the point entirely. There exists gear (myth) that is not only better than the crafted gear, but on an equal tier as the raid gear and easier to acquire. The way they have it structured now not only makes crafted gear obsolete, but also trivializes some of the intrinsic value of raid-tier gear.
    (0)
    <Overdose> Goblin <OD>

    Twintania downed (Pre-2.1) Dec. 9th, 2013

  4. #24
    Player
    shanvhere's Avatar
    Join Date
    Mar 2011
    Location
    Houston, TX
    Posts
    251
    Character
    Shanvhere Kurosaki
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I pretty much canceled my sub due to game being as it is, CT, fate and duty finder every day. Saddens me this game is failing
    (5)
    If pigs can really fly, I wouldn't care about anything else!!!

  5. #25
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    It depends on your server. I notice things tend to fluctuate. One time it may only cost 15 gil each another time itll be of 200 gil each.

    With that said there many things to farm in costa del sol/ wineport. Night milk is typically 300 ton1000 gil each
    (0)

  6. #26
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    The trick is to keep an eye on multiple niches. If you seem to have a foothold/monopoly on one thing one day, just assume that the prices are gonna get way jacked down the next by undercutters.

    As a gatherer, I tend to sell a map a day as well as farm multiple things to keep supplies of a bunch of things high, then put things up on the MB as the supplies fall so I can take advantage of it (at least for that day).

    I'm not making 100's of thousands of gil a week, but I can make a decent chunk.
    (0)

  7. #27
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    939
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    IMO the simple answer is no and this is by design. Farming (Gathering) is primarily used to enhance Crafting which is used by players to earn Gil and enhance the economy. SE has made a conscious effort to minimize the effects of Crafting. Food and Medicine have little effect on a players overall performance except where gathering and crafting are concerned. Because the preponderance of quality gear is earned through instances and assorted Treasure Chest drops the best crafted high end gear pales in comparison even with Materia attached. This has been a concerted effort on SEs to keep the economy in check to minimize the RMT influence on the game. Until they change that philosophy crafting and gathering will be Window Dressing only. Again this is only my opinion but it is based upon observation and comment from SE.
    (1)
    Last edited by Rizon; 02-19-2014 at 09:01 AM.

  8. #28
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Yes, I agree. As of now end game crafting is next to useless atm. Fresh 50s may buy hq ilv 70 gear, but they'll quickly have enough philo to get darklight everything.

    As it stands culinarians are more useful for end game. Dungeons give enough gil for repair and food.
    (0)

  9. #29
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Pachisu89 View Post
    I make 50-75k a day off the same 3 craft (HQ them all) and it not Star crafts. That is just my day to day crafts.. on weekends i go all out on crafting and sometimes make 150k+ easy. All my crafts are below 1000Gil (300-800) and I'm not even the top gil farmer on my server or FC, I know a few ppl that make 2-3M a week. But my point here is you need stop thinking BIG and start looking at the high end as 500Gil to 1k not 5k-10k each... Rosegold/Darksteel craft are 30-40k each on my server and your lucky to sell 1 craft 1-2 times a week, I make more gil off crafting mats HQ then the Crafted Item it self. and there are 100s of mats to HQ and sell on the AH. For me i make 700-1.3M a week when I my crafts everyday.

    So just look for craft the sell for 300Gil to 800Gil each and sell in sets of 3-9 there are many, As a FC Learder and have a L-House I know it works ^-^
    This guy knows how it works.

    Too many people are expecting to make millions of gil with a few synths, and then when they see they can't get it, they deem the economy broken. Meanwhile, those selling stuff between 4 and 10k are making 100k per day. I know I was making 1 mil per week when I was really trying.
    (0)

  10. #30
    Player
    Chippy2's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Phoebe Daggers
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Blissa View Post
    This game needs a reason to make people explore the open world its not going to survive on fates and instance grinding alone. People need a reason to adventure, that's what kept ffxi alive for 10+ years!
    Totally agree 100% I know they want to abolish RMT, but in doing so are ruining the chances of this game to GREAT!. We need farmable items & mats and a better economy. Pieces you can craft like the abjurations in XI When added to pieces dropped of Gods and NM Made excellent and lastable armour.

    It's not hard to implement it here?. EX Primals drop (X) item when you meld item (X) with a crafted item you get cool armour or accessories!.

    XI had RMT all the time I played it around 5+ years yes it was annoying but did it ruin the game NO IT DIDNT!. That game has been going for 10+ years and in its prime had a really thriving economy!.
    (2)

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