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  1. #1
    Quote Originally Posted by Delsus View Post
    But if that is the case then its no excuse because the only cards that will play the game support atleast Dx10, Dx9 is virtually obsolete now, if they used technologies that old for other parts of thier company they would be out of business.
    I'll use your words:

    some clarification could help
    1. DX9 isn't obsolete, far from it actually. Latest games are still DX9, however they're DX10/11 compliant.
    2. "The only cards that will play the game support at least DX10" - This is because they're new technology, therefore logically it will support the newest versions because you're buying NEW technology. It also doesn't mean it will magically unsupport DX3-DX9c. Why do you think some games and etc require DX9 files on your system? It's still supported.
    3. DX10/11 are fluff. It's not a large step up from 9 in performance but it does have better GRAPHICAL capabilities, but then again this IS the generation of gamers who think graphics make the game.
    4. There's no games, or rather very few games that are even full DX10/11 out today. It's not main stream, even some of the newest games coming out are still DX9 and a select few are actually DX10 (ME3 I think is one of the few DX10 titles coming out soon.)
    (1)

  2. #2
    Player
    Rydin's Avatar
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    Nyris Reach
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    Lancer Lv 50
    Quote Originally Posted by Elexia View Post
    I'll use your words:



    1. DX9 isn't obsolete, far from it actually. Latest games are still DX9, however they're DX10/11 compliant.
    2. "The only cards that will play the game support at least DX10" - This is because they're new technology, therefore logically it will support the newest versions because you're buying NEW technology. It also doesn't mean it will magically unsupport DX3-DX9c. Why do you think some games and etc require DX9 files on your system? It's still supported.
    3. DX10/11 are fluff. It's not a large step up from 9 in performance but it does have better GRAPHICAL capabilities, but then again this IS the generation of gamers who think graphics make the game.
    4. There's no games, or rather very few games that are even full DX10/11 out today. It's not main stream, even some of the newest games coming out are still DX9 and a select few are actually DX10 (ME3 I think is one of the few DX10 titles coming out soon.)
    True... But the jump from DX9 to DX10 is arguably bigger than the jump from DX10 to DX11
    In particular I think we all could see the benefit of this game using DX10's Instancing and geometry shaders
    Specifically Instancing....
    http://software.intel.com/en-us/arti...in-directx-10/
    Here is an article from Intel re: DX10 instancing.. specifically rendering grass
    (0)

  3. #3
    Player
    Delsus's Avatar
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    Delsus Highwind
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    Odin
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    Red Mage Lv 86
    Quote Originally Posted by Elexia View Post
    I'll use your words:



    1. DX9 isn't obsolete, far from it actually. Latest games are still DX9, however they're DX10/11 compliant.
    2. "The only cards that will play the game support at least DX10" - This is because they're new technology, therefore logically it will support the newest versions because you're buying NEW technology. It also doesn't mean it will magically unsupport DX3-DX9c. Why do you think some games and etc require DX9 files on your system? It's still supported.
    3. DX10/11 are fluff. It's not a large step up from 9 in performance but it does have better GRAPHICAL capabilities, but then again this IS the generation of gamers who think graphics make the game.
    4. There's no games, or rather very few games that are even full DX10/11 out today. It's not main stream, even some of the newest games coming out are still DX9 and a select few are actually DX10 (ME3 I think is one of the few DX10 titles coming out soon.)
    The main reason that games dont soley support Dx10/11 is because Windows XP only officially supports upto Dx9.0c, however the people that are to stubborn to switch from xp to 7 should not hold the game back. which as I say is why most games support dx9 and dx10/11 therefore the people running xp can play while people using systems that are up to date can use the potential of the system they payed for.

    All sticking to Dx9 and xp will do is kill the game in a few years because of (as uoi said:

    the generation of gamers who think graphics make the game.
    I dont think graphics make the game by the way my ps3 has ps1 games on and I even play N64 games i enjoy, but any company that wants a chance in the computer industry no matter what it is, need to stay up to date, because in possibly 2 years Dx12 could be out, then in another 4 years Dx13 and 4 years later Dx14, at that time if ffxiv is still live it will be 15 years out of date and people will leave long before that.

    I want whats best for the game in the long run with the current generation of gamers and not dead because SE stubbornly stuck to XP like they have done with FFXI and the PS2.

    If the game survives PS3 release and further what will kill the game is SE stubbornly sticking to xp like they did with ffxi and ps2.

    Gamers "we need x feature added to the game" SE "sorry XP limitations" is what we will see if they dont upgrade within about 2 years. however if a new API is out then it wont be as mush progress as it would be if it was done asap
    (0)
    Last edited by Delsus; 06-19-2011 at 02:02 AM.

  4. #4
    Player
    Cutriss's Avatar
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    Beat Daisukenojo
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    Hyperion
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    Conjurer Lv 51
    Quote Originally Posted by Elexia View Post
    3. DX10/11 are fluff. It's not a large step up from 9 in performance but it does have better GRAPHICAL capabilities, but then again this IS the generation of gamers who think graphics make the game.
    Incorrect.

    DX10's main draws are support for WDDM and pre-emptive multitasking (allowing multiple applications to use the GPU at the same time, which is what causes the current error when you alt-tab from fullscreen in XIV).

    DX10 also draws a line in the sand for minimum capability and performance level, which means that devs using DX10 can be assured that the feature will work as intended on the target platform. No more muss and fuss about hardware T&L or embossed bump-mapping. It simplifies the code a lot and makes the experience more uniform. Sounds rather appropriate for something like Crystal Tools.

    In short - don't talk about this unless you know what you're talking about, kthxbye.
    (4)