Quote Originally Posted by Maku View Post
SE already stated T2 enrage isn't an exploit. I do it both ways. Enrage is easier but I just do what the party wants. Just cause you think it is silly strat doesn't make it an exploit.
I'd like to stick to the OP for this, but I also feel this provides a good opportunity to make a point. If the "strategy" used to win a fight does not require any strategy to win a fight which would otherwise require strategy and player competence, then it's an exploit, plain and simple. I honestly don't care if the devs at SE say it's not an exploit, because as it stands, FFXIV is turning into a pay-to-win game where exploits are a welcomed strategy. The only reason t2 enrage is an acceptable method is because it allows casual players to get their free loot from coil, which in turn saves SE the effort of having to nerf that turn with the upcoming update, which in turn saves them time and money. If you want proof, look at the Twintania exploit which was nerfed despite the fact that it was an almost identical "strategy". The only difference between the two being that SE wanted T5 to be that stepping stone you had to take for the bragging rights and weapons. The podiums in the boss room in AK were placed there so players could LoS the golem to avoid his aoes, hence the size of the aoe zone and the fact that the aoe can't hit you through the podium. Teratotaur's doom attack was meant to hit every player in the room, hence the entire room getting hit rather than just an aoe zone. When you climb atop the wall in Teratotaur's room so he cannot hit you, while you're still able to hit him, that is an exploit.