


I'm thinking they removed the tail motions while mounted in order to create a generic animation that would fit a wide variety of mounts without having to worry about the mount's design causing clipping issues. They used to actually move around in 1.0.



My question for Miqo'te male tails is why can't they come out of the right spot in the armor when they're idle, but they match just fine while in battle/walking/running? Seriously, tjeir idle posture is all wrong, from hands with perma-arthritis to their slouched belly to their tail that just won't come out of the armor right >_<!! I love my miqo'te male but when he is idle... gah!

Tails are not for grabbing! Particularly if people are saying they're obscene! D: (my tail isn't obscene, imho)
And @Bluevann, yeah, the hands on the male miqo'te model are a bit weird and seem horridly uncomfortable.

Now that this is posted, I'm gonna be self conscious of someone looking at my back side. My back side is cute though. :3 So oh well.



Even in 1.0 the tail just pointed down (with the tip swing left and right if you had a moonkeeper) and there was race specific combat stance.that's because Se didn't have time to make individual battle animations for every race. We all get the same ones. Our tails hang limply because we all use the Hyur male combat style. Even Hyur females use the Hyur male combat poses. SE mentioned possibly adding racial combat animations. They probably just haven't gotten around to it, or changed their minds.
http://www.youtube.com/watch?feature...KCR8UCtk#t=200
Last edited by Felis; 02-19-2014 at 01:04 AM.

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