the fight in the temple of the quarn dungeon against teratotaur for stepping on the tiles to get rid of it can be completely avoided by ranged by standing on a pillar in the room. the whole room is engulfed by the doom circle but when on the pillar you avoid it completely. if this fight mechanic can be avoided then the fight itself is not being done correctly and is worthless to be even added in the fight. it ruins the fun of the fight for some people that like to play the game the correct way. it was the same for the fight for amdapor keep when the healer would stand in the tree and take away a whole mechanic.

is this mechanic standing on the pillar for ranged to avoid it completely working as intended or is it a actual bug that started with the new jump option in the game.