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  1. #1
    Player
    dementiondrive's Avatar
    Join Date
    Sep 2013
    Posts
    177
    Character
    Saarna Shani
    World
    Famfrit
    Main Class
    Bard Lv 100

    Teratotaur doom mechanic

    the fight in the temple of the quarn dungeon against teratotaur for stepping on the tiles to get rid of it can be completely avoided by ranged by standing on a pillar in the room. the whole room is engulfed by the doom circle but when on the pillar you avoid it completely. if this fight mechanic can be avoided then the fight itself is not being done correctly and is worthless to be even added in the fight. it ruins the fun of the fight for some people that like to play the game the correct way. it was the same for the fight for amdapor keep when the healer would stand in the tree and take away a whole mechanic.

    is this mechanic standing on the pillar for ranged to avoid it completely working as intended or is it a actual bug that started with the new jump option in the game.
    (1)

  2. #2
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Just abusing line of sight mechanics. You can do something similar to avoid Haukke Hard's final boss's room-wide Seduction AoE.
    (0)

    XI: Zeroblade, Titan Server

  3. #3
    Player
    Mordermi's Avatar
    Join Date
    Aug 2013
    Posts
    185
    Character
    Mordermi Auditore
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SeraviEdalborez View Post
    Just abusing line of sight mechanics. You can do something similar to avoid Haukke Hard's final boss's room-wide Seduction AoE.
    I did not know that. It seems like there have been a lot of fights like that. It seems like an oversight. Oh well. I'll continue doing things the way they were intended. I prefer to deal with mechanics, rather than avoid them. I think ignoring mechanics makes things more boring. To each his own.
    (1)

  4. #4
    Player
    Mordermi's Avatar
    Join Date
    Aug 2013
    Posts
    185
    Character
    Mordermi Auditore
    World
    Diabolos
    Main Class
    Marauder Lv 50
    I ran it the other day on my BRD. The healer went up there, and told me to join them. I said "No thanks. I'm good.", and went about my business as usual. I prefer to do things the way they were intended, so that is what I do. Others might like to take the easy way out, and that is their choice. I'd prefer they "fix" it, but if they don't, then it is working as intended. Also, I guess it's not so bad to not have to deal with multiple wipes because people can't seem to be able to make it to the pad to remove doom. I've run with a group that the dps kept dying to doom (I was the tank), which then caused wipes. Over and over we wiped. Both dps were ranged, but we didn't know about this "strategy" at the time. If I would have known about it at the time, I would have actually requested them to do it.
    (3)

  5. #5
    Player
    dementiondrive's Avatar
    Join Date
    Sep 2013
    Posts
    177
    Character
    Saarna Shani
    World
    Famfrit
    Main Class
    Bard Lv 100
    it is just another form of lazy to me. it is not the proper way they programmed it to be played as. which takes the fun away from other people when they go do it.
    (1)

  6. #6
    Player
    Caraway's Avatar
    Join Date
    Aug 2013
    Posts
    353
    Character
    Shiloh Everlost
    World
    Jenova
    Main Class
    Marauder Lv 85
    It is an oversight and SE's corrected each of them they have been able to find/has been reported to them. It just takes time. Report it and hopefully it'll get fixed.
    (3)

  7. #7
    Player
    dementiondrive's Avatar
    Join Date
    Sep 2013
    Posts
    177
    Character
    Saarna Shani
    World
    Famfrit
    Main Class
    Bard Lv 100
    oh i reported it. they just flagged it off. though it was not in the proper set up. maybe that is why.
    (0)

  8. #8
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    It's not really "cheating" any more than LoS'ing the big golem with pillars in AK first boss, Imminent Catastrophe on last boss, Garuda's Mistral Shriek/Song, among others. There's a reason primals/coil battlefields are flat and featureless.
    (4)

    XI: Zeroblade, Titan Server

  9. #9
    Player
    Lyrro's Avatar
    Join Date
    Dec 2013
    Location
    Fort Myer, VA
    Posts
    44
    Character
    Lyrro Deigon
    World
    Goblin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by SeraviEdalborez View Post
    It's not really "cheating" any more than LoS'ing the big golem with pillars in AK first boss, Imminent Catastrophe on last boss, Garuda's Mistral Shriek/Song, among others. There's a reason primals/coil battlefields are flat and featureless.
    This is the same format for reasoning people use to say T2 enraged, twintania enraged, and every other exploit is a legitimate strategy. Hell, swap the names of the locations and you've got the exact same arguement my roommate makes about how camping in CoD requires strategy and know how. People who use these exploits tend to convince themselves that it's a legit strategy by making it sound like it requires skill to do, but when you cut away all the ego bandages you're left with the fact that it's still an exploit. I spent a long time on t2 to learn the legit strategy and months downing it, so when I had to pug a group and we did enraged method I couldn't help but think of how pathetic those people are who try to say it requires skill. Healers literally just keep regen on the tank and help dps until you get to the boss, then just cast aoe heals over and over. Dps just stands there and does their thing, and the tank literally has no worries because he's got three healers on him.

    It's player choice whether to use these exploits, but when you choose to use them you often force your team, especially new players, to conform to that exploit which in the end results in players who cannot beat the fight without that exploit. Using myself as an example with the AK tree at first boss. When I was learning how to run AK I was a whm and I could not find a group that wouldn't require me to climb the tree unless I was in a fc group, and at the time I didn't run AK very often with my fc because CM was still the fast way to farm tomes. Yes, I said require, as in the tank would literally just stand there, under the tree, and wait for me to climb before he/she would aggro the boss. When I would jump down after the fight started I would get raged because dps would now have to kill the golems and the fight would take "that much longer".

    If SE ever does fix these exploits, which I'm doubting since they seem to encourage exploiting, all those new players who were taught to use the exploit will not be able to win the fight without it, which in turn hurts the players who can because they have to teach those guys how to do it. Too often you don't get any warning that the person doesn't know the fight and usually end up wiping at least once before the inexperienced person will say "I don't know how to do this".

    Btw, just for the humor, my roommate gets so pissed off when other people camp. I can always hear him shouting through the wall about how they're "cheating @#$%$" but when I point out the fact that he does it all the time he goes back to saying how it requires skill.
    (1)

  10. #10
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    SE already stated T2 enrage isn't an exploit. I do it both ways. Enrage is easier but I just do what the party wants. Just cause you think it is silly strat doesn't make it an exploit.
    (0)
    可愛い悪魔

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