If it's not intended to be used in the fight then its cheating also known as a glitch... As per going there to raise someone... Perhaps you should get swiftcast and avoid that 10 second delay before raise happens...
If it's not intended to be used in the fight then its cheating also known as a glitch... As per going there to raise someone... Perhaps you should get swiftcast and avoid that 10 second delay before raise happens...
Turn 2 enrage and putting tanks in conflags are cheating then, despite SE saying they don't care. Good to know.
XI: Zeroblade, Titan Server
I agree. Or LoS blob boss in WP when he casts fire (run behind) as another example. A "bug" would be if going to the tower, you became invincible.
But if there is a major concern that it is a bug in the programming, report it again with as many specifics as possible, in addition to going to the forum section on bugs, "working as intended" and other sections. Someone may have already reported it.
I don't personally do it (I have actually never been able to find that spot and I am done with that ID on both healers). The thing I don't understand is how is the person using this spot hurting your "fun" in anyway OP? You personally are still running around like you need to, if they don't heal you you will still die. Them being on the ground running around with you affects you personally in absolutely no way, shape or form.
可愛い悪魔
^ thats why and It helps.
Especially before the update where you were not invulnerable after raise.
Char Profile: http://na.finalfantasyxiv.com/lodestone/character/4512665/
Thanks, VisEalis - yes, that right. I got Swiftcast, but I need 5 seconds to wait the invulnerable buff, and cure/protect them....so they aren't raising in the midst of chaos and a possible doom (again)
Like I said, if Tera comes to that area and faces you up there, you get doom still - so its not a cheat...and actually, at that point, the "safe" zone is by the exit door. It's purely an aoe, and there are just some parts of the room it don't hit. If the tank tanked Tera up on the pillar area, you'd be safe down the bottom right corner instead....swings and roundabouts
Having someone hanging around up there to avoid doom tends to cause other complications anyway, like when the bees go after them, which interferes with melees' ability to help bring them down. It's not a total circumvention of mechanics, it's just something that may or may not work better for your group depending on its makeup.
If they really were concerned about fixing this, I'm sure they could just alter the move so that it hits everyone in there no matter what.
Love when holier than thous I meet claim the enrage mode is BS or avoiding mechanics like in sunken temple are against intended use, yet I watch their T5 streams with their death sentence notices and twister alerts loud and clear. Because that was meant to be part of the fight![]()
this is the same situation as bringing chimera up to the hilltop so your ranged can avoid dragon's voice,im gonna bet you used this tactic.
This is the same format for reasoning people use to say T2 enraged, twintania enraged, and every other exploit is a legitimate strategy. Hell, swap the names of the locations and you've got the exact same arguement my roommate makes about how camping in CoD requires strategy and know how. People who use these exploits tend to convince themselves that it's a legit strategy by making it sound like it requires skill to do, but when you cut away all the ego bandages you're left with the fact that it's still an exploit. I spent a long time on t2 to learn the legit strategy and months downing it, so when I had to pug a group and we did enraged method I couldn't help but think of how pathetic those people are who try to say it requires skill. Healers literally just keep regen on the tank and help dps until you get to the boss, then just cast aoe heals over and over. Dps just stands there and does their thing, and the tank literally has no worries because he's got three healers on him.
It's player choice whether to use these exploits, but when you choose to use them you often force your team, especially new players, to conform to that exploit which in the end results in players who cannot beat the fight without that exploit. Using myself as an example with the AK tree at first boss. When I was learning how to run AK I was a whm and I could not find a group that wouldn't require me to climb the tree unless I was in a fc group, and at the time I didn't run AK very often with my fc because CM was still the fast way to farm tomes. Yes, I said require, as in the tank would literally just stand there, under the tree, and wait for me to climb before he/she would aggro the boss. When I would jump down after the fight started I would get raged because dps would now have to kill the golems and the fight would take "that much longer".
If SE ever does fix these exploits, which I'm doubting since they seem to encourage exploiting, all those new players who were taught to use the exploit will not be able to win the fight without it, which in turn hurts the players who can because they have to teach those guys how to do it. Too often you don't get any warning that the person doesn't know the fight and usually end up wiping at least once before the inexperienced person will say "I don't know how to do this".
Btw, just for the humor, my roommate gets so pissed off when other people camp. I can always hear him shouting through the wall about how they're "cheating @#$%$" but when I point out the fact that he does it all the time he goes back to saying how it requires skill.
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